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Capwarrior Is Again On The Rise


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#61 Oy of MidWorld

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Posted 13 March 2013 - 04:33 PM

View PostMercules, on 13 March 2013 - 03:55 PM, said:

Hate to tell you this, no it doesn't. Since the enemy HAS to come kill you and you have to go kill them it leads to even less strategic play. Basically you clump up and move from good position to good position until the enemy is engaged. At that point you -might- consider sending a flanker out. If your whole team moves at 45 kph it doesn't matter because the main thing with TDM is stick together and focus fire.

Now if you are an 8 man you could build a team with fast spotters a couple brawlers that could stall the enemy and long range support but let's face it.. ."Stick together and Focus Fire" brawlers works so well on the majority of the maps that even when there IS a base you can cap it works.

Right now you have ALL the tactical maneuvering of TDM and in addition the need to defend and/or capture a location. That is actually more skill reliant than TDM.

To explain it another way. TDM is Conquest without bases. So all the TDM strategy, tactics, and skill exists in Conquest with additional strategy, tactics, and skill. It's not that TDM doesn't take any skill, it's that it takes the same skill minus the base capturing/defending skill... AKA LESS SKILL.

Please explain how TDM would change this. It wouldn't change it at all and when both sides ignore the bases you fight in the "same three locations".



TDM has never felt like Mechwarrior to me in any of the previous games. At LAN parties and online we always played with objectives. What happened there is you often had very odd builds for exactly those objectives. The "Destroy/Defend the Mansion" mission, for example. On offense there was typically a fast mech with NARC and an Artillery Beacon. The other attacking mechs ran a bunch of LRMs and long range weapons and would ignore mechs once they could get close enough to the Mansion to shoot it. ONE Artillery Beacon would take out the mansion so the defending team needed mechs with good sensors that were fast enough to find and intercept the opposing light(s). They also needed to have enough fire power and speed to engage heavier mechs that might get into long range and fire upon the mansion.

Destructible objectives are almost worse, trust me. Bases you would have to fire upon will be the target of Airstrikes and Artillery since they can't clear out, or sniped long before the lights show up. This mechanic is far from ideal but it is better than alternatives that are not carefully thought out and put into the game. It has to be carefully balanced and they still don't have the mech/weapon/tech balances in the game correctly right not so having the same mechanic work for both sides really is best... at the moment.

Hate to tell you this, yes it does. It opens completely new strategic options. I disagree with you on almost every single point you made, yet i don't feel like explaining anything to you. It would be a futile effort, as you clearly don't want to play this, and i couldn't care less, so there's no use wasting my time.

I am just annoyed by people questioning other people's intelligence, simply because they would rather like to play without a cap option. These people are very well capable of defendig their base, they just don't want to. Please accept that.

See, it's about people wanting the option to play differently. But if i recall correctly, you were the person wanting to deny others that option, in order to force them into the gamemode you like? In this thread?

http://mwomercs.com/...it/page__st__40

I think it was you.

Edited by Oy of MidWorld, 13 March 2013 - 05:19 PM.


#62 badaa

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Posted 13 March 2013 - 04:35 PM

View PostSpheroid, on 13 March 2013 - 10:42 AM, said:

Why is this being done? With the new savior and other bonuses there ever less reason to go for turbo cap.

XP farming is stupid, don't people want the money more? I know I sure do.


If it is being done to quickly end River City Night, the capper will only find his reward the same map repeated next map. Where is TDM? Where is true base attack/defend mode?


ive mostly seen this with premades

Edited by badaa, 13 March 2013 - 04:35 PM.


#63 0X2A

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Posted 13 March 2013 - 04:40 PM

View PostAstroniomix, on 13 March 2013 - 10:45 AM, said:

I do it because it's easier to kill people when they come lumbering in one at a time. And because 75% of pugs are too stupid to turn their mechs around and defend.



Or you can feed the rage machine! Often tell my fellow pugs to ignore the serial capper and focus on his friends. Nothing like making a tam mad at one guy who went off to cap. :P They're one mech down, take advantage of it!

#64 Moromillas

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Posted 13 March 2013 - 04:55 PM

That's great to hear. Well done cappers.

#65 Particle Man

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Posted 13 March 2013 - 06:01 PM

View PostSpheroid, on 13 March 2013 - 11:30 AM, said:


I can play both. Host a MegaMek server and I can destroy you anytime in the next four hours.


I dont play battletech, i only play mechwarrior online. i dont care what you can do in another game.

#66 Mystere

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Posted 13 March 2013 - 06:08 PM

View PostItsAPotato, on 13 March 2013 - 11:43 AM, said:

The point is that capping is neither fun, nor rewarding, even to the person doing the capping. As such, why do it?


I do it for the tears, the huge flowing rivers of nerd rage tears. This thread and the countless others like it is proof that it is working. :P

#67 Belorion

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Posted 13 March 2013 - 06:39 PM

I really don't care about the money, the xp, or my kdr. I only care about winning.

#68 SC1P1O

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Posted 13 March 2013 - 06:46 PM

If your going to boat and snipe and LRM, sure as hell im going to cap you, why would i want to fight you?

#69 Werewolf486 ScorpS

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Posted 13 March 2013 - 07:08 PM

Same old story....

I hope that when we get 12v12 teams leave 4 mechs (lance) on defense and the other 8 go out to battle. Until then it's going to be Assault played more like Conquest. I agree that capping on Assault is very stupid and not the most efficient thing to do as you get more reward for winning via deaths. Just like Conquest has people who play it like Assault and kill everyone on the other team instead of capping it out once you've eliminated all but one member of the other team and left him legged in the middle of nowhere.

#70 Mercules

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Posted 13 March 2013 - 07:16 PM

View PostOy of MidWorld, on 13 March 2013 - 04:33 PM, said:

Hate to tell you this, yes it does. It opens completely new strategic options. I disagree with you on almost every single point you made, yet i don't feel like explaining anything to you. It would be a futile effort, as you clearly don't want to play this, and i couldn't care less, so there's no use wasting my time.


Can you please explain what strategic options it opens? Ones that exists under, "Kill all enemies" and don't exist under "Kill all enemies -or- capture enemy base". One is X + Y for options. One is X. Which one has more options? Even is Y were to be 1 X+1 is still > X. If your "careful maneuvering around the enemy" is an option for TDM it is still an option for Conquest.

View PostOy of MidWorld, on 13 March 2013 - 04:33 PM, said:

I am just annoyed by people questioning other people's intelligence, simply because they would rather like to play without a cap option. These people are very well capable of defendig their base, they just don't want to. Please accept that.


Because TDM is less tactical. You have removed several tactics and yet want to pretend it is just as tactical. X-Y if Y is even as low as 1 is < X.

View PostOy of MidWorld, on 13 March 2013 - 04:33 PM, said:

See, it's about people wanting the option to play differently. But if i recall correctly, you were the person wanting to deny others that option, in order to force them into the gamemode you like? In this thread?

http://mwomercs.com/...it/page__st__40
Entirely words you have put into my mouth. Being against wasting resources and time developing a game mode that doesn't ADD anything to the game is not the same as wanting to force people into playing the game in a game mode I like. In fact I prefer Conquest to Assault but I prefer both to TDM since that whole TDM mechanic is a subset of both of those systems. Both those system incorperate TDM as a an option for winning so there is no reason to have a mode that is TDM without any additional components.


I still advocate that if you consider and counter the capturing of your base you will ALWAYS get the fight you wanted.

#71 Mystere

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Posted 13 March 2013 - 07:38 PM

View PostMercules, on 13 March 2013 - 07:16 PM, said:

I still advocate that if you consider and counter the capturing of your base you will ALWAYS get the fight you wanted.


You'd think people will get this immediately. But apparently it's too difficult to comprehend for some.

Edited by Mystere, 13 March 2013 - 07:39 PM.


#72 Taemien

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Posted 13 March 2013 - 07:46 PM

OP you couldn't post this in one of the other threads about capping?

#73 Nonsense

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Posted 13 March 2013 - 07:56 PM

All these grand strategies people keep talking about forget a few simple things:

IT'S A PUG WITH NO VOICE COMMS.

THE MATCHMAKER IS RANDOM SO THERE CAN BE NO COORDINATION OF MECH SPEEDS AND TYPES.

So, shut up about your "legit tactics" and other such garbage. "Assault" is a friggin placeholder gametype for beta. They stuck a capture objective in so people couldn't go power down in the corner for 10 minutes. You're not winning some amazing game of grand strategy, you're just idiots who want to "win" no matter how stupid the game is or what the reward is.

#74 Suki

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Posted 13 March 2013 - 08:07 PM

Cappers are not a problem.
Those people mostly are just some loosers leaving their team in disadvantage 6vs8. We just concentrate fire kill other team quickly and return to kick some *** on our base. Works pretty good every map exept Alpine. Dividing forces is good tactic but not when 1 team is fighting and the other's doing nothing. So let cappers have their fun - it's more easier to us have ours and see all the rage rising vs cappers in their team. :P

Edited by Suki, 13 March 2013 - 08:08 PM.


#75 Karenai

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Posted 13 March 2013 - 09:15 PM

No one needs XP or Creds anymore. If the enemy tries to do their tactics stufff and run off without checking where we come, sure I step on the cap. My mechs are all around 50km/h if I get to the cap undisturbed, it should be punished.
If you run back, fine, there will be brawling. If you do not, well, I have to assume your scouts went for the cap, too.

It is by the way a great tactic to rip the enemy line apart. If they camp, what many synchdrops do. You send someone for their cap.
Either they go back and you can rush in, take them apart while they are in disarray. Or they lose, because they are above capping.

Capping is a way to show the enemy where you are, so they can come for you or lose anyway.

#76 Mystere

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Posted 13 March 2013 - 09:21 PM

View PostNonsense, on 13 March 2013 - 07:56 PM, said:

All these grand strategies people keep talking about forget a few simple things:

IT'S A PUG WITH NO VOICE COMMS.

THE MATCHMAKER IS RANDOM SO THERE CAN BE NO COORDINATION OF MECH SPEEDS AND TYPES.

So, shut up about your "legit tactics" and other such garbage. "Assault" is a friggin placeholder gametype for beta. They stuck a capture objective in so people couldn't go power down in the corner for 10 minutes. You're not winning some amazing game of grand strategy, you're just idiots who want to "win" no matter how stupid the game is or what the reward is.



So as not to repeat myself.

#77 Deathlike

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Posted 13 March 2013 - 09:35 PM

When Team Deathmatch is around, please don't QQ when the matches become equally boring campfests and/or light mech hunting.

Knowing this in advance, it won't happen, so order your QQ in bottle now... while it's FRESH!

Edited by Deathlike, 13 March 2013 - 09:36 PM.


#78 Commander Kobold

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Posted 14 March 2013 - 01:59 AM

View PostSC1P1O, on 13 March 2013 - 06:46 PM, said:

If your going to boat and snipe and LRM, sure as hell im going to cap you, why would i want to fight you?


so if they're playing the game the only way you truly effectively can your going to Cap them?
that seems pretty petty

View PostDeathlike, on 13 March 2013 - 09:35 PM, said:

When Team Deathmatch is around, please don't QQ when the matches become equally boring campfests and/or light mech hunting.

Knowing this in advance, it won't happen, so order your QQ in bottle now... while it's FRESH!


if they release a TDM mode they'll most likely have something to stop that from happening (not to mention once they put collisions back in the game, the number of light mechs running around will drop and or they'll be killed off faster.

#79 GalaxyBluestar

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Posted 14 March 2013 - 02:21 AM

View PostNonsense, on 13 March 2013 - 07:56 PM, said:

All these grand strategies people keep talking about forget a few simple things:

IT'S A PUG WITH NO VOICE COMMS.

THE MATCHMAKER IS RANDOM SO THERE CAN BE NO COORDINATION OF MECH SPEEDS AND TYPES.

So, shut up about your "legit tactics" and other such garbage. "Assault" is a friggin placeholder gametype for beta. They stuck a capture objective in so people couldn't go power down in the corner for 10 minutes. You're not winning some amazing game of grand strategy, you're just idiots who want to "win" no matter how stupid the game is or what the reward is.


Posted Image

capping's legit you have a base to keep and you just lost it. move on.

Edited by GalaxyBluestar, 14 March 2013 - 02:27 AM.


#80 Tarman

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Posted 14 March 2013 - 03:03 AM

View PostOy of MidWorld, on 13 March 2013 - 04:33 PM, said:

Hate to tell you this, yes it does. It opens completely new strategic options. I disagree with you on almost every single point you made, yet i don't feel like explaining anything to you. It would be a futile effort, as you clearly don't want to play this, and i couldn't care less, so there's no use wasting my time.

I am just annoyed by people questioning other people's intelligence, simply because they would rather like to play without a cap option. These people are very well capable of defendig their base, they just don't want to. Please accept that.

See, it's about people wanting the option to play differently. But if i recall correctly, you were the person wanting to deny others that option, in order to force them into the gamemode you like? In this thread?

http://mwomercs.com/...it/page__st__40

I think it was you.




When TDM is an actual game mode then you can have a point. Until that game mode exists within the actual game then actually you are doing it wrong if you ignore or bemoan cap-based gameplay. I am sure most of the flak gets kicked up because some people who want TDM, try to play TDM right now; and then complain about the other modes and the players who are actually playing those modes instead of realizing that their favoured game mode does not yet exist.

Wait for Solaris.





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