p4r4g0n, on 13 March 2013 - 04:44 PM, said:
Interestingly enough, PPCs which also have splash damage (or are supposed iirc) only do about 50% of the listed base damage of 10 from 100m on a Comm 1B' CT. One salvo to the Comm reduced overall health by 5%.
Davers, on 13 March 2013 - 04:53 PM, said:
PPCs are not supposed to have splash damage. They are supposed to deal their entire damage to one location.
PPCs do not have splash damage in either intent or practice. I don't know where that fallacy started, but I assume it's from people using more than one in different locations hitting targets obliquely, so that they are impacting on separate locations due to convergence.
Selfish, on 13 March 2013 - 05:26 PM, said:
However, Testing Grounds is NOT indicative of in-game mechanics. Lasers start recycling once fired in TG, they recycle once the beam dissipates in game. It's not crazy to suppose some of the damage mechanics aren't working as intended as well.
I haven't been in-game today besides the testing grounds but, last I knew, the bug/change to cooldown was working in live as well, and also impacting missiles. It's not a testing grounds bug.
Gandalfrockman, on 13 March 2013 - 06:34 PM, said:
Honestly, I think they just need to tone the splash radius on missiles WAY down, I think people are overcomplicating how this is calculated, in the crytek engine there just isnt that much abstraction going on
When the missile hits, each section That intersects the 1.5 meter sphere centered on the point of impact takes the full damage.
On small mechs like the commando, that means it catches several sections at once.
On larger mechs it might catch two from time to time. I'm really only worried about the small mechs issue.
Make the radius for missiles tiny, and see if it works, Im fairly certain we dont care about the splash on missiles, it isnt a large enough space for near misses to even be tactically relevant.
You haven't been paying attention. The missiles are actually doing more damage than they are supposed to do when splashing. Not just doing max damage to all affected locations, but doing
more than max damage. A COM-1B has 12 armor on each front side torso, stock. I fired 4 total missiles and had done internal damage on
both side torsos. That means missiles that were intended to do a combined 10 damage did at least 13 total in each 2 different locations, in addition to the damage they did elsewhere. 13>10
IceFyre, on 13 March 2013 - 06:42 PM, said:
Absolutely great work, seriously. But here's the thing...Streaks, LRMs & SRMs are missiles, specifically guided and unguided missiles with warheads that detonate on contact. They are not penetrators with a delayed fuse. These weapons (missiles) do and will cause splash damage in the real world. End of story. I personally would like MWO to stay rooted in the physics of the universe I live in.
Shaped charges are used to penetrate armor for a reason and do not do equal damage in all directions. Conventional explosives without a shaped charge would do very little to even modern tank armor, let alone the ablative armor of a mech, without a much larger yield.