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Beginners Guide To Mw:o


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#101 Nerevar22g

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Posted 28 August 2013 - 06:56 AM

wooow, amazing guide, Just join the ranks of mech pilots and came here for some answers and here it is, everything I need on a silver plate

#102 Zuriki

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Posted 28 August 2013 - 06:58 PM

I feel bad to be the debbie-downer of this topic but, after reading this guide I just feel even more overwhelmed by MWO. ;)

Reading the guide I felt I only really understood what I already understand from years of experience with games, and what I didn't understand, I didn't understand it because it was something unique to MWO (an example being; how to build a good mech).

#103 Alaskan Nobody

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Posted 29 August 2013 - 11:42 AM

View PostZuriki, on 28 August 2013 - 06:58 PM, said:

an example being; how to build a good mech


Do not feel bad about being overwhelmed - a lot of us do not really remember our introduction to the series that well (I was I think between 10-13 when mechwarrior2 came out...) but I can almost guarantee we were all pretty shell-shocked at one point or another (or even multiple times...)

As for making a good mech, THAT is a very complex topic even within mechwarriors standard complex of complexity... ;)

IE: A lot of people will tell you the only good Centurion9-A is the 2medlas 3srm6 combo - I fare much better with a near-stock loadout (ac5/3lrm5/medlas) and playing it very differently than they do.

The only real answer to building a 'good' mech is playing until you find the way you like to play- (what weapons you like to play with, what mechs you like, what speeds you like... etc etc...) and optimizing that to your own preferences.

Yes there are builds that will far outplay others... in certain circumstances. -The 3srm6 cent will probably tear mine to pieces in a one-on-one fight, but if he catches me in one-on-one, then the game was already lost to me IMO.
Whereas I much prefer maintaining some indirect fire potential,, (2lrm5 weigh less and reload faster than 1lrm10... and somewhere i wound up with the weight for a 3rd, which still weighs less than 1lrm15...) and have found people are far less likely to aim for my crotch (and CT killing me) when I maintain a decent ballistic weapon in my arm, meaning I wind up zombie-ing more often than when I tried the 3srm6 builds. :lol:

Which makes the current low income rates all the more painful - cannot tell you how much I spent on XL-engines for my commandos before I found the one that 'fit' .... which has completely changed as they worked on the coding (lag-shielding hurt me far more than it hurt the people targeting me, so I kept my speed below that - now they've fixed a lot of that coding I'm wishing I'd kept some of those bigger engines :lol:)

added to all of that, unless you are worried about playing at ABSOLUTE TOP TIER (ie, you are in it for the competition, not the big stompy robots) I would not worry overmuch about mini-maxing your builds - the ELO system works to match you against roughly similarly skilled people, and it doesn't work TO badly at that. (I play with a lot of people who really suck, but then sometimes so do I :D)

TLDR: trial and error is the rule for finding 'good' builds - there are exceptions to every rule of course, but rules are what they are for a reason

#104 MavRCK

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Posted 15 September 2013 - 03:29 PM

View PostZuriki, on 28 August 2013 - 06:58 PM, said:

I feel bad to be the debbie-downer of this topic but, after reading this guide I just feel even more overwhelmed by MWO. :)

Reading the guide I felt I only really understood what I already understand from years of experience with games, and what I didn't understand, I didn't understand it because it was something unique to MWO (an example being; how to build a good mech).


Building mechs and evaluating chassis is unique to MWO (makes us mech nerds stay up into the late hours) and is one of the best things about this game.. theorycrafting! It'll come with time. Watch streams - videos - ask questions. You're on the right track after reading Wadde's guide.

#105 WaddeHaddeDudeda

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Posted 18 September 2013 - 09:55 AM

It's partly outdated though (some weapon values and especially a couple of the beginners mechs).
Since my time is super limited at the moment and PGI can't hide behind the "It's a beta!" excuse anymore it's probably about time that THEY finally start to do something for THEIR customers.

I've spend more than 300 hours of my UNPAID FREETIME to create this guide in 2 languages (+ Birukes brilliant work by translating it into a 3rd language).

#106 uberkru

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Posted 19 September 2013 - 10:36 AM

Hi

I was really looking forward to getting stuck into the guide, but RapidShare reports it as missing? Is there another place where I can obtain the guide, even if it is outdated.

Thanks for the hard work Wadde, as well as your time.

#107 WaddeHaddeDudeda

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Posted 19 September 2013 - 10:42 AM

Rapidshare seem to have changed a couple things.
The site is now super ugly and...hard to use.
But I've updated the link in the very first post. Should be working now. If not, please get back to me. :D

#108 uberkru

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Posted 19 September 2013 - 12:59 PM

Thank you very much for the quick response :(

Time to get educated I suppose.

#109 MuddyDirt

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Posted 26 September 2013 - 05:48 PM

Hey! Just heard that MechWarrior committed suicide. They have killed it with 3PV. Don't bother with this game. Find something more meaningful to do with your time. Star Citizen actually listens to it's fan base. Are you guys related to Adobe? They're screwing their customer base too.

#110 Kinsume

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Posted 26 September 2013 - 07:42 PM

3PV is a pretty lame option, but from what I've seen its banned in tournaments so there is really no downside to it. People will play how they prefer to play. If anything it opens the game to more people since now those who like 3PV shooters can now use that option instead of being forced into first person.

#111 Aym

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Posted 29 September 2013 - 04:56 PM

View PostKinsume, on 26 September 2013 - 07:42 PM, said:

3PV is a pretty lame option, but from what I've seen its banned in tournaments so there is really no downside to it. People will play how they prefer to play. If anything it opens the game to more people since now those who like 3PV shooters can now use that option instead of being forced into first person.

I think my major problem with it, besides the initial statement that MWO would be first person only, yadda yadda, never forced to play against 3rd person, yadda yadda...
Ok my major problem NOW is that 3rd peson is SO bad it upsets me that time and money went into it AND that new players are forced by default to use it, same with arm-lock and throttle decay.

#112 Savior 7evens

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Posted 02 October 2013 - 12:38 PM

Nice guide have been sending my friends new to MWO here.

#113 WaddeHaddeDudeda

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Posted 03 October 2013 - 07:48 AM

Happy if I could help out. :D

I won't be able to keep this guide up to date within the upcoming future though.
I've made an appropriate comment/insertion at the very first post of this entire thread.

#114 employee24601

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Posted 04 October 2013 - 07:53 AM

View PostWaddeHaddeDudeda, on 18 September 2013 - 09:55 AM, said:

It's partly outdated though (some weapon values and especially a couple of the beginners mechs).
Since my time is super limited at the moment and PGI can't hide behind the "It's a beta!" excuse anymore it's probably about time that THEY finally start to do something for THEIR customers.

I've spend more than 300 hours of my UNPAID FREETIME to create this guide in 2 languages (+ Birukes brilliant work by translating it into a 3rd language).

This game lacks in so many ways, not the least of which has been PGI's utter reliance on it's own users to train it's other new users. I agree with you- as much as I hate to see your guide languish, it's long past time for PGI to get their own **** in a pile.

Smurfy's is another example- without that resource, we'd all be stuffed (or at least I would).

Edited by employee24601, 04 October 2013 - 08:15 AM.


#115 St.Ives Lancer

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Posted 04 October 2013 - 04:54 PM

Greeting Gents,

Old school 3025 tabletop player, first time mech warrior. I was hoping you salty war dogs could please help this new lowly recruit out.
1.Where is the actual game? I downloaded it, but there's no battles to be scene.
2. How do I join a faction?
3. Is there a signature banner builder? Or is that on the individual player?
4. How/where/who would I ask to change my name.
5. Pic in profile box.

Thanks a million!

Edited by Pretorian Death Commando, 04 October 2013 - 04:56 PM.


#116 Itsalrightwithme

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Posted 07 October 2013 - 04:30 AM

View PostPretorian Death Commando, on 04 October 2013 - 04:54 PM, said:

1.Where is the actual game? I downloaded it, but there's no battles to be scene.


Did you install the game yet? I'm not sure at what stage you are in installing and running the game, can you clarify please?

View PostPretorian Death Commando, on 04 October 2013 - 04:54 PM, said:

2. How do I join a faction?


Profile > Faction (both near top).
At this point this is rather meaningful only for vanity reasons, we have to wait until Community Warfare is released for this to be actually meaningful.

View PostPretorian Death Commando, on 04 October 2013 - 04:54 PM, said:

3. Is there a signature banner builder? Or is that on the individual player?


Up to each player.

View PostPretorian Death Commando, on 04 October 2013 - 04:54 PM, said:

4. How/where/who would I ask to change my name.


Support@mwomercs.com.

View PostPretorian Death Commando, on 04 October 2013 - 04:54 PM, said:

5. Pic in profile box.


Not implemented yet.

#117 Nick Hades

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Posted 15 October 2013 - 09:29 PM

oh my god.......thank you so much, took a little digging to find this but well worth it!!!!!!!!!!!!!!!!!!!!!!!!!

#118 Vanoheim

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Posted 26 October 2013 - 08:28 AM

Thanks for putting this out. It's very detailed and really helpful.

#119 KevinL21

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Posted 26 October 2013 - 06:14 PM

Many thanks for the guide. I hope you change your mind and come back some day.

#120 UnPh4ZeD

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Posted 28 October 2013 - 08:39 PM

Great guide. Thank you! It's much needed in a game of this complexity. I hope PGI picks up where you left off.





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