M4rtyr, on 17 March 2013 - 02:23 PM, said:
You're not to bright are you...
I'll let history and the people reading this decide who isn't too bright.
M4rtyr, on 17 March 2013 - 02:23 PM, said:
Without ECM then you have whats called indirect fire. Meaning those longer ranged ER's and all won't even see you and you can still shoot at them. Just a minor adventage, being able to kill someone without them ever seeing you.
Sure, LRMs can indirect fire. They're also terrible at it. If we discount ECM entirely, you need to realize without direct LOS, you can't use Artemis OR TAG. This means the missiles not only track pretty horribly, but the damage gets spread all over the 'mech. It's not even worth indirect firing a mobile light/medium, and you could make a good argument for avoiding doing so even against assaults.
Plus, with the indirect fire arc as it is (One of a long list of nerfs for your "No nerf" claim), you've got about a 50% chance of just blowing your shots entirely and that's being generous, as you can't tell what's in the path blocking your missiles on the other side of a hill -
if they clear the hill at all.
Indirect fire is, in short, somewhat useful and sometimes allows you to get some free damage in, with the right situation, or keep your head down if you've gotten critted. I'm not saying it's useless but it is NOT the same thing as direct LOS fire, at least not since Artemis showed up and TAG got good.
Now, once upon a time, indirect fire was both amazing and
horribly overpowered. It used to go straight up, come straight down and land almost all of that firepower into the enemies cockpit. I'm not defending LRMs because I like LRMs (I do), but rather, if anything they are a little underpowered right now. They
most definitely have been massively overpowered at various points through the game's life.
I'm sure
many people here remember when LRMs were both obscenely overpowered but also completely stoppable with a few AMS systems? That might have been worse than the ECM counter by a huge margin.
M4rtyr, on 17 March 2013 - 02:23 PM, said:
So don't come claiming LRM's can't beat a sniper. A good LRM boat can do 1000 damage and very possibly not even take a single point of damage themselves.
No they can't. They really can't, not unless they are facing woefully incompetent PUGs. Just because someone is behind cover doesn't mean you need to move within 1000m of them. In your example, the LRM boat would
require a 'mech to spot for them. If you use your sniper to target the spotter - which is likely FAR closer to you than the LRM boat - you can probably kill it and totally shut down the LRM boat you are so afraid of down entirely, or force them to step out of cover. Tada, you have the range advantage and they are
entirely helpless until they get within 1000m.
This isn't some magical falicy or on paper theory, this is
just what good units do.
M4rtyr, on 17 March 2013 - 02:23 PM, said:
This is exactly why ECM was made so stupid to counter LRM boats but they went WAY too far. they should have just dropped the LRM damage.
ECM did go way too far, and LRMs are tricky to balance, but dropping damage was positively not the answer. I get the feeling you haven't seen even a quarter of the changes LRMs have gone through the last year, given some of the horribly inaccurate stuff you are saying.
EDIT: Also for as bad as the LRM Stalker is I honestly rather see one of those than a 6 Large Laser stalker
any day. At least the LRM one has drawbacks and can't even defend itself at close range.
Edited by Victor Morson, 17 March 2013 - 02:40 PM.