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Attention: Atlas Pilots


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#41 Cole Allard

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Posted 13 March 2013 - 03:35 AM

Well...according to the OP,

you and me...are bad pilots. Bad like in "really fo`kin bad" and not doing our jobs.

lets surprise him :)

#42 Karl Streiger

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Posted 13 March 2013 - 03:37 AM

Did the OP really addresses me?
Did he really dare to declare how i have to pilot a Atlas?

Oh... although I'm only adressed because i read this. I think the OP has never ever piloted a Atlas. I think I'm good in piloting that little baern. But to become good i reallized that there is on thing not a single battleMech but the light ones are capable of... this taks is TAKING DAMAGE.

A Atlas that charge is dead.
A Atlas that stay allone behind the lines is dead.

As said best position is anchor with a good mix of all ranges.
And its intended role is to be a commander Mech, not brawler, not sniper, not LRM Boat... stay in the middle of the formation... and lead the fire.

#43 Cole Allard

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Posted 13 March 2013 - 03:40 AM

View PostKarl Streiger, on 13 March 2013 - 03:37 AM, said:

And its intended role is to be a commander Mech, not brawler, not sniper, not LRM Boat... stay in the middle of the formation... and lead the fire.


And with the incoming Command Console...baby...rock'n'roll!

#44 Joseph Mallan

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Posted 13 March 2013 - 03:41 AM

We have two Jobs.
1) Kill the Enemy
2) Take his Stuff

After that everything else is icing on the cake.

old proverb;
Young bull to old bull: Lets run down there and get us a cow!

Old bull to young bull: I'll walk down there and get them all instead!

#45 Malsumis

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Posted 13 March 2013 - 03:43 AM

Since when did MW:O become WoW? I was unaware that this game had "tanks". If that's the case, what mechs are healers? All this talk about DPS and soaking up damage in this game means NOTHING! I can do very little damage in terms of numbers and still kill mechs. I'm not talking about kill stealing either. It's called AIMING. If I hit the CT with most of my shots I will get kills with low damage. Just because I didn't do 1000 damage in a match doesn't mean I am not a good player. I am and EFFICIENT pilot. I do not strip a mech (unless it is an A1) I aim CT and kill mechs! If I come across a mech that has already been softened up of shows a weak area I will exploit it. This is how MechWarrior is played. This game is not about DPS and "Tanking". If you are playing the game this way you are failing. Patience, planning, focus firing, and flanking are all superior tactics over "tanking" and "DPS".

#46 KinLuu

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Posted 13 March 2013 - 03:45 AM

The healers are never doing their job.

#47 LordDante

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Posted 13 March 2013 - 03:54 AM

View PostElizander, on 13 March 2013 - 03:23 AM, said:

If you want an Atlas to 'tank' for you then always stay behind it. If you run in front of it, they assume that you're good enough to handle yourself.


the holy PUG BIBLE of survival

1. STICK TO ATLAS D/DC ( enter any other assault here )
2. STICK TOGETHER
3. TARGET THE ENEMY THE ATLAS ATTACKS
4. HEAVY HITTERS ARE PRIORETY TARGETS
5. USE COVER
6. PLEASE !!!! Press "R" for kerenskys sake
7. Be paitent
9. DONT HUNT SCOUTS!
10. PROTECT UR ATLAS !

follow these rulez and everything is going to be "BON"

at least it will be the difference between a fight with a chance,
instead off gettin roffelstomped by that premade u just dropped against.

Posted Image

AMEN BROTHER AND SISTERS

Edited by LordDante, 13 March 2013 - 04:07 AM.


#48 Commander Kobold

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Posted 13 March 2013 - 03:56 AM

View PostSgtMagor, on 13 March 2013 - 02:59 AM, said:

I pilot an Atlas D-DC, I try to support my Team the best I can. but its the worst mech to take into a brawl cause all it takes is 1 light mech to come behind you and kill you in seconds, every light mech pilot knows this. the way the Atlas was designed in MWO is hardly a bullet sponge when it comes to the rear of the mech, in fact I think most Atlas pilots die within seconds of a light mech barrage, because of it. and if you piloted an Atlas you would know that!...Atlas needs some serious buffing in the armor, or hit boxes in the rear of the mech to make this mech a brawling machine...


I thought the worst mech to take iunto a brawl would be a stalker/awesome

#49 RockWolf

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Posted 13 March 2013 - 03:57 AM

View PostMalsumis, on 13 March 2013 - 03:43 AM, said:

Since when did MW:O become WoW? I was unaware that this game had "tanks". If that's the case, what mechs are healers? All this talk about DPS and soaking up damage in this game means NOTHING! I can do very little damage in terms of numbers and still kill mechs. I'm not talking about kill stealing either. It's called AIMING. If I hit the CT with most of my shots I will get kills with low damage. Just because I didn't do 1000 damage in a match doesn't mean I am not a good player. I am and EFFICIENT pilot. I do not strip a mech (unless it is an A1) I aim CT and kill mechs! If I come across a mech that has already been softened up of shows a weak area I will exploit it. This is how MechWarrior is played. This game is not about DPS and "Tanking". If you are playing the game this way you are failing. Patience, planning, focus firing, and flanking are all superior tactics over "tanking" and "DPS".

Oh wait when did MWO become a TEAM GAME. Taking hits for the team is tanking, and the DPS mech is that fellow jump-phract that can keep on shooting while you are right in front of him. Are you in a clan/merc/house by any chance? Well if you are, you would understand that if the big mech fights and takes the hits, you will have more time to carefuly split open opponents from the rear. Its all about working together.

At first we had teams bases on weight and competitive play still has that. So equal skill and classes makes for an interesting TEAMWORK oriented game, just like WoW in PVP.

By the way, efficiency is overrated. Unless you can constantly head shot people. It should be the number of hits(damage) given vs the amount of hits(damage) taken. That's what wins matches. And why jump snipers are so feared.

View PostOmni 13, on 13 March 2013 - 03:56 AM, said:


I thought the worst mech to take iunto a brawl would be a stalker/awesome


Awesome yes... Stalker is quite something with his small frontal profile.

Edited by RockWolf, 13 March 2013 - 03:59 AM.


#50 Onmyoudo

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Posted 13 March 2013 - 04:03 AM

View PostJoseph Mallan, on 13 March 2013 - 03:32 AM, said:

Dear OP,
My Atlas has a top speed of under 70 Kph! If you move faster than that i cannot be your bullet sponge and you will die while I am closing with Gauss and &ER PPC blazing. A large wall of armor only works when you stay behind it! This means You have to slow down. To many times I die to massed fire, because my team of PUGs ran off and leave me alone & unguarded. So if you don't like us big boys not playing our role, Try filling it when the bulk of the team is 50% faster and 700+ M away!

I can't fix stupid. :)


I'm perfectly happy to stick to an Atlas that moves. An Atlas that stands behind a rock isn't as helpful.

But yes, this is obviously an issue. Perhaps the real problem here is the lack of available in-game voice chat for the team that allows you to co-ordinate the push at the right time. I suppose I should have made mention in the OP that I'm not expecting the Atlas pilots to win the battle alone, but they should usually be the focal point around which the rest of the team fights.

#51 Joseph Mallan

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Posted 13 March 2013 - 04:09 AM

View PostRockWolf, on 13 March 2013 - 03:57 AM, said:

Oh wait when did MWO become a TEAM GAME. Taking hits for the team is tanking, and the DPS mech is that fellow jump-phract that can keep on shooting while you are right in front of him. Are you in a clan/merc/house by any chance? Well if you are, you would understand that if the big mech fights and takes the hits, you will have more time to carefuly split open opponents from the rear. Its all about working together.
i have only enough armor to take damage for me! If you want to be a wall in combat, go ahead! Also you lighter Mech. When the Tank wades into the fight, don't bail! It is uncool to leave your bullet sponge in between 4 Mechs while you take off to chase the rabbit!!!

Again Big, well armored, turtle. If things were hot for you I am not getting out of the jam you just ran from. When the big guy comes to save your fragile but, don't just run off! :)

View PostOnmyoudo, on 13 March 2013 - 04:03 AM, said:

But yes, this is obviously an issue. Perhaps the real problem here is the lack of available in-game voice chat for the team that allows you to co-ordinate the push at the right time. I suppose I should have made mention in the OP that I'm not expecting the Atlas pilots to win the battle alone, but they should usually be the focal point around which the rest of the team fights.
Dear god yes! The rest of the team should stay with the Atlas!!!

Edited by Joseph Mallan, 13 March 2013 - 04:26 AM.


#52 Acenan

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Posted 13 March 2013 - 04:11 AM

View PostOnmyoudo, on 13 March 2013 - 04:03 AM, said:


I'm perfectly happy to stick to an Atlas that moves. An Atlas that stands behind a rock isn't as helpful.

But yes, this is obviously an issue. Perhaps the real problem here is the lack of available in-game voice chat for the team that allows you to co-ordinate the push at the right time. I suppose I should have made mention in the OP that I'm not expecting the Atlas pilots to win the battle alone, but they should usually be the focal point around which the rest of the team fights.

Well in a game where there are no in-game voice chat and a crapy text chat, and where 90% of pug teams run allover the place.

Sneaking and staying behind(not 500m+) is an atlas best friend, nothing is more punishing than getting ambusehed by an assult..
Yes i have more armor but i am ALOT slower and ALOT bigger target, and if there is alot of LRMs yes i hide...

Edited by Acenan, 13 March 2013 - 04:14 AM.


#53 Teralitha

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Posted 13 March 2013 - 04:21 AM

View PostAirwind, on 13 March 2013 - 03:23 AM, said:

i find atlas who hold back from the front lines and fire LRMs,annoying..

wonder if House Steiner approves.


I find non atlas pilots who rush ahead to brawl the whole enemy team, separating themselves behind cover, and from support and dying alone or with the 1 or 2 idiots following you.. to be incredibly annoying. When I see you running ahead in your heavy or medium, not caring about waiting for your team to stay together, I know I will either have to carry the team or die trying once you have died foolishly and are sitting there on spectator calling me a noob.

I once got 7 kills in an Atlas - RS support, 2 large laser, 2 LRMs, 4 of which were after everyone else was dead. the other 3 were while supporting team mates... yes Im the noob.

Edited by Teralitha, 13 March 2013 - 04:31 AM.


#54 James DeGriz

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Posted 13 March 2013 - 04:22 AM

I never really understand why people expect other people in a team game to play the way they think is best. It's actually far easier if you watch the battlefield and your team mates and adapt to them, rather than expecting the reverse.

I don't care what your build is, or what you perceive your role to be on the team, as long as you're fulfilling it in the way fits you best. I'll be spending my time making sure that I'm doing my job, not trying to tell someone else how to do theirs.

Oh and for the record, OP.. Assault = Damage, it does not equal Tank. Range is irrelevant.

#55 BR0WN_H0RN3T

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Posted 13 March 2013 - 04:30 AM

Atlas D-DCs shouldn't be a damage sponge. They r way too valuable with ECM to consider losing and a key part to a crushing victory so long as they stay alive. Atlas K is utter rubbish. This is the perfect damage sponge. Let it die. Atlas D is THE spearhead mech. This is the one to pop out of cover with heavies on its wing and punch through enemy lines. I like to think of it as the D-DC delivery mech. As for the RS, well that's best in a LR support role.

#56 MustrumRidcully

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Posted 13 March 2013 - 04:32 AM

I suppose the key to Assaults is:

If there is any mech under heavy fire, ikt should be the mech that can take it.

Of course, if someone else plays idiotic and exposes him self to 60 incoming LRMs with no need, it's pointless.

But what is a bad idea is holding in the back with your Atlas and not dealing damage while the rest of the team is.

TOo often you see mechs- and that is not limited to Atlai - that think they are snipers, but in truth, don't contribute because they are hiding behind a cover that unfortunately works both ways - they are protected, but their enemies don#t care, because they also don't fire.

You need a Line of Effect to the enemy. And it unfortunately often is the same as Line of Sight, that means - if you want to contribute to the fight, you must also accept taking damage. Don't hide when the rest of the team is busy dealing with the enemy.

In fact, even if they stupidly did so - it might be better if you're with them, because if they get all slaughtered, you alone won't carry the team to victory either. If the team goes with a bad plan, you won't get to enact Plan B alone - help them at least improve their chances!

#57 Viper69

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Posted 13 March 2013 - 04:44 AM

And how do you make the enemy focus fire your atlas instead of killing the other mechs first? The idea of a tank class really only works if your enemy cooperates and targets your most heavily armored. However then what? When your Atlas is focused down in under a minute because he is the only target the enemy had to shoot at what will the rest of your team do then?

A better plan is... You move as a combined force and keep your fast mediums and lights scouting and harrassing. Present multiple targets to shoot at and make your enemy spread their fire out not focus on one mech.

Edited by Viper69, 13 March 2013 - 11:31 AM.


#58 SgtMagor

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Posted 13 March 2013 - 04:51 AM

I need a Hero=AtlasPosted Image

#59 Joseph Mallan

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Posted 13 March 2013 - 04:52 AM

Must, Viper... I love folk who know how to wage war! Thank You! :)

#60 Zakie Chan

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Posted 13 March 2013 - 04:58 AM

You all fell for the troll, I shall not!





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