Paul said removing splash damage to tune it and they would put it back in.
But thats not a nerf to SRM or LRM damage, thats. Because thats still extra damage over their base damage. I would hope they change that witht he tuning but doubt it.
Missiles are the only weapons to get a damage increase over their base and there was no reason for it (no double armor is not a reason, might have been which but its a completely nonsense basis). They need to have their damage reduced back to the base and then all missles boats are much better. For instance instead of doing a 90 alpha a splatacat would do 72 alpha, still lots of damage for those that once it but not over the top. Besides when splash comes back why should missiles benefit from -TWO- damage increases.
Edit:
Wintersdark, on 17 March 2013 - 11:48 AM, said:
Yup. His followup post said it's just going away.
SRM's will simply do 2.5 damage on impact, not 2.5+splash damage. This will be a HUGE splatcat nerf, as even with only minor per-missile splash bonues, with 36 missiles it adds up fast.
Even nerfed like this (no splash damage) a SRM6 still does Gauss Rifle damage, for 3 tons and two slots. That's pretty good.
Wrong splash damage doesn't do that much. I did one alpha with my splatacat at point blank and did 94 damage. Assuming 1-2 missiles missed thats a 4-9 damage range of damage from splash But it didn't look like any missed. While on the other hand taking damage from 2.5 back to 2 is the 18 damage decrease. That is much more inline.
Splash damage should go away competely imop because none of it is thought out at all. But I doubt that would happen.
Edited by M4rtyr, 17 March 2013 - 11:55 AM.