I think this thread explains a lot of issues with the current weapon mechanics:
Why is the Dragon Terrible?
One of the top complaints of the Dragon is that weapons are spread across sections. But what does that have to do with weapon convergence?
Well, take the DGN-1N. It has a laser in the LA and a ballistic in the RA. Then a laser in the LT and a missile in the CT. The two laser points can not be fired at the same time, easily, to land in the same spot. It can only do this if it is moving slowly or targeting a slow target so that the torso and arm convergence can match.
The ballistic also complicates the laser LA because you can't fire both arm weapons and hit the same location due to one being a ray trace while the other has a trajectory.
So, placing two-and-two together, you can see that the Dragon mech is considered inferior because it can not place all of it's weapon damage onto a single point at the same time. That mech has to single fire most of it's weapons to get them to land, which is balanced. But other mechs do not need to do this.
This is why weapon convergence is out of balance. Mechs with weapon hardpoints that can easily be focused onto a single point at the same time are considered good mechs while mechs that can not do this are considered bad. And this will always be until weapon convergence is changed.
Edited by Zyllos, 18 March 2013 - 05:36 PM.