Game Needs To Address Boating.
#61
Posted 14 March 2013 - 06:54 PM
I'm not even a master pilot so yea the boats need a dmg nerf back to 1.5.
#62
Posted 14 March 2013 - 06:55 PM
Lukoi, on 14 March 2013 - 06:39 PM, said:
And it certainly also has different kinds of weaponry from short to long range, that you can't just push the alpha button and all the damage will be focused on one point and hit at the same time, right?
#64
Posted 14 March 2013 - 07:16 PM
Since you're clearly on one side of the issue and I'm clearly on the other, I'm asking you to define in some reasonable terms, where the problem lies.
You imply that the builds somehow circumvent the tactics to some insurmountable degree, but can't show it via your argument/premise. Basically you're arguing off your gut instead of facts.
So again, when do we reach an unfair amount of firepower? The 90pt Splatcat? My 102pt Atlas (which boats nothing btw)?
The facts are the builds you're complaining about (apparently there are about....2-3? The splatcat and HexaPPC stalker? maybe LRM boats?) all sacrifice quite a bit of flexibility to attain those awesome Alpha's. Your opinion is that they are OP. Mine is that they aren't b/c tactically they can be easily picked apart and overcome. But there are more facts supporting my end.
If you admit that all of these "L2P" issues can in fact defeat the cheese builds, what exactly is the problem? That new players and casual players have to learn that the hard way? That we're not spoon fed on how to defeat "cheese builds" by a game that from its inception was supposedly promised to extend the legacy of sim over arcade feel of the MW games.
I guess we can agree to disagree here, but ultimately the anti boating crowd isn't pointing to much other than their gut and their opinions that the floating target of boating is somehow detrimental to the game. If someone could define which boats are specifically the problem as opposed to just saying categorically, that boating itself is the problem, that would go a long way to finding out if there was truly something in need of fixing here.
#65
Posted 14 March 2013 - 07:20 PM
Nunspa, on 14 March 2013 - 06:49 PM, said:
Custom Variants
- Catapult CPLT-C1 Jenny "Butterbee" - The personal ride of MechWarrior Jenny Templeton, this variant of the Catapult replaces the standard arm-mounted LRM-15s with a quartet of SRM-6 missile launchers, two in each arm.
4 srms6s is not nearly as bad as 6 of them
#66
Posted 14 March 2013 - 07:23 PM
Lukoi, on 14 March 2013 - 07:16 PM, said:
Since you're clearly on one side of the issue and I'm clearly on the other, I'm asking you to define in some reasonable terms, where the problem lies.
You imply that the builds somehow circumvent the tactics to some insurmountable degree, but can't show it via your argument/premise. Basically you're arguing off your gut instead of facts.
So again, when do we reach an unfair amount of firepower? The 90pt Splatcat? My 102pt Atlas (which boats nothing btw)?
The facts are the builds you're complaining about (apparently there are about....2-3? The splatcat and HexaPPC stalker? maybe LRM boats?) all sacrifice quite a bit of flexibility to attain those awesome Alpha's. Your opinion is that they are OP. Mine is that they aren't b/c tactically they can be easily picked apart and overcome. But there are more facts supporting my end.
If you admit that all of these "L2P" issues can in fact defeat the cheese builds, what exactly is the problem? That new players and casual players have to learn that the hard way? That we're not spoon fed on how to defeat "cheese builds" by a game that from its inception was supposedly promised to extend the legacy of sim over arcade feel of the MW games.
I guess we can agree to disagree here, but ultimately the anti boating crowd isn't pointing to much other than their gut and their opinions that the floating target of boating is somehow detrimental to the game. If someone could define which boats are specifically the problem as opposed to just saying categorically, that boating itself is the problem, that would go a long way to finding out if there was truly something in need of fixing here.
Oh man, yes I'll simply agree to disagree. You don't even bother to read and comment on points I've made, I don't see how adding more would help our discussion.You have fun with your boats while I think they'll without a doubt ruin the game in the long run.
#68
Posted 14 March 2013 - 07:24 PM
armyof1, on 14 March 2013 - 06:55 PM, said:
And it certainly also has different kinds of weaponry from short to long range, that you can't just push the alpha button and all the damage will be focused on one point and hit at the same time, right?
Even the splat cat doesn't hit all in the same place except at face hugging range...that's pretty specific circumstances. My atlas does it's alpha pretty commonly, usually in the same location on a Mech and in a specific range as well (180-300 -- I do my best to maintain that sweetspot). So if my best circumstances is a 130m range and the same could be said for the Splat cat (100m or less to have the best damage pattern), why are they OP and the Atlas isn't? The Cat has to close to ridiculously short range to even get shots off!! At least the Atlas can fire at multiple ranges if it so chooses.
#69
Posted 14 March 2013 - 07:26 PM
Better hope PGI doesn't reverse their stance on never adding vehicles (like they did with coolant flush, lock arms to torso, 3rd person). Cuz the canon SRM carrier has 10×SRM6.
Boating is part of the BattleTech universe. The technical readouts sometimes refer to LRM/SRM laden mechs as missile boats as well.
Edited by PanchoTortilla, 14 March 2013 - 07:39 PM.
#70
Posted 14 March 2013 - 07:28 PM
#71
Posted 14 March 2013 - 07:29 PM
armyof1, on 14 March 2013 - 07:23 PM, said:
Oh man, yes I'll simply agree to disagree. You don't even bother to read and comment on points I've made, I don't see how adding more would help our discussion.You have fun with your boats while I think they'll without a doubt ruin the game in the long run.
You don't make a point....you make a very general complaint about "boats" but don't want to narrow down what the issue you're complaining about is
And I don't run any boats. I fight against boats, but don't have any....wait, no, that's not true....I do run a 5LL Phract, but apparently that's not an OP boat, so not sure it counts for the sake of this discussion.
In the end, just wait for the bigger maps to continue to arrive. Just adding Alpine forced many people to adjust their builds to be more flexible...as Tourmaline and others get added, this trend will likely continue to go down (except for the Hexa-stalkers.....range doesn't bother them so much).
Edited by Lukoi, 14 March 2013 - 07:31 PM.
#73
Posted 14 March 2013 - 07:36 PM
Royalewithcheese, on 14 March 2013 - 07:24 PM, said:
I would say that four of them is exactly as bad compared to 6 of them as 2 of them is compared to 3 of them
atleast if it was only 4 of them you'd have a decent chance to atleast fire back and maybe scratch the splat cats paint
#74
Posted 14 March 2013 - 07:38 PM
Lukoi, on 14 March 2013 - 07:29 PM, said:
You don't make a point....you make a very general complaint about "boats" but don't want to narrow down what the issue you're complaining about is
And I don't run any boats. I fight against boats, but don't have any....wait, no, that's not true....I do run a 5LL Phract, but apparently that's not an OP boat, so not sure it counts for the sake of this discussion.
In the end, just wait for the bigger maps to continue to arrive. Just adding Alpine forced many people to adjust their builds to be more flexible...as Tourmaline and others get added, this trend will likely continue to go down (except for the Hexa-stalkers.....range doesn't bother them so much).
I've made plenty of points, but all you're doing is asking me to single-handedly fix the the boating issue for PGI, and if I can't do it then I have no right to claim there is something wrong, since I can't "prove" it unless I can describe in detail how it should be fixed. I mean that is just ridiculous, but then again demanding ridiculous things is one of those classic easy way outs to win an argument.
Edited by armyof1, 14 March 2013 - 07:42 PM.
#75
Posted 14 March 2013 - 07:43 PM
What is OP here? What is the problem as you see it? You don't like certain builds because....they are too hard to beat or something? (because clearly, as has been illustrated by numerous people, they aren't).
Hell man, I'm not even trying to "win an argument." I'm trying to get the bottom of your complaint, because I don't see it the way you do AT ALL and you can't explain to me what your problem is.....you just say "boating is bad and it ruins the game."
#76
Posted 14 March 2013 - 07:55 PM
Yes, splatcats have massive alphas and good turns of speed and maneuverability, but they only shine in one on one and ambush situations. Pin them down, draw their fire with something nimble, and hit them hard, they fall quickly. They also often have ammunition problems if the pilots are not patient with their shots and I have seen more than a few pilots take advantage of other players ignorance of that by bluffing their way out of bad situations. In one instance a opposing splatcat chased a teammate around for almost two minutes before my panicked ally realized he had not been shot at, the cat was dispatched quickly afterward. Many others have very exploitable weaknesses. They become difficult when players stop thinking as an individual and start playing to complement strengths of other builds. Splatcat pilots in particular have become very aware of what priority targets they are and have learned to let other dangerous builds lead the way and draw attention to make the most of their fast strike, but limited range builds.
To condense a very long post. Most boats are merely adequate individually. They are lethal when complemented and coordinated.
#77
Posted 14 March 2013 - 09:00 PM
PanchoTortilla, on 14 March 2013 - 07:26 PM, said:
Yes it does. Also with an ERPPC and LB 5-X AC Vulture Alt. Config. A
Quote
#78
Posted 14 March 2013 - 09:11 PM
Eddrick, on 14 March 2013 - 09:00 PM, said:
change the SRM6s to SSRM6s just to get the highest possible amount of tears
#79
Posted 14 March 2013 - 09:17 PM
EDIT: Ahahahahaha Timber Wolf D. Has 2 ERPPCs (clan versions do 15!!!! damage) and 4xSRM6. But it also has a random ER Small Laser and two of the SRM6s shoot backwards for no discernible reason.
Edited by Royalewithcheese, 14 March 2013 - 09:22 PM.
#80
Posted 14 March 2013 - 09:28 PM
Royalewithcheese, on 14 March 2013 - 09:17 PM, said:
EDIT: Ahahahahaha Timber Wolf D. Has 2 ERPPCs (clan versions do 15!!!! damage) and 4xSRM6. But it also has a random ER Small Laser and two of the SRM6s shoot backwards for no discernible reason.
most back mounted weapons have been replaced on the front of mechs no? and if not change the rear missles to streaks and they'll just circle around to the front
Royalewithcheese, on 14 March 2013 - 09:17 PM, said:
EDIT: Ahahahahaha Timber Wolf D. Has 2 ERPPCs (clan versions do 15!!!! damage) and 4xSRM6. But it also has a random ER Small Laser and two of the SRM6s shoot backwards for no discernible reason.
most back mounted weapons have been replaced on the front of mechs no? and if not change the rear missles to streaks and they'll just circle around to the front
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