ItsAPotato, on 13 March 2013 - 11:43 AM, said:
A lot of people routinely miss the point of this and many other OP's on the subject
The point is not that he is losing. The point is that capping is neither fun, nor rewarding, even to the person doing the capping. As such, why do it?
I have a hard time believing that there are this many people out there who simply get their jollies from seeing "WINAR!" at the end, regardless of the fact that it is promptly followed by a "C-Bills earned: 0" (yes, this implies that I believe most turbo cappers are simply too stupid to realize that they are shooting themselves in the foot).
Played a game recently, Alpine peaks, we were in a bad position, snipers have us pinned down, but we noticed that they pinned us in between them and their base (i,e, they left their base wide open). Myself and a few lancemates started to cap. Made the last second decision to stop capping right at the end, watched the enemy present themselves one by one, and we creamed them.
The point is, we could have easily not stopped (1 second or less is all it would have taken), but if the enemy left the objective wide open for us, why not take it? That's strategic gameplay for you. The fun in the game mode is to defend your base while trying to take out the other team/get to their base. We were well within our rights to cap-out, especially if the situation went south and we couldn't win by brute force. Wasn't our fault THEY opened the front door for us.
It's one avenue to win, and sometimes, yes, winning is fun.
Effectively defend your base, and cap-rushing won't be a problem. I don't think things are quite as dramatic as Ph30nix portrays them to be.
EDIT: Not from personal experience, but I would guess that in a real combat engagement, you would want to exploit any vulnerability to win by the quickest and cleanest means. Now, this would make more sense in MWO if the RnR costs were still in the game, and yes, I realize this isn't real combat it's big-stompy-robots online pew-pew-'em-up, but if I can exploit a vulnerability and win, that's your problem, not mine.
Edited by Perfecto Oviedo, 13 March 2013 - 12:03 PM.