FerretGR, on 14 March 2013 - 12:43 PM, said:
You mean the random matchmaker? Please expound on how putting randomly grouped newbies in trial mechs against golds in tweaked 3Ls and Splatcats and DDCs in teams is fair.
Random match maker was better than you think. Why? Weight is a huge factor in this game and if you believe otherwise you're either a liar or deluding yourself (with no consideration of base capture DDC should always defeat a Raven in combat). ECM is a huge factor as well and it has a much larger impact on the game than even weight right now because it really is that powerful.
I propose that matchmaker should be as follows:
1. Total team weights should be within 10% of each other (dont need exact match but close enough).
2. ECM should be balanced on both sides within 1 unit increments (games will not form with 1 ECM vs no ECM).
3. Elo should be a slight consideration..... perhaps 20% of the whole (compared to #1 & #2)
Overall I saw the majority of random matches being much closer than the Elo system. Most of the Elo ranked games are 7:1 and end with complete and utter steamroll. Even with 4 strong players vs 8 random players the games were very rarely 7:1 or worse. Most random matches ended with at least 3-4 kills for the losing side unless it was the occasional steam roll (which was about one in ten games... the exact opposite of current situation).
Glythe, on 14 March 2013 - 12:35 PM, said:
Last matchmaker was fair.
Quoted out of context for brevity..... I was saying last MM was MORE fair than the current because weight disparity throws off the balance for more than ANY other factor (besides ECM).
4 Assaults+4 Ravens will Always beat an equal ranked Elo team of mediums (or mostly medium team with 2 mismatched weights). Remember that the first team can have up to 8 ECM while the 2nd team will be doing well to have 1 ECM mech.
4 Ravens+ 4 Heavies ( Cheeseapult of any flavor/ CTF cheese [ballistic or poptart: 2x ERPPC+Gauss]) will always beat 8 mediums.
This is my point. Both matches occur often and it's a guaranteed loss when it happens. Random match maker based on weight was more fair. Note for both scenarios you may substitute a 2D trollmando for a Raven.
Conquest balance was completely destroyed when the number of lights and mediums on one team no longer equals the other team. I LOVED conquest because it forced people away from camping and sniping (far too easy with PPC). It forced them to move to the fight rather than forcing the enemy to come to their super fortified position. Conquest also forced build diversity because you can't sit in a group of 8 unless you want to lose.
Conquest is completely unplayable right now because you can bring four lights and the enemy team might have none. Lights are great at capturing bases but they also excel at swooping in on one enemy and killing him before help can arrive (and then you repeat this process). In the most extreme example of weight diversity 8 lights will always beat 8 assaults for conquest. Lights can split up and capture every base. Assaults cannot split up or they are at risk for getting swarmed.
Current match maker completely destroys the only game mode I liked to play.... as such I think it's horribly broken. Most people do not like or do not play conquest so they do not care.
Edited by Glythe, 14 March 2013 - 03:16 PM.