Elo Is The Word
#41
Posted 15 March 2013 - 04:59 AM
#42
Posted 15 March 2013 - 05:01 AM
Mechrophilia, on 15 March 2013 - 04:59 AM, said:
Tonnage disparity isn't a big deal, I'm actually all for it.
Its a problem if you insist on meating 600 tons of mechs head on in mediums, otherwise just cap them, and let them cry.
I wish they would up the cap rewards for that reason. There are WAY WAY to many all assault and heavy games happening
#43
Posted 15 March 2013 - 05:01 AM
#44
Posted 15 March 2013 - 05:03 AM
Yokaiko, on 15 March 2013 - 04:47 AM, said:
Well, Elo is certainly trying to match players of like skill. The bit about "the matchmaker says you should lose" is about how Elo rankings are set and improved, ie. how "like skill" is determined. It's not that onerous... if one team as a total Elo of 8000, and the other a total of 8001, the first is the "should lose" team, and if they win, they'll get a slightly larger increase to their Elo rating than the other team would had they won. That's all. It doesn't impact them negatively in-game or anything, so I don't know why you take issue with it.
#45
Posted 15 March 2013 - 05:09 AM
Match people.....by stats if need be, and let them duke it out, using win/loss is about the worst way to go about it.
#46
Posted 15 March 2013 - 05:10 AM
#48
Posted 15 March 2013 - 05:32 AM
Ghogiel, on 15 March 2013 - 05:26 AM, said:
How so?
If you are doing +600 damage in losing games you shouldn't be punished for it. W/L is the MOST team dependant factor they could possibly use.
......use individually derived stats, it would be significantly more accurate.
#49
Posted 15 March 2013 - 05:34 AM
In the same vein, this is also compounds the problem with ECM /LRMs, it`s very often one team where every second mech has it vs. a team wher at most 2 have it, if at all. So one team is scrambling for ever and a day to get any sort of lock or even basic target acquisition, forcing them to leave cover, and the other team sits back behind cover lobbing LRMs volley after volley after volley until all the uncovered are down, then closes to take down the people that were smart enough to hide. Becomes a very one sided affair very quickly...
Edited by Zerberus, 15 March 2013 - 05:35 AM.
#50
Posted 15 March 2013 - 05:48 AM
Yokaiko, on 15 March 2013 - 05:32 AM, said:
How so?
If you are doing +600 damage in losing games you shouldn't be punished for it. W/L is the MOST team dependant factor they could possibly use.
......use individually derived stats, it would be significantly more accurate.
It is interesting that in a TEAM game, they are using the Team element. LOL!
So you want to Match up with, or against, only other players that also score +600 damage "every" game? Really...
#51
Posted 15 March 2013 - 05:50 AM
MaddMaxx, on 15 March 2013 - 05:48 AM, said:
It is interesting that in a TEAM game, they are using the Team element. LOL!
So you want to Match up with, or against, only other players that also score +600 damage "every" game? Really...
YES.
We know good and well that ELO doesn't work in the 8man queue there aren't enough teams, so when dropping solo you are ******* right I want it to use MY score not the people that I happen to drop with.
#52
Posted 15 March 2013 - 05:57 AM
I think it should definitely take ecm into account in the match making.
#54
Posted 15 March 2013 - 06:20 AM
Yokaiko, on 15 March 2013 - 05:50 AM, said:
Well, that's precisely what's happening, so cheer! Your Elo and the target Elo are the only considerations when matches are made.
#55
Posted 15 March 2013 - 06:22 AM
FerretGR, on 15 March 2013 - 06:20 AM, said:
Well, that's precisely what's happening, so cheer! Your Elo and the target Elo are the only considerations when matches are made.
Yes, and it determined by how many derps I get dropped with, not how I perform Use the group averages for 2-3-4 mans if need be.
But don't apply a team stat to an individual endeavor. Why is this a hard concept.
#56
Posted 15 March 2013 - 06:48 AM
As is often repeated around here, this is a team game, not an individual endeavor. Your success in this game isn't determined by kills (you could be stealing them all) or damage (lots of damage also indicates damage spread ineffectively instead of focused on a single component or opponent). It's determined by whether you can work with your teammates to be victorious. I'm not doubting anyone's individual skills, but it's possible that even an ace pilot isn't a great team player, I guess.
#57
Posted 15 March 2013 - 06:52 AM
FerretGR, on 15 March 2013 - 06:48 AM, said:
As is often repeated around here, this is a team game, not an individual endeavor. Your success in this game isn't determined by kills (you could be stealing them all) or damage (lots of damage also indicates damage spread ineffectively instead of focused on a single component or opponent). It's determined by whether you can work with your teammates to be victorious. I'm not doubting anyone's individual skills, but it's possible that even an ace pilot isn't a great team player, I guess.
Weapons accuracy is obviously tracked.
...and when you have 8 guys that are all clicking damage numbers come down, like way down. When everyone works together 700 damage is either just a crushing performance.....or a lot of SRMs.
and ELO sucks, it sucks that for the first time since July I'm sitting here on the forums rather than logging in.
Edited by Yokaiko, 15 March 2013 - 06:53 AM.
#58
Posted 15 March 2013 - 06:59 AM
#59
Posted 15 March 2013 - 07:00 AM
Thontor, on 15 March 2013 - 06:57 AM, said:
And weapon accuracy may be tracked... But it doesn't track whether those hits are focused on one spot for efficient kills... If I fire a laser and spread it across a whole mech, that's a hit... And full damage...But not effective
If I hit with my UAC/5 every shot, but hitting a different component with each shot, that's a high hit percentage and a lot of damage, but not effective...
Yes, that is why damage numbers come down. In closed beta if you had 8 guys working well you would have what a 250 point damage spread apex to end? If that. I remember teams running between 325-250, that was it for damage spread.
None of this 85point death crap....for four people.
If the matchmaker was working for **** you would see something like that not the first three guys on the board doing 3 times 4 through 8s total.
....and I see a ******* ton of that crap.
That being said I'm wondering how much of that is timezone. I know I was on the upper end for the be a hero thing. That was also the last time I played in US prime, usually by now it would be time to find food and get to bed.
Since then who knows, I know the game is a LOT less fun than it was.....and I was the first to say wait for ELO and see how it goes.
Edited by Yokaiko, 15 March 2013 - 07:03 AM.
#60
Posted 15 March 2013 - 07:02 AM
The application of an individual rating to a team shows so far that is has done naught but devastate my enjoyment of the game. I am tired of trying to carry moronic pugs. I am tired of only playing my best mechs each and every time because I cannot relax for a moment because I have to pick up for some moron that decided that scouting means running off alone and trying to single handed take out a group of 4 fresh mechs within the first 3 minutes. I'm tired of not being able to drop with a group of between 5-7 people.
I am just tired of the whole current matchmaking disaster. This isn't working for me!
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