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Elo Is The Word


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Poll: ELO is he all that bad? (266 member(s) have cast votes)

is elo ruining you gaming experience?

  1. yes (57 votes [21.43%])

    Percentage of vote: 21.43%

  2. no (180 votes [67.67%])

    Percentage of vote: 67.67%

  3. haven't noticed really (29 votes [10.90%])

    Percentage of vote: 10.90%

is elo fair?

  1. yes (103 votes [38.72%])

    Percentage of vote: 38.72%

  2. no (89 votes [33.46%])

    Percentage of vote: 33.46%

  3. undecided (74 votes [27.82%])

    Percentage of vote: 27.82%

if answered no then how should it be developed?

  1. it needs more work regarding tonnage matching (89 votes [33.46%])

    Percentage of vote: 33.46%

  2. needs more work regarding BVs (28 votes [10.53%])

    Percentage of vote: 10.53%

  3. Holy expletative batman this elo was never needed and simply has to go! (19 votes [7.14%])

    Percentage of vote: 7.14%

  4. um... i voted yes elo is working as intended (95 votes [35.71%])

    Percentage of vote: 35.71%

  5. i'm as of yet not sure what should/could be done (35 votes [13.16%])

    Percentage of vote: 13.16%

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#41 Mechrophilia

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Posted 15 March 2013 - 04:59 AM

Tonnage disparity is, by far, the biggest problem in matchmaker at the moment. Many people may be mistaking this imbalance as being the result of Elo.

#42 Yokaiko

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Posted 15 March 2013 - 05:01 AM

View PostMechrophilia, on 15 March 2013 - 04:59 AM, said:

Tonnage disparity is, by far, the biggest problem in matchmaker at the moment. Many people may be mistaking this imbalance as being the result of Elo.



Tonnage disparity isn't a big deal, I'm actually all for it.

Its a problem if you insist on meating 600 tons of mechs head on in mediums, otherwise just cap them, and let them cry.

I wish they would up the cap rewards for that reason. There are WAY WAY to many all assault and heavy games happening

#43 Idolo

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Posted 15 March 2013 - 05:01 AM

Elo/matchmaker should both be taken outside, shot set on fire and shot again.

#44 FerretGR

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Posted 15 March 2013 - 05:03 AM

View PostYokaiko, on 15 March 2013 - 04:47 AM, said:

Use ELO to group players of like skill if possible and get this "the matchmaker says you should lose" crap out.


Well, Elo is certainly trying to match players of like skill. The bit about "the matchmaker says you should lose" is about how Elo rankings are set and improved, ie. how "like skill" is determined. It's not that onerous... if one team as a total Elo of 8000, and the other a total of 8001, the first is the "should lose" team, and if they win, they'll get a slightly larger increase to their Elo rating than the other team would had they won. That's all. It doesn't impact them negatively in-game or anything, so I don't know why you take issue with it.

#45 Yokaiko

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Posted 15 March 2013 - 05:09 AM

Why is there are failure condition in the matchmaker.

Match people.....by stats if need be, and let them duke it out, using win/loss is about the worst way to go about it.

#46 StalaggtIKE

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Posted 15 March 2013 - 05:10 AM

Generally I've had good experiences with elo. The games have been pretty evenly matched; I win half and lose half. However, it was as if elo was shutdown last night. I kept getting paired with the worst players. The kind that goes around shooting at each other and telling stupid jokes. Now if you try to discuss tactics with them...., nothing. Perhaps it had something to do with the new mech I had purchased. That doesn't add up because I thought there were separate scores by class, not per mech.

#47 Ghogiel

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Posted 15 March 2013 - 05:26 AM

View PostYokaiko, on 15 March 2013 - 05:09 AM, said:

Why is there are failure condition in the matchmaker.

Match people.....by stats if need be, and let them duke it out, using win/loss is about the worst way to go about it.

The other stats would be even worse lol.

#48 Yokaiko

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Posted 15 March 2013 - 05:32 AM

View PostGhogiel, on 15 March 2013 - 05:26 AM, said:

The other stats would be even worse lol.



How so?

If you are doing +600 damage in losing games you shouldn't be punished for it. W/L is the MOST team dependant factor they could possibly use.

......use individually derived stats, it would be significantly more accurate.

#49 Zerberus

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Posted 15 March 2013 - 05:34 AM

As a PuGger, I`m happy overall, but I feel the tonnage matching needs work, it can get annoying when you`re the only assault in your team for the 5th match in a row, made primarily of commandos and trebs, with 2 cats or similar and and the other team is consistently running 2 ecm atlas, 3 cats, a dragon and 2 ecm ravens or similar.

In the same vein, this is also compounds the problem with ECM /LRMs, it`s very often one team where every second mech has it vs. a team wher at most 2 have it, if at all. So one team is scrambling for ever and a day to get any sort of lock or even basic target acquisition, forcing them to leave cover, and the other team sits back behind cover lobbing LRMs volley after volley after volley until all the uncovered are down, then closes to take down the people that were smart enough to hide. Becomes a very one sided affair very quickly...

Edited by Zerberus, 15 March 2013 - 05:35 AM.


#50 MaddMaxx

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Posted 15 March 2013 - 05:48 AM

View PostYokaiko, on 15 March 2013 - 05:32 AM, said:


How so?

If you are doing +600 damage in losing games you shouldn't be punished for it. W/L is the MOST team dependant factor they could possibly use.

......use individually derived stats, it would be significantly more accurate.


It is interesting that in a TEAM game, they are using the Team element. LOL!

So you want to Match up with, or against, only other players that also score +600 damage "every" game? Really...

#51 Yokaiko

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Posted 15 March 2013 - 05:50 AM

View PostMaddMaxx, on 15 March 2013 - 05:48 AM, said:


It is interesting that in a TEAM game, they are using the Team element. LOL!

So you want to Match up with, or against, only other players that also score +600 damage "every" game? Really...



YES.

We know good and well that ELO doesn't work in the 8man queue there aren't enough teams, so when dropping solo you are ******* right I want it to use MY score not the people that I happen to drop with.

#52 Training Instructor

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Posted 15 March 2013 - 05:57 AM

I've mostly enjoyed the new MM when dropping solo, although there are frustrating games where the other team has 4+ Raven 3Ls and DDCs.

I think it should definitely take ecm into account in the match making.

#53 Yokaiko

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Posted 15 March 2013 - 06:16 AM

View PostThontor, on 15 March 2013 - 06:15 AM, said:

I'd rather they balance ECM so that it doesn't affect the outcome of the match any more than any other 1.5 ton 2 slot piece of equipment.



That too....

#54 FerretGR

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Posted 15 March 2013 - 06:20 AM

View PostYokaiko, on 15 March 2013 - 05:50 AM, said:

so when dropping solo you are ******* right I want it to use MY score not the people that I happen to drop with.


Well, that's precisely what's happening, so cheer! Your Elo and the target Elo are the only considerations when matches are made.

#55 Yokaiko

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Posted 15 March 2013 - 06:22 AM

View PostFerretGR, on 15 March 2013 - 06:20 AM, said:


Well, that's precisely what's happening, so cheer! Your Elo and the target Elo are the only considerations when matches are made.



Yes, and it determined by how many derps I get dropped with, not how I perform Use the group averages for 2-3-4 mans if need be.

But don't apply a team stat to an individual endeavor. Why is this a hard concept.

#56 FerretGR

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Posted 15 March 2013 - 06:48 AM

It's always someone else's fault when you lose, I guess!

As is often repeated around here, this is a team game, not an individual endeavor. Your success in this game isn't determined by kills (you could be stealing them all) or damage (lots of damage also indicates damage spread ineffectively instead of focused on a single component or opponent). It's determined by whether you can work with your teammates to be victorious. I'm not doubting anyone's individual skills, but it's possible that even an ace pilot isn't a great team player, I guess.

#57 Yokaiko

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Posted 15 March 2013 - 06:52 AM

View PostFerretGR, on 15 March 2013 - 06:48 AM, said:

It's always someone else's fault when you lose, I guess!

As is often repeated around here, this is a team game, not an individual endeavor. Your success in this game isn't determined by kills (you could be stealing them all) or damage (lots of damage also indicates damage spread ineffectively instead of focused on a single component or opponent). It's determined by whether you can work with your teammates to be victorious. I'm not doubting anyone's individual skills, but it's possible that even an ace pilot isn't a great team player, I guess.



Weapons accuracy is obviously tracked.

...and when you have 8 guys that are all clicking damage numbers come down, like way down. When everyone works together 700 damage is either just a crushing performance.....or a lot of SRMs.


and ELO sucks, it sucks that for the first time since July I'm sitting here on the forums rather than logging in.

Edited by Yokaiko, 15 March 2013 - 06:53 AM.


#58 The Slippery Gypsy

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Posted 15 March 2013 - 06:59 AM

ELO, is working fine for me, infact if anything, i could do with some tougher competition (could be my timezone). I dont really notice it (which is a good thing) untill i changed to a new weight class that i dont play often/ever. I dont play mediums or lights often, and when i do, it seems i get put in a with bunch of useless noobs. everyone was to scared to fight, and just hid taking the odd 500m potshot at the other team. But, after a few games it was back in with good competition and teammates. which makes for good games.

#59 Yokaiko

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Posted 15 March 2013 - 07:00 AM

View PostThontor, on 15 March 2013 - 06:57 AM, said:

Elo rating isn't what "sucks". The matchmaker is what is causing you to sit out, not Elo rating.

And weapon accuracy may be tracked... But it doesn't track whether those hits are focused on one spot for efficient kills... If I fire a laser and spread it across a whole mech, that's a hit... And full damage...But not effective

If I hit with my UAC/5 every shot, but hitting a different component with each shot, that's a high hit percentage and a lot of damage, but not effective...


Yes, that is why damage numbers come down. In closed beta if you had 8 guys working well you would have what a 250 point damage spread apex to end? If that. I remember teams running between 325-250, that was it for damage spread.

None of this 85point death crap....for four people.

If the matchmaker was working for **** you would see something like that not the first three guys on the board doing 3 times 4 through 8s total.

....and I see a ******* ton of that crap.


That being said I'm wondering how much of that is timezone. I know I was on the upper end for the be a hero thing. That was also the last time I played in US prime, usually by now it would be time to find food and get to bed.

Since then who knows, I know the game is a LOT less fun than it was.....and I was the first to say wait for ELO and see how it goes.

Edited by Yokaiko, 15 March 2013 - 07:03 AM.


#60 Nightfire

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Posted 15 March 2013 - 07:02 AM

I've honestly had enough of Elo. The experience so far shows that it is fantastic at what it was made for, ranking single units against each other. Pugs seems to have had a great boost in game enjoyment.

The application of an individual rating to a team shows so far that is has done naught but devastate my enjoyment of the game. I am tired of trying to carry moronic pugs. I am tired of only playing my best mechs each and every time because I cannot relax for a moment because I have to pick up for some moron that decided that scouting means running off alone and trying to single handed take out a group of 4 fresh mechs within the first 3 minutes. I'm tired of not being able to drop with a group of between 5-7 people.

I am just tired of the whole current matchmaking disaster. This isn't working for me!





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