PapajIGC, on 15 March 2013 - 10:40 AM, said:
Sounds like PGI needs people who are better at their job. I'll admit I would not be one of them, but if I get paid to flip burgers and deep fry potatoes, and then all of a sudden I found my burgers and fries to be not coming out as specified and I couldn't figure out a way to make them in-spec, I'd be fired rather quickly.
I agree with this. Or at least get people who pay more attention to detail
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The big deal is that it ruins enjoyment of a game that doesn't even have a solidified playerbase yet and will only hurt the game down the road when it does launch (if ever, lol@ForeverBeta).
This game will never have a big playerbase. If you think that it will, you are fooling yourself. It's a niche game, and there are others out there now.
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Why when asked "Hey man, should I play MWO?" would I lie to people and tell them anything but "Nah man, those devs have no competency when it comes to game balance, programming, hotfixing clearly gamebreaking issues like weapons doing 5x their normal damage, or being unable to optimize their engine for accurate hit detection/tracking."
This is going to be the case whether they take two weeks to remove splash damage or not. Especially sine with ECM in play, you can barely target things anyway. ECM turned what was a fun game to a blah game that I can't get anyone to play for more than a day. Hell, maybe if they all ran Splatcats doing "5X" damage, they would have had fun.
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Also, it went undetected for months because you could never hit light mechs to begin with the god awful netcode. Now that the netcode is somewhat fixed, all these unknown issues suddenly enter the spotlight and we realize just how bad of a state this game is in.
Really? I could have sworn that was the reason that there were so many people using streaks. Commandos have been paperweights since they were introduced, now we know why. It's still not a really big deal since it seemingly affects two, maybe three chassis, the Commando and Raven and the Spider. To that I say Yippee Ki Yay! I won't shed a tear.
I get where you are coming from, but really lets not get overly dramatic. There are a few things in this game that suck the enjoyment out of it. Being able to kill a light mech sure ain't one of them. Run a bigger mech and you will not see the splash damage bug.