Edited by Natasha Kerensky, 12 March 2013 - 04:55 PM.
One Year Delay Before Clans Invasion: Yes Or No?
#21
Posted 12 March 2013 - 03:59 PM
#22
Posted 12 March 2013 - 04:11 PM
#23
Posted 12 March 2013 - 04:37 PM
#24
Posted 12 March 2013 - 05:10 PM
1. Houses and Merc's get hamstringed by the amount of players that jumpship
2. Clans get hamstringed because people don't want to leave their friends they've been playing with for a year
3. Nothing really changes, everything balances out just dandy....
Natasha Kerensky, on 12 March 2013 - 03:59 PM, said:
You realize you are under contract at the moment Natasha - and we don't intend to let you out of it!
#25
Posted 12 March 2013 - 06:16 PM
Gremlich Johns, on 12 March 2013 - 04:11 PM, said:
You were also demanding that unless Canon states that a Mech had a weapon equipped, then it should NEVER be able to be equipped.
Gremlich Johns, on 23 December 2012 - 09:48 AM, said:
reworded: Hard code each mech variant and allow people to only add what is found in Canon. If a weapon is not found on a given variant, then that weapon is grayed out in the mechlab. The same goes for engines, if a desired engine exceeds the capabilities of a known Canon variant, then that engine cannot be installed. How many Stalkers have we seen in game keeping up with a Hunchie....
Edited by Syllogy, 12 March 2013 - 06:55 PM.
#26
Posted 13 March 2013 - 12:55 PM
Kazly, on 12 March 2013 - 05:10 PM, said:
1. Houses and Merc's get hamstringed by the amount of players that jumpship
2. Clans get hamstringed because people don't want to leave their friends they've been playing with for a year
3. Nothing really changes, everything balances out just dandy....
You realize you are under contract at the moment Natasha - and we don't intend to let you out of it!
Once my Clan invades, i'm outta here. I need to to be Khan, you know.
#27
Posted 13 March 2013 - 01:44 PM
Edited by PaintedWolf, 13 March 2013 - 01:46 PM.
#29
Posted 13 March 2013 - 01:54 PM
That said, I'm sure if there were any problems or setbacks or if PGI were running behind schedule, surely they would've said something by now, and wouldn't just let the much-awaited Clan invasion come and go without a peep from them.
#30
Posted 13 March 2013 - 02:03 PM
One thing I would not be surprised about though would be the announcement of the clans and the end of beta in roughly the same time period.
#31
Posted 13 March 2013 - 02:10 PM
HugoStiglitz, on 13 March 2013 - 02:03 PM, said:
One thing I would not be surprised about though would be the announcement of the clans and the end of beta in roughly the same time period.
Thing is I am very worried about there not being enough IS players. Especially since you will need MORE IS players to balance out Clan.
Now seeing those sneaky Cappellans vs. Clan will be a lot of fun though. I'm pretty sure Sun Tzu Liao will be considered dezgra.
#32
Posted 13 March 2013 - 02:19 PM
#33
Posted 13 March 2013 - 02:23 PM
PaintedWolf, on 13 March 2013 - 02:10 PM, said:
Very true. Though they could balance it from a CW standpoint depending on how CW is implemented. Maybe have clans need to win more battles to take a planet so that one loss is a huge setback, or allow for IS pilots to unlock clan tech as they go on so that clans and IS are on equal footing. Once again though, we just have no idea how clans will be implemented at this moment. We don't know if the IS will fight as a united front against the clans or if each faction has to go it alone. All I know is I'm staying Davion when clans are added and I'll take as many clanners down with me as I can.
#37
Posted 13 March 2013 - 03:08 PM
#38
Posted 13 March 2013 - 04:20 PM
Blackwolf 1 1, on 12 March 2013 - 09:18 AM, said:
But. . But I want my Timberwolf. ;-;
Alas, I wholeheartedly agree with you. As much as I hate to say it, I think we're in the same boat in regards of Need>Want.
As much as I want to see and pilot a Timberwolf for the first time since I stopped playing MWLL and MW4, I do agree that the developer should absolutely not overstretch themselves, as we ALL know how much of a nightmare it's going to be to implement Clan tech on the whole. It's all generally, bigger, faster and more effective then IS tech.
However, I could potentially offer a decent compromise. . .
So, space is big. Reeeeeaaaaallllly big. So big infact, that if you lost your 'mech keys in it it'd be nearly impossible to find them. What I'm getting at, is that even with FTL drives, or however else you'd get around, it'd still take a long time for word to get around, let alone actual ships and actual armies.
Now, I say all this, because in this months the Clans will invade IS space. Thankfully, it'll take months for them to conquer more and more planets and get further and further into IS space. Now, assuming the planet/s we play on in-game are not on the very rim of IS space, it could give the devs potentially up to six or more months to plan, design, develop, and implement Clan tech into the game, all whilst feeding us intel and news reports of the outer rim being attacked by Clan assault forces.
Anyway, TL;DR: Potentially there are months and months for the Clans to get to the planet/s that we fight on in-game, even if it's relatively near the edge of IS space, giving devs plenty of time to implement Clan tech properly and hype us up for it with a drip feed of news reports and alerts from the edges of IS space.
#39
Posted 13 March 2013 - 05:28 PM
Cease this barbaric display at once!
We found these two held up in the wild, they actually surrendered to the Merchant Caste! They appear to be deeply in need of re-education!
Edited by PaintedWolf, 13 March 2013 - 05:36 PM.
#40
Posted 13 March 2013 - 06:42 PM
http://mwomercs.com/...ost__p__1985901
and
http://mwomercs.com/...ost__p__2053665
Seems to me PGI is following the timeline and has plenty of time to introduce the clans and balance them before we get our hands on them. Why would they need another year?
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