

A Good Way To Nerf The Cata A1
#121
Posted 17 March 2013 - 09:44 AM
#122
Posted 17 March 2013 - 09:45 AM
Probably one of the popular features of the mech, Between torso twist and jump jets, it can fry most lights who are supposed to rely on their maneuverability.
#123
Posted 17 March 2013 - 09:47 AM
XIRUSPHERE, on 17 March 2013 - 09:37 AM, said:
I switched out to Artemis + SRM4 after awhile and found myself enjoying chain fire with good accuracy up to about 200m. Im biased in the JJ argument as I love them for spreading damage and getting off better shots.
I've heard the SRM4 argument but personally I've not seen enough of a difference to change out the A-SRM6s on it sure you get the one odd game where you just can't get close enough but otherwise you can turn anything you run into into scrap just by looking at it funny.
Training Instructor, on 17 March 2013 - 09:45 AM, said:
Probably one of the popular features of the mech, Between torso twist and jump jets, it can fry most lights who are supposed to rely on their maneuverability.
unless the light was smart and used this manuverability to get away from the cat, nerfing the twist on itwon't stop it from frying anything it looks at. Lights shouldn't be going up and brawling against heavies anyway most of them have about as much armor as my catapult's leg.
#124
Posted 17 March 2013 - 09:51 AM

#125
Posted 17 March 2013 - 09:51 AM
The second my team identifies a splatcat, we call it on voice chat and it gets focused first. They usually die / lose their ears before getting into range
#126
Posted 17 March 2013 - 09:54 AM
OuttaAmmo NoWai, on 17 March 2013 - 09:51 AM, said:
The second my team identifies a splatcat, we call it on voice chat and it gets focused first. They usually die / lose their ears before getting into range
way to make unrealistic sweeping assumptions.
GoManGo, on 17 March 2013 - 09:51 AM, said:

but we're talking about the A1 not the C1

#127
Posted 17 March 2013 - 10:00 AM
OuttaAmmo NoWai, on 17 March 2013 - 09:51 AM, said:
The second my team identifies a splatcat, we call it on voice chat and it gets focused first. They usually die / lose their ears before getting into range
One could make the assumption you are only facing off against terrible splat cat pilots if you believe that.
A good splat cat pilot waits until battle has been engaged before finishing his flanking manouver right into your butt or side.
Or he just flat out waits under cover and ambushes you where you have no ability to know ahead of time that he is there.
Your proposed solution for dealing with them isn't particularly viable given those postulates is it?
#128
Posted 17 March 2013 - 10:06 AM
Training Instructor, on 17 March 2013 - 09:45 AM, said:
Yeah I saw that in a game, I was pretty surprised and asked if that was a bug. I was told "Its not broken, it's advanced"
man I wish I could find a video of that lol
dammit, I wish I could draw, Id put the two Tallest on one side, Zim on the other, and a Catapult in the middle, recreating the scene when GiR was first introduced to the show with the caption "Its not broken, its advanced"
I did a Google Search and cant find the picture otherwise Id fix it up in GIMP
Edited by Mechwarrior Buddah, 17 March 2013 - 10:09 AM.
#129
Posted 17 March 2013 - 10:25 AM

#130
Posted 17 March 2013 - 10:27 AM
Teralitha, on 16 March 2013 - 03:57 PM, said:
The best way to fix the A1 for you, would be to uninstall.
Only the worst players have an issue with the A1, in any configuration.
#131
Posted 17 March 2013 - 10:30 AM
Omni 13, on 17 March 2013 - 09:16 AM, said:
#133
Posted 17 March 2013 - 10:33 AM
#134
Posted 17 March 2013 - 10:34 AM
Xando Parapasu, on 17 March 2013 - 10:30 AM, said:
not necesarilly, you can doo almost as much damage with 4 of them, should we nerf the catapult C4 too then? the ceturion has a variant that can rock 3 of them we should nerf that too, also we should nerf DDCs aswell. while I agree boating needs to have some downside focusing on the mech doing the boating isn't the way to go about fixing it.
#136
Posted 17 March 2013 - 10:43 AM
#137
Posted 17 March 2013 - 10:45 AM
Ghogiel, on 17 March 2013 - 10:41 AM, said:
I'll wait.
No surprise the guy abusing the build himself is going to defend it. But it's already been proven, is very obvious regardless, and will be getting its long overdue nerf. That's what we're waiting for.
#138
Posted 17 March 2013 - 10:47 AM
Bluten, on 17 March 2013 - 10:45 AM, said:
No surprise the guy abusing the build himself is going to defend it. But it's already been proven, is very obvious regardless, and will be getting its long overdue nerf. That's what we're waiting for.
There is no position I have to defend yet.
Still waiting.
#139
Posted 17 March 2013 - 10:49 AM
Then again, someone please tell me how the related C4 is viable with its natural inability to defend itself w/o losing the ability to use TAG or a large laser.
Once someone is able to tell me there are better options for the last cata to master after the C1+K2, let me know.
#140
Posted 17 March 2013 - 10:52 AM
A splatcat is a one-trick mech and should not be a problem for anyone, unless it counters you, and in that case you should be avoiding them. I should also say that as a long range cat pilot, I eat a lot of splatcats, because I counter them. If they get close enough to splat me, that's totally my fault.
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