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A Good Way To Nerf The Cata A1


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#121 Yokaiko

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Posted 17 March 2013 - 09:44 AM

Pretty sure I just killed an A1 with a flying trenchbucket.

#122 Training Instructor

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Posted 17 March 2013 - 09:45 AM

Reduce the torso twist. An A1 is immune to light/mediums that can stay on its back, because it can turn almost all the way around.

Probably one of the popular features of the mech, Between torso twist and jump jets, it can fry most lights who are supposed to rely on their maneuverability.

#123 Commander Kobold

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Posted 17 March 2013 - 09:47 AM

View PostXIRUSPHERE, on 17 March 2013 - 09:37 AM, said:


I switched out to Artemis + SRM4 after awhile and found myself enjoying chain fire with good accuracy up to about 200m. Im biased in the JJ argument as I love them for spreading damage and getting off better shots.


I've heard the SRM4 argument but personally I've not seen enough of a difference to change out the A-SRM6s on it sure you get the one odd game where you just can't get close enough but otherwise you can turn anything you run into into scrap just by looking at it funny.

View PostTraining Instructor, on 17 March 2013 - 09:45 AM, said:

Reduce the torso twist. An A1 is immune to light/mediums that can stay on its back, because it can turn almost all the way around.

Probably one of the popular features of the mech, Between torso twist and jump jets, it can fry most lights who are supposed to rely on their maneuverability.


unless the light was smart and used this manuverability to get away from the cat, nerfing the twist on itwon't stop it from frying anything it looks at. Lights shouldn't be going up and brawling against heavies anyway most of them have about as much armor as my catapult's leg.

#124 GoManGo

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Posted 17 March 2013 - 09:51 AM

Leave it alone the C1 is fine the stalker is way more dangerous? lets just nuttcutt and nerf everything?--->>> Posted Image

#125 OuttaAmmo NoWai

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Posted 17 March 2013 - 09:51 AM

Anyone who whines about splatcats = people who don't know **** about positioning or optimal engagement ranges

The second my team identifies a splatcat, we call it on voice chat and it gets focused first. They usually die / lose their ears before getting into range

#126 Commander Kobold

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Posted 17 March 2013 - 09:54 AM

View PostOuttaAmmo NoWai, on 17 March 2013 - 09:51 AM, said:

Anyone who whines about splatcats = people who don't know **** about positioning or optimal engagement ranges

The second my team identifies a splatcat, we call it on voice chat and it gets focused first. They usually die / lose their ears before getting into range


way to make unrealistic sweeping assumptions.

View PostGoManGo, on 17 March 2013 - 09:51 AM, said:

Leave it alone the C1 is fine the stalker is way more dangerous? lets just nuttcutt and nerf everything?--->>> Posted Image


but we're talking about the A1 not the C1 :)

#127 Sifright

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Posted 17 March 2013 - 10:00 AM

View PostOuttaAmmo NoWai, on 17 March 2013 - 09:51 AM, said:

Anyone who whines about splatcats = people who don't know **** about positioning or optimal engagement ranges

The second my team identifies a splatcat, we call it on voice chat and it gets focused first. They usually die / lose their ears before getting into range


One could make the assumption you are only facing off against terrible splat cat pilots if you believe that.

A good splat cat pilot waits until battle has been engaged before finishing his flanking manouver right into your butt or side.

Or he just flat out waits under cover and ambushes you where you have no ability to know ahead of time that he is there.

Your proposed solution for dealing with them isn't particularly viable given those postulates is it?

#128 Mechwarrior Buddah

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Posted 17 March 2013 - 10:06 AM

View PostTraining Instructor, on 17 March 2013 - 09:45 AM, said:

Reduce the torso twist. An A1 is immune to light/mediums that can stay on its back, because it can turn almost all the way around.

Yeah I saw that in a game, I was pretty surprised and asked if that was a bug. I was told "Its not broken, it's advanced"

man I wish I could find a video of that lol

dammit, I wish I could draw, Id put the two Tallest on one side, Zim on the other, and a Catapult in the middle, recreating the scene when GiR was first introduced to the show with the caption "Its not broken, its advanced"
I did a Google Search and cant find the picture otherwise Id fix it up in GIMP

Edited by Mechwarrior Buddah, 17 March 2013 - 10:09 AM.


#129 Mechwarrior Buddah

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Posted 17 March 2013 - 10:25 AM

I know; its a very ugly-ly done, I didnt wanna spent a lotta time on it but heres what I got:

Posted Image

#130 SpiralRazor

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Posted 17 March 2013 - 10:27 AM

View PostTeralitha, on 16 March 2013 - 03:57 PM, said:

Just increase the base mech weight by a few tons.(like 3-5 tons) Thereby reducing the amount of free tons it has available.



The best way to fix the A1 for you, would be to uninstall.


Only the worst players have an issue with the A1, in any configuration.

#131 Xando Parapasu

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Posted 17 March 2013 - 10:30 AM

View PostOmni 13, on 17 March 2013 - 09:16 AM, said:

or instead of removing the SRM 6 we can change the way they work because in all likelyhood the chance of changing the hardpoints/tonnage/crits on any of the mechs already in game are slim and none.
Then that is a mistake that should be fixed. The problem is 6 SRMs, not the SRM6.

#132 Commander Kobold

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Posted 17 March 2013 - 10:31 AM

View PostSpiralRazor, on 17 March 2013 - 10:27 AM, said:



The best way to fix the A1 for you, would be to uninstall.


Only the worst players have an issue with the A1, in any configuration.


what a bright little ray of sunshine you are, as wrong as you are.

#133 Magicbullet141

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Posted 17 March 2013 - 10:33 AM

oooooor they can fix the missle splash bug and go from there.

#134 Commander Kobold

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Posted 17 March 2013 - 10:34 AM

View PostXando Parapasu, on 17 March 2013 - 10:30 AM, said:

Then that is a mistake that should be fixed. The problem is 6 SRMs, not the SRM6.

not necesarilly, you can doo almost as much damage with 4 of them, should we nerf the catapult C4 too then? the ceturion has a variant that can rock 3 of them we should nerf that too, also we should nerf DDCs aswell. while I agree boating needs to have some downside focusing on the mech doing the boating isn't the way to go about fixing it.

#135 Ghogiel

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Posted 17 March 2013 - 10:41 AM

View PostOmni 13, on 17 March 2013 - 05:45 AM, said:


polls don't really prove anything because results are easilly biased by people who don't want their easy kills to be made difficult.

Prove the splat cat is OP, then we can talk about nerfing it.

I'll wait.

#136 Cryptozoology

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Posted 17 March 2013 - 10:43 AM

A BLOO BLA BLOOO BLOOO BLOOOOOO! BLOO BLOOO! A BLOOO BLA BLOOO!!

#137 xxx WreckinBallRaj xxx

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Posted 17 March 2013 - 10:45 AM

View PostGhogiel, on 17 March 2013 - 10:41 AM, said:

Prove the splat cat is OP, then we can talk about nerfing it.

I'll wait.


No surprise the guy abusing the build himself is going to defend it. But it's already been proven, is very obvious regardless, and will be getting its long overdue nerf. That's what we're waiting for.

#138 Ghogiel

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Posted 17 March 2013 - 10:47 AM

View PostBluten, on 17 March 2013 - 10:45 AM, said:


No surprise the guy abusing the build himself is going to defend it. But it's already been proven, is very obvious regardless, and will be getting its long overdue nerf. That's what we're waiting for.

There is no position I have to defend yet.

Still waiting.

#139 Deathlike

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Posted 17 March 2013 - 10:49 AM

Someone please tell me how the A1 is viable outside of the natural splatcat cfg, w/o TAG.

Then again, someone please tell me how the related C4 is viable with its natural inability to defend itself w/o losing the ability to use TAG or a large laser.

Once someone is able to tell me there are better options for the last cata to master after the C1+K2, let me know.

#140 Ozric

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Posted 17 March 2013 - 10:52 AM

There's no need to nerf the A1, and I don't believe it will be. Despite it's current fotm mojo it is still the weakest catapult chassis, and I say this as a dedicated catapult pilot.

A splatcat is a one-trick mech and should not be a problem for anyone, unless it counters you, and in that case you should be avoiding them. I should also say that as a long range cat pilot, I eat a lot of splatcats, because I counter them. If they get close enough to splat me, that's totally my fault.





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