r0land446x, on 15 March 2013 - 03:10 AM, said:
I've read here in this thread something like "missile boats ruin the game and there is no strategy possible with (against) these missile boats". I think it's somehow (sorry) stupid to talk about strategy in an 8vs8 arcade game with public mixed battles. It's the same as in WoT, CoD, CSS.. and so on.. jump around, shoot around corners, headshot while jumping, mostly no teamplay.. or stupid rush into enemies.
You better talk about tactics.. but missile boats / arties are very important part in every military tactic.
Many rounds here ends after 5 minutes or something like this. I've seen several assault games, where both teams just running straight to the enemy base (one team left around the other at the right side) and cap as fast as possible. Or coquest games where players say "stick all together".. and then the whole team moves from checkpoint to checkpoint.. holding 1-2 checkpoints and lose because the other team splits up and cap the other checkpoints.
Great strategies (sorry: tactics)!
So.. what about this: Learn to handle enemy missile boats. There are enough objects where you can hide behind (maybe except Alpine - but I love this map). And if more players would use ECM and/or AMS.. and work together in groups.. you would not have the problems you talk about.
Virtual and/or real enemies will never waive weapons which can hurt you effectively!
To be fair LRMs are currently bugged so the QQ (at this point in time) is actually valid
also no thanks we don't need more ECM, I'd rather have my missles shot down my an AMS (or a few) than have to deal with that gosh darned ECM bubble
XgamerTONY, on 14 March 2013 - 11:06 PM, said:
You wouldent send a team of only rifleman to take down a terrorist would you? How about a full team of only snipers? Both would fail miserably, BUT take half and half even throw in a suppressive fire member, you've got one hellova adaptable/successful team.
if boating is needed to simplify/adjust role warfare in a team environment, then there is a flaw in the games design
(and depending on the situation yes I would just send riflemen they can generally handle any situation given proper equipment)