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A Good Way To Nerf The Cata A1


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#181 Teralitha

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Posted 17 March 2013 - 01:45 PM

View PostGhogiel, on 17 March 2013 - 10:47 AM, said:

There is no position I have to defend yet.

Still waiting.


Its pretty simple actually, go up agaisnt a skilled pilot driving an A1, 1 vs 1 and let us how many times he kills you before you give up.

Edited by Teralitha, 17 March 2013 - 01:46 PM.


#182 Ghogiel

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Posted 17 March 2013 - 01:49 PM

View PostTeralitha, on 17 March 2013 - 01:45 PM, said:


Its pretty simple actually, go up agaisnt a skilled pilot driving an A1, 1 vs 1 and let us how many times he kills you before you give up.

Umm... but where are we going to find a more skilled pilot driving an A1 than me?

#183 Teralitha

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Posted 17 March 2013 - 01:54 PM

View PostSpiralRazor, on 17 March 2013 - 11:13 AM, said:

my jobs not to be a ray of sunshine, its to dispel some myths. Ergo, you must be one of the bads i mention if you really have an issue with the A1 after ECM.


You cant use myths to dispel myths.

#184 Teralitha

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Posted 17 March 2013 - 02:01 PM

View PostGhogiel, on 17 March 2013 - 01:49 PM, said:

Umm... but where are we going to find a more skilled pilot driving an A1 than me?


Any skilled A1. For that matter, even a mediocre A1 pilot.. Oh you cant also be driving an A1. Has to be anything else.


Actually, since you think your the best A1, just go fight anyone 1 vs 1 in your A1, and see if they can beat you.

Edited by Teralitha, 17 March 2013 - 02:07 PM.


#185 Ghogiel

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Posted 17 March 2013 - 02:18 PM

View PostTeralitha, on 17 March 2013 - 02:01 PM, said:


Any skilled A1. For that matter, even a mediocre A1 pilot.. Oh you cant also be driving an A1. Has to be anything else.

Anything else?

Not scared.

Quote



Actually, since you think your the best A1, just go fight anyone 1 vs 1 in your A1, and see if they can beat you.


Hardly a fair test of the A1, I'm too OP.

#186 Mechwarrior Buddah

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Posted 17 March 2013 - 02:25 PM

Posted Image


Theres no reason to nerf it, its just advanced

#187 Mechwarrior Buddah

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Posted 17 March 2013 - 02:43 PM

lol bought an A-1 to see how easy it is, first match? I got cored by Gauss before I got to the mech.
woo, 6 damage

Cause thats so impossible to do lol

Second match, headshot by something I never saw, never fired a shot

Third match: 4 kills 535 damage

So one out of three

Edited by Mechwarrior Buddah, 17 March 2013 - 02:53 PM.


#188 Mechwarrior Buddah

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Posted 17 March 2013 - 03:35 PM

A good way to nerf the A-1 seems from my experience with it in ten matches so far to be to shoot it and not let it get to you... like people have BEEN saying

#189 xxx WreckinBallRaj xxx

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Posted 17 March 2013 - 03:37 PM

View PostMechwarrior Buddah, on 17 March 2013 - 03:35 PM, said:

A good way to nerf the A-1 seems from my experience with it in ten matches so far to be to shoot it and not let it get to you... like people have BEEN saying


That works on Alpine, not so much anywhere else when you've got so much cover and conveniently placed tunnels to use. The ability to specific queue a map would be nice. Naturally they would all pick Frozen City while I never would. :(

#190 Mechwarrior Buddah

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Posted 17 March 2013 - 03:41 PM

View PostBluten, on 17 March 2013 - 03:37 PM, said:


That works on Alpine, not so much anywhere else when you've got so much cover and conveniently placed tunnels to use. The ability to specific queue a map would be nice. Naturally they would all pick Frozen City while I never would. :(


Frozen city was where I got cored the first time. Picked a bad line to run up on an atlas with a couple of ballistics. Likely dual ac5s and before I got close enough to fire, I was dead.
The headshot was on regular Forest, and I never even saw who shot that one
The good game was River City Night

#191 White Bear 84

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Posted 17 March 2013 - 03:42 PM

View PostBluten, on 16 March 2013 - 04:05 PM, said:

SRMs just need a damage nerf. They are too weigh efficient. Such a nerf wouldn't hurt people with only 1-2 of them, but would kick the A1 cheese pults in the teeth. That nerf is coming up, but not soon enough...


Yes then mechs which only have a few are then practically useless.. ..you have to consider that nerfing an OP mech in this way will affect all other mechs that use the same weapons.

Its like saying, lets nerf PPC so that stakler variants that would boat them are useless.. ..wait every other PPC mec is now useless (not that the PPC is that great as it is.. ..but thats another topic..)

The point is any changes made need to take into consideration the effect on other mechs as a whole. And at the end of the day, you will have your gausscats, splat cats, lrm/streak/srm boating stalkers, streak commando's and ravens etc etc etc and one of them will have a slight advantage over some or all mechs.. ..but thats the way games play, something always has an advantage over the rest...

#192 MischiefSC

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Posted 17 March 2013 - 03:46 PM

View PostM4rtyr, on 17 March 2013 - 01:31 PM, said:


LOL, what a joke.

Splash damage is not the majority of the damage. All the talk about splash damage is because of how fouled up damage in TG is. I've hit a commando point blank and it didn't take tons of splash damage like people are talking about in the TG (and I did try TG as well, its a very noticable difference).

You are right though, SRM's spread their damage out and they still get more kills then my ML's do. But this goes to the other problems of boats, namely convergence making it too easy to core mechs with PPC's and the like.

But I can't wait for the removal of splash damage, wish it never comes back and still want SRM and LRM damage lowered on top of it. They don't need and should not have the damage increase they got.


Put 24 tons of MLs on your mech and see if you do as much damage as quickly as 24 tons of SRMs do. I'm betting you'd do alright.

I'm all for lowering SRM and LRM damage to around TT levels if they get sped up. Without speeding them up though you're effectively putting the TT values out of whack - there is no missile warning, no time to get behind cover options in TT.

You watch what happens on April 2nd. There will be QQ all over the forums about how missiles are utterly worthless because it takes so many shots to kill someone with them - almost like every other weapon in game.

#193 Corbon Zackery

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Posted 17 March 2013 - 03:51 PM

Try shooting the arms off since the A1 has 3 hardpoint slots in each arm.

#194 Teralitha

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Posted 17 March 2013 - 04:11 PM

View PostMechwarrior Buddah, on 17 March 2013 - 03:41 PM, said:


Frozen city was where I got cored the first time. Picked a bad line to run up on an atlas with a couple of ballistics. Likely dual ac5s and before I got close enough to fire, I was dead.
The headshot was on regular Forest, and I never even saw who shot that one
The good game was River City Night



Alright so apparently it does take some skill to use the a1 splatcat.

#195 White Bear 84

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Posted 17 March 2013 - 04:14 PM

View PostCorbon Zackery, on 17 March 2013 - 03:51 PM, said:

Try shooting the arms off since the A1 has 3 hardpoint slots in each arm.


This +9999!

#196 Teralitha

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Posted 17 March 2013 - 04:15 PM

View PostWhite Bear 84, on 17 March 2013 - 03:42 PM, said:


Yes then mechs which only have a few are then practically useless.. ..you have to consider that nerfing an OP mech in this way will affect all other mechs that use the same weapons.

Its like saying, lets nerf PPC so that stakler variants that would boat them are useless.. ..wait every other PPC mec is now useless (not that the PPC is that great as it is.. ..but thats another topic..)

The point is any changes made need to take into consideration the effect on other mechs as a whole. And at the end of the day, you will have your gausscats, splat cats, lrm/streak/srm boating stalkers, streak commando's and ravens etc etc etc and one of them will have a slight advantage over some or all mechs.. ..but thats the way games play, something always has an advantage over the rest...



Which is why Im only suggesting to nerf the varients instead of the weapon.

#197 M4rtyr

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Posted 17 March 2013 - 04:31 PM

View PostMischiefSC, on 17 March 2013 - 03:46 PM, said:

Put 24 tons of MLs on your mech and see if you do as much damage as quickly as 24 tons of SRMs do. I'm betting you'd do alright.


OMG, you do realize heat is a balancing mechanic as well? (even though the heat system in MWO is very minimal). Yeah 24 ML's would do nice damage, but you'd also quite literally melt your own face off.

But look ing the boating and LRM threads, I've been saying the LRM's need a speed increase as well as ECM fixed to not be stupid. I don't think SRM's need a speed increase I mean with the ranges they are used at they move plenty fast for me to hit with them. The only time SRM's have a hard time at anything is hitting a circling light, but thats down to how good each pilot is at leading a target and its part of the point behind lights, speed = armor.

As for the arguement about PPC's.. thats just wrong. PPC boating is strong because all the PPCs hit the same location because of the pinpoint convergence not because of the weapon itself. The difference with missiles is just the amount of damage they do because they don't have pinpoint convergence, which is one reason they whined for the damage to missiles to be increase "but my damage is spread out, waaa!" and this is where it has led to.

Edited by M4rtyr, 17 March 2013 - 04:32 PM.


#198 Sifright

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Posted 17 March 2013 - 04:33 PM

View PostMischiefSC, on 17 March 2013 - 03:46 PM, said:


Put 24 tons of MLs on your mech and see if you do as much damage as quickly as 24 tons of SRMs do. I'm betting you'd do alright.

I'm all for lowering SRM and LRM damage to around TT levels if they get sped up. Without speeding them up though you're effectively putting the TT values out of whack - there is no missile warning, no time to get behind cover options in TT.

You watch what happens on April 2nd. There will be QQ all over the forums about how missiles are utterly worthless because it takes so many shots to kill someone with them - almost like every other weapon in game.


There is a mech with 24 laser hard points? :(

#199 PaintedWolf

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Posted 17 March 2013 - 04:43 PM

They are just crying because nobody wants to use their generalist canon designs and making up new reasons every month why nobody likes them. The notion that the designs just aren't very efficient in a team environment is not registering. Last week it was ECM, before that LRMs, before that Gausspaults, now SRMs are the evil culprit. If only this one last problem was fixed then everyone would use canon design generalists and they would dominate the battlefield and boating would be gone forever and their preconceptions would be verified because their preconceptions are how the game is supposed to go and if the game doesn't follow their preconceptions then the rules need to change. They don't need to change their tactics, no reality needs to conform to what they believe not the other way around. Data must conform to theory, not theory to the data.

Screw that. SRMs are already heavily nerfed as boating has been compared to TT. In TT there are no hardpoints to limit weapons, and all these players insist boated mechs are balanced in TT.

And in TT SRMs are far more likely to do Through Armor Criticals, they can use alternate ammo, they don't have trouble hitting faster Mechs then they do in this game, critical hits do more damage, they are more likely to do head hits- head hits do more damage (cause pilots take damage), this is compounded by fall damage, SRMs have alternative ammo, and they do twice as much damage as LRMs whereas in MWO they only do about do about 50% more.

The reason these TT players are complaining is because when they play TT there is no automatch so they get to pick and choose who they play against and they can run all the impractical designs they want all day and add all these extra bizarre house rules and then croak that their Mechs are the best things since sliced breed and that boating sucks.

Now, even with the game slightly rigged FOR them, which it shouldn't be (fair is fair and the rules shouldn't change in their favor just because they cannot adapt and cry like babies), their tactics and designs are still failing and instead of admitting to it they are calling for a new nerf every week. First Gauss Rifles are OP, then LRMs, then ECM, now SRMs. Basically the game needs to be dumbed down for them.

Edited by PaintedWolf, 17 March 2013 - 04:47 PM.


#200 M4rtyr

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Posted 17 March 2013 - 04:46 PM

View PostSifright, on 17 March 2013 - 04:33 PM, said:


There is a mech with 24 laser hard points? :(


Forget how many it actually had but there is a Clanner (IS name Blackhawk I beleive) with a loadout thats like 15 ML's or something insane like that.





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