Zeh, on 12 March 2013 - 09:19 AM, said:
We shouldn't be forced to do that to get the most out of the game, a good game would make it possible even for pugs to assign roles and formulate a strategy. It's far from impossible, it works in a number of other games that allow you to select classes/builds/loadouts before a match when you see the map. In games like tribes or lol, I've seen pugs that were capable of some impressive teamwork, and those pugs were some of the most fun matches I've ever had.
Zeh, on 12 March 2013 - 09:19 AM, said:
This discussion isn't about the merits or flaw of one particular map, nor should it only take into consideration the current iteration of the game. More maps will be added in time, and as the number of maps grow, this feature will become far more necessary. The same thing goes for CW, where there should be much more on the line than just winning or losing one random match, and this feature would help us develop a better coordinated effort.
Why should the game be tailored to the lowest common denominator? PGI wants this game to be a competitive e-sport, and the only way you achieve that is by tailoring the game to the highest level of play. Ergo, you shouldn't omit a potentially useful feature to intelligent, good players just because some people won't take full advantage of the possibilities it offers. This feature would only help pre-mades, as they could further balance their team for a map, and it would help decent pugs have a chance against pre-mades because they have an opportunity to develop some level of cohesive strategy.
Zeh, on 12 March 2013 - 09:19 AM, said:
Well first of all, the suggestion wasn't map selection, its mech selection after seeing a randomly assigned map. Also, I agree, variety is the spice of life! That's exactly why I don't want to be stuck with the same "safe" builds for my mechs every single time because they have to be ready for any map. I would get far more variety if I had several specialized builds on a number of mechs. You're right, there are many variables in war, and I'd like to have the best possible mech for each one of those variables. That way, when I encounter a different situation, I have the optimal tool for the given job.
Edited by ragingmunkyz, 12 March 2013 - 10:13 AM.