I run two builds primarily at the moment: a slow, long range gaussphract and a fast(ish) short range hunchback 4SP. Two totally different sets of strengths, weaknesses, and overall playstyles. And yet, there is literally nothing I fear more, in either of these builds, than LRMs. And I'm not even necessarily talking LRM boats here; anything with 15+ LRMs is literally the most dangerous opponent on the map for me.
Now, it's certainly easy enough to spit out anecdotal "well I usually just get close to them herp derp minimum range", but that strategy (like many overly-simplistic counters) is very frequently nonviable; a single escort or two can make an LRM boat untouchable by any force of equal tonnage, except under one (or more) of these three conditions:
1) The map is closed off enough to make getting in close under cover a possibility. Most maps are very open at the moment, however. And for those maps with varying terrain, the closed areas are usually just avoided by the LRM boats and their escorts altogether.
2) You have ECM.
3) You have more LRMs.
I don't know how it occurs to anyone as balanced to give the longest ranged weapon in the game and can track targets outside of visual range, which also happens to track targets automatically and thus requires nothing but a sustained lock, a burst DPS and sustainable DPS far in excess of anything else in the game. Good balance is not "let's make something really powerful and then tailor everything else to work around it".
Fin.
Edited by SnakeTheFox, 13 March 2013 - 10:14 PM.