

What's Your Signature Mech?
#61
Posted 18 March 2013 - 01:41 AM
#62
Posted 18 March 2013 - 07:45 AM
I have about 25k XP on each of my Mandos (1B, 1D, 2D)
I currently favour my Ghetto Panther 1D (ERPPC, ASRM-4) and my triple ASRM-6 CN9-A brawler.
#63
Posted 18 March 2013 - 10:47 AM
For now, Centurion. Supports a wide range of play, can get blistering speeds on the 9-D, and can zombie for ages. And triple 10-missile hardpoints on the 9-A is basically the MWO version of insane D&D backstabs. That, and I've always had a thing for arms that turn into autocannons.

#64
Posted 18 March 2013 - 10:51 AM
Lyoncet, on 18 March 2013 - 10:47 AM, said:
If they follow their announced schedule and rate of releasing 'mech, the Blackjack will be with us in June.
Edited by stjobe, 18 March 2013 - 10:51 AM.
#65
Posted 18 March 2013 - 12:08 PM
AWS-8Q twin ER PPCs FTW
#66
Posted 18 March 2013 - 12:29 PM
"Honey badger don't care. Honey badger don't give a ****. It just takes what it wants!"
Really, I always enjoyed this guy. I never thought he was my *best* mech, but the stats gathering has proven otherwise.

2nd place would probably go to my Jenner. The first thing I mastered. My Atlai are pretty fearsome too.
#67
Posted 18 March 2013 - 12:31 PM
If I can build her the way I want to and it costs me MC to do so, I will have a reason to purchase some. I`m not so sure the way I`ve always built her is so viable im MWO with the altered balance of weapons, armor, and heat, but I will find a way to make her a dominant force on any battlefield as she deserves. On TT and in all MW versions released previously, she very rarely had anyting I would refer to as a disadvantage, and can CT core any medum in one strike at any range. And yeah, she runs DAMN hot, that`s why I expect overheating issues in MWO to be her biggest downfall, something I honestly fear ALL clan mechs to have problems with initially..... the 1.4 rating for non-engine DHS yould make many preiously viable clan builds unusable, but we`ll just have to wait on judging that for when they`re here. But if my preliminary calculations are correct 2 alphas would result in about 28 seconds of overheat shutdown (or at least a nearly instant explosion of every last round on the chassis) if overridden vs 3 in TT, and that`s not exactly good... She actually runs quite cool for a Dire Wolf in TT.
But if I can get some way to stencil "Decimate the enemy and look good doing it" under the cockpit in gold (though I could at least theoretically live with script across the back), I will be ecstatic. After 25 years she could finally go from painted Miniature to detailed 3d-Computer model, something one could seriously consider turning into a large miniature with a 3D Printer.

Edited by Zerberus, 18 March 2013 - 12:41 PM.
#68
Posted 19 March 2013 - 02:11 PM
#69
Posted 19 March 2013 - 03:14 PM
#70
Posted 19 March 2013 - 07:12 PM
Also Cataphract 2X. It's a weird brawler build that I haven't seen used by anyone else, with 3 MPL, LBX10 and 2 SRM4's. Oh, and it goes 85 kph. I've done some pretty amazing backstabs with this mech.
#71
Posted 19 March 2013 - 10:07 PM
Twin UAC/5, Midlas, a tag, and enough ammo and mobility to get in and out of situations. I've ripped the ears off of SRM-A1s without a hud in that monster. Stable firing platform with weaknesses that are easy enough to manage. I've tried running dakkaphract but it just doesn't feel the same.
When I'm feeling genuinely derpy, I've got the Knife Party - As many Large/ER larges as I can stuff into a HBK-4SP without melting myself.
#72
Posted 20 March 2013 - 04:37 AM
#73
Posted 20 March 2013 - 04:45 AM
#74
Posted 20 March 2013 - 04:46 AM
1. "Tortellini" JR7-D
2. "Ravioli" JR7-F
3. "Gnocchi" JR7-K
All 3 variants are perfectly capable of harassing, capping, scouting, targeting and most importantly killing heavies. I have no need to change as they are perfectly suited to my play-style and are extremely fun. That may change as the next mech I am looking at is the Stalker.
Edit: spelling
Edited by Jay Z, 20 March 2013 - 04:46 AM.
#75
Posted 20 March 2013 - 03:40 PM
#76
Posted 20 March 2013 - 06:17 PM
Edited by Mattiator, 20 March 2013 - 06:18 PM.
#77
Posted 20 March 2013 - 06:30 PM
Catapult K2 (Mastered Pilot Tree - almost necessary for the heat dissipation alone)
Endo-Steel Structure
Double Heat Sinks
300 XL Engine
4x PPC (Left Arm, Left Torso, Right Torso, Right Arm)
16x Double Heat Sinks (including 12 in the engine)
Max Armor except for 40ish on the legs.
Then after the LRMpocalypse with this patch I dropped one DHS and a bit of leg and arm armor to swap in an AMS and one ton of ammo. It's a solid build, if you put your foot down she can go around 83 kph with Speed Tweak, fire two and a half alphas before overheating, and it's an excellent mid-to-long range support mech. Not very good as a lone wolf, but absolutely a hard hitter from a hull down position or trailing a heavier buddy. It's the mech I keep coming back to, and the mech I'll never sell.
#78
Posted 20 March 2013 - 08:02 PM
#79
Posted 20 March 2013 - 11:31 PM
These days my signature isn't a particularly *good* mech, but it *is* a fun one: my dual ER PPC RVN-4X, W33DL0RD. 90kph, full jump jets, two ER PPCs, otherwise basically a crapbox (but a hilarious one). I was overjoyed when I could finally put an air freshener in the cockpit.
#80
Posted 21 March 2013 - 02:16 AM
Been driving Ravens ever since they were released.
So in responce to those who say if you use a 3L learn to play. I did. In a 4x against the Jenner scurge!
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