Nightcrept, it doesn't matter what they intended to do then, it matters what they intend to do now.
Consider if they came in and said that this was NOT intended (the current mechanic of the splash damage actually bouncing back to the part it hit is likely not intended). That would make you wrong.
The thing is, they haven't said yet, so we can't possibly know.
Also, notice that they've been balancing around this mechanic, instead of balancing the mechanic itself.
What I see from all this data is that it is in fact impossible to do any sort of realistic balance around this mechanic because of the inherent randomness of the splash. By removing it, they can then balance srms by changing their spread and damage, thus creating a 'splash' using realistic numbers, if they so desire, without causing wonky things to come up. same goes with ssrms and lrms.
And it's definitely not balanced now, so why change the numbers back? The point of balance is to see what works, and that happens through experimentation. If they remove the bug and see what happens, and numbers look too low, then they'll likely change it up.
The balance itself is definitely uneven. Consider what people have been saying...that the srm2 is doing the effective damage of a gauss rifle.
The srm2 is 1 ton, as opposed to the gauss rifle's 15 (IIRC). And for one ton of ammo, it gets the equivalent of 50 shots, to the gauss rifle's 10. These numbers alone, despite the range advantage the gauss has, can't possibly be intentional.
I guess the numbers don't matter if they change it. we'll see what happens then, and adjust accordingly.
Edited by Zoughtbaj, 14 March 2013 - 12:06 PM.