Boating is backed into Battletech. Look at the stock versions of the CPLT-A1 (LRMs and nothing else), AWS-8Q (the original PPC boat), HBK-4P (only medium lasers), an that's just in MWO. Looking at the TT game we've got:
The 30 ton JVN-10F Javelin (4xML)
The 35 ton BZK-F3 Hollander (GR)
The 40 ton HER-4K Hermes II (2xLL)
The 20 ton clan Piranha (12xMG and 2 erML, 1 erSL)
The 50 ton clan Black Hawk Prime (12 x erML)
The 60 ton Galahad (2xGR)
The 60 ton Vulture C variant (2xGR)
The 65 ton Rifleman IIC (4xLPL)
Mechs that are basically just engine: Ostcout, Locust, Cicada, Charger
I can go on if I want to keep delving into my mech spreadsheet, but this gives a quick overview of "baked in" weapon boating.
Also, every MechWarrior game I've played with human beings shows that most players are min/maxers and so usually boat one weapon system or another.
Personally I prefer a balanced mech that can fill a role (say firesupport) but also pack some kind of secondary defensive systems.
Right now I'm liking the HBK-4SP with 2 LRM15s, 4 tons of ammo, BAP, TAG and 4 medium lasers. I'm fast enough to keep up with everybody else, can sit back and lob LRMs early in the game, then move in with the MLs and contribute to the brawlers. Also its fun to surprise the enemy who thinks I'm easy prey because of the LRMs I have. 20 pts to the face at short range really wakes them up.
My point is boating is going to happen and it appears to be here to stay. So just go with it and if you can't beat'em, join 'em. In the interest of full disclosure, I boat MLs in a HBK-4P.
Edited by Apnu, 15 March 2013 - 10:46 AM.