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A Good Way To Nerf The Cata A1


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#101 Tenzek

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Posted 17 March 2013 - 08:12 AM

View PostOmni 13, on 17 March 2013 - 07:31 AM, said:


yes but if more people carried AMS LRMs would be less of a threat and if you're moving not all of the missles will connect anyways my pult only goes 68 ish and if I move laterally from the incoming missles a bunch of them crash into the ground.


If the LRM boat hits you with TAG, they will all hit. I run a boat (STK-5S with 4x ALRM 15 + tag and some medium lasers) and I watch the streams of missiles chase down lights skimming the groung at CT height of the mech its chasing. It's a bit absurd.

Yes, if a whole team clumps together in such a way that all the AMS can fire at my volley, I might only hit with half or even one third of it.

Not really a realistic scenario, PUGs or not. But yes, you can have AMS give you a bigger benefit if you coordinate it effectively against a single opponent. If several LRM boats coordinate, they can get a benefit from not working alone, too.

#102 Commander Kobold

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Posted 17 March 2013 - 08:14 AM

View PostTenzek, on 17 March 2013 - 08:12 AM, said:


If the LRM boat hits you with TAG, they will all hit. I run a boat (STK-5S with 4x ALRM 15 + tag and some medium lasers) and I watch the streams of missiles chase down lights skimming the groung at CT height of the mech its chasing. It's a bit absurd.

Yes, if a whole team clumps together in such a way that all the AMS can fire at my volley, I might only hit with half or even one third of it.

Not really a realistic scenario, PUGs or not. But yes, you can have AMS give you a bigger benefit if you coordinate it effectively against a single opponent. If several LRM boats coordinate, they can get a benefit from not working alone, too.


I know about the tag thing my only mech is a catapult c1 (2x ALRM 15 3x mL 1x Tag) and once they fix/do something about ECM LRMs can/most likely will be brought down a notch in the process. or they could buff they kill range on the AMS unit so it becomes a tad more viable.

#103 Xando Parapasu

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Posted 17 March 2013 - 08:17 AM

View PostTeralitha, on 16 March 2013 - 03:57 PM, said:

Just increase the base mech weight by a few tons.(like 3-5 tons) Thereby reducing the amount of free tons it has available.

Simple way, reduce the # of Missile HPs and add some Ballistic or laser ones instead.

Messing with the tonnages not good at all.

#104 Oy of MidWorld

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Posted 17 March 2013 - 08:18 AM

View PostCrushLibs, on 17 March 2013 - 07:27 AM, said:

good way to nerf an A1

1. shoot its HUGE ears off hits head
2. Focus fire his HUGE center torso
3. Side shoot its HUGE side torsos
4. Stop bitching and learn to shoot

I love the "learn to shoot" point you make. Sometimes you just can't see it approaching. Sometimes you just have no info from a scout where it is. Then it runs around the corner/out of a tunnel/and into your own mech. And guess what? It didn't have to learn how to shoot. It just hugs you and sprays away. It didn't have to learn how to aim, how manage different weapon groups, or how to manage heat. Nup, no requirement for the Splatapult. Boom you're dead.

Anyway, if one mech build requires that much more attention from scouts than other builds, it is that important to always know where it is, it's probably broken.

#105 Commander Kobold

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Posted 17 March 2013 - 08:21 AM

View PostXando Parapasu, on 17 March 2013 - 08:17 AM, said:

Simple way, reduce the # of Missile HPs and add some Ballistic or laser ones instead.

Messing with the tonnages not good at all.


if you add balistic we get the K2 (problem) all over again and if we add lasers we get a C4 :)

#106 Sheraf

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Posted 17 March 2013 - 08:50 AM

View PostOy of MidWorld, on 17 March 2013 - 08:18 AM, said:

I love the "learn to shoot" point you make. Sometimes you just can't see it approaching. Sometimes you just have no info from a scout where it is. Then it runs around the corner/out of a tunnel/and into your own mech. And guess what? It didn't have to learn how to shoot. It just hugs you and sprays away. It didn't have to learn how to aim, how manage different weapon groups, or how to manage heat. Nup, no requirement for the Splatapult. Boom you're dead.

Anyway, if one mech build requires that much more attention from scouts than other builds, it is that important to always know where it is, it's probably broken.


Atlas can sneak behind you too and spray :), you are also dead. Atlas does ninja base capping after all :rolleyes:. Knowing where your enemies are is always important, splat cat or not.

#107 Xando Parapasu

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Posted 17 March 2013 - 09:07 AM

View PostOmni 13, on 17 March 2013 - 08:21 AM, said:


if you add balistic we get the K2 (problem) all over again and if we add lasers we get a C4 :rolleyes:

And your point is what? If we are crying cause the 6 SRMs are to powerful take away the 6 SRMs! That is the problem with the platform. to many of one weapon!



Funny though there are no complaints that it has 6 LRM5s! Which launch faster than the Big boys and thus throw more ordnance at us! :)

#108 Commander Kobold

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Posted 17 March 2013 - 09:16 AM

View PostSheraf, on 17 March 2013 - 08:50 AM, said:


Atlas can sneak behind you too and spray :), you are also dead. Atlas does ninja base capping after all :rolleyes:. Knowing where your enemies are is always important, splat cat or not.


I have never ever been 2 shotted by an atlas though,or killed by an atlas as fast as a splat cat :/

View PostXando Parapasu, on 17 March 2013 - 09:07 AM, said:

And your point is what? If we are crying cause the 6 SRMs are to powerful take away the 6 SRMs! That is the problem with the platform. to many of one weapon!



Funny though there are no complaints that it has 6 LRM5s! Which launch faster than the Big boys and thus throw more ordnance at us! :)


or instead of removing the SRM 6 we can change the way they work because in all likelyhood the chance of changing the hardpoints/tonnage/crits on any of the mechs already in game are slim and none.

#109 Teralitha

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Posted 17 March 2013 - 09:17 AM

View PostPsikez, on 17 March 2013 - 05:45 AM, said:

OP is top notch troll


Ya got me LOL.... I am da winner.

#110 Teralitha

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Posted 17 March 2013 - 09:22 AM

View PostMechwarrior Buddah, on 17 March 2013 - 06:21 AM, said:

Or we could... not nerf it and deal with the fact that boating will happen, get used to it because boating is a fact of life in Battletech?



People were complaining to the heavens about the ssrms A1... but really it only has a 30 damage alpha... or it shoulda been... but with the spalshing effect we now know it really does alot more. However.. I never had an issue with them. they were certainly annoying but not impossible to beat in most 1 on 1 situations. The splatcat however... 1 vs 1, your dead in 1-2 hits unless the pilot's aim is so terrible cant even hit the ground from a fall. No spalsh wont make much difference there. It will still do 90 damage. The worst thing about this build is, you cant see it coming in most cases because its hidden under ECM...

The issue is not whether it can be beaten, the issue is it makes the game less fun from a balance point of view.

Edited by Teralitha, 17 March 2013 - 09:23 AM.


#111 NRP

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Posted 17 March 2013 - 09:24 AM

Whoever said SRM Cats don't have to worry about heat management has never piloted one. Try it.

#112 XIRUSPHERE

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Posted 17 March 2013 - 09:26 AM

I finally broke down and tried 6 SRM on the A1 for a few matches and having fought them and tried being them they don't need a nerf. When you are in one you might as well be painted safety orange, over 150m and you aren't hitting much at all. If you don't have JJ you limit yourself tactically. As a poster said above it's a weapon of chaos and has plenty of negatives to go with it's power.

#113 Oy of MidWorld

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Posted 17 March 2013 - 09:26 AM

View PostSheraf, on 17 March 2013 - 08:50 AM, said:


Atlas can sneak behind you too and spray :), you are also dead. Atlas does ninja base capping after all :rolleyes:. Knowing where your enemies are is always important, splat cat or not.

Yeah, actually i was wondering how long it'd take for someone to point that out. Well, i know it is important. What i meant was the disproportion of the importance of tracking other enemies in comparison to the Splatcat, answering the proposed "fix" of knowing where it is 100% of the time. Surely you'll agree that this is not possible.

The difference with the Atlas is that it doesn't move at 86 kph, doesnt run into me, does have to aim and fire different weapon groups, and that i can respect a well played Atlas.

View PostNRP, on 17 March 2013 - 09:24 AM, said:

Whoever said SRM Cats don't have to worry about heat management has never piloted one. Try it.

You got that right. I'd never disgrace myself trying. If you miss with the 2 salvoes you have, you're probably hopeless.

Edited by Oy of MidWorld, 17 March 2013 - 09:30 AM.


#114 Commander Kobold

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Posted 17 March 2013 - 09:29 AM

View PostNRP, on 17 March 2013 - 09:24 AM, said:

Whoever said SRM Cats don't have to worry about heat management has never piloted one. Try it.


Tried it and heat management was nowhere on my mind XD (I made an alt account for the sole purpous of building a splatcat)

View PostXIRUSPHERE, on 17 March 2013 - 09:26 AM, said:

I finally broke down and tried 6 SRM on the A1 for a few matches and having fought them and tried being them they don't need a nerf. When you are in one you might as well be painted safety orange, over 150m and you aren't hitting much at all. If you don't have JJ you limit yourself tactically. As a poster said above it's a weapon of chaos and has plenty of negatives to go with it's power.


if you weren't hitting at 150m you forgot artemis, and the JJs are debatable (mostly for jumping up so you can shoot down on targets and hit their head)

#115 PANZERBUNNY

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Posted 17 March 2013 - 09:31 AM

Worst idea ever.

Just be glad we can't take SRM carriers. I'd part that little vee next to the cap point and obliterate mechs one by one that come into view.

SRMS are part of mech life.

So much piddling over iconic weapon systems.

Edited by PANZERBUNNY, 17 March 2013 - 09:33 AM.


#116 Commander Kobold

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Posted 17 March 2013 - 09:33 AM

View PostPANZERBUNNY, on 17 March 2013 - 09:31 AM, said:

Worst idea ever.


no worst idea ever would be making MGs shoot AC20 rounds

#117 PANZERBUNNY

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Posted 17 March 2013 - 09:37 AM

View PostOmni 13, on 17 March 2013 - 09:33 AM, said:


no worst idea ever would be making MGs shoot AC20 rounds


At least that would be fun.

#118 XIRUSPHERE

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Posted 17 March 2013 - 09:37 AM

View PostOmni 13, on 17 March 2013 - 09:29 AM, said:


Tried it and heat management was nowhere on my mind XD (I made an alt account for the sole purpous of building a splatcat)



if you weren't hitting at 150m you forgot artemis, and the JJs are debatable (mostly for jumping up so you can shoot down on targets and hit their head)


I switched out to Artemis + SRM4 after awhile and found myself enjoying chain fire with good accuracy up to about 200m. Im biased in the JJ argument as I love them for spreading damage and getting off better shots.

#119 Mechwarrior Buddah

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Posted 17 March 2013 - 09:38 AM

View PostSheraf, on 17 March 2013 - 08:50 AM, said:


Atlas can sneak behind you too and spray :), you are also dead. Atlas does ninja base capping after all :rolleyes:. Knowing where your enemies are is always important, splat cat or not.

AC20 cat too. Ive popped around a corner, seen an Awesome, and popped him in the cockpit with both '20s. One shot effective kill. I apologized afterwards cause I felt bad but IRL I was laughing my *** off

#120 Commander Kobold

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Posted 17 March 2013 - 09:42 AM

View PostPANZERBUNNY, on 17 March 2013 - 09:37 AM, said:

At least that would be fun.


....well sure it would be fun but then the spider would be a threat...and we just cant have that.





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