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Op Cn9-A?


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#61 Yokaiko

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Posted 17 March 2013 - 01:55 PM

View PostLordBraxton, on 17 March 2013 - 12:02 PM, said:

it must be so uncommon i NEVER get shot in the side torsos because everyone expects a standard?

I so rarely die to side torso loss with my XL Its all advantage for me

Only mechs I DONT run XLs on are assaults, criticize all you want ill take full speed+ a weapon in my arm over zombie torso cents erreday



I can usually tell XL builds just by the loadout.

If you have a stack of heavy weapons I'm no longer aiming at your Ct.

#62 Khobai

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Posted 17 March 2013 - 02:11 PM

Quote

A Dragon pulling enough weapons to hit 55 points alpha isn't running 97 kph, trust me I've tried.5


Correct. Also its gotta be a standard engine to match the Centurion.

The whole failing with the Dragon is that it has to give up too much to go fast, an at that point you might as well just play a Centurion-A.

#63 Davers

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Posted 17 March 2013 - 02:16 PM

View PostKhobai, on 17 March 2013 - 02:11 PM, said:


Correct. Also its gotta be a standard engine to match the Centurion.

The whole failing with the Dragon is that it has to give up too much to go fast, an at that point you might as well just play a Centurion-A.

Is there any benefit to running a slow Dragon? Prolly not with that CT...

#64 Khobai

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Posted 17 March 2013 - 02:20 PM

Quote

Is there any benefit to running a slow Dragon? Prolly not with that CT...


Well there might be if SRMs were nerfed. If the Centurion-A didn't have flat out more firepower than the Dragon, the Dragon might actually have a role in the game again.

The problem with the Dragon is its wedged between the 50 ton Centurion-A and 65 ton Catapult-A1, both of which are heavy into missiles, and have way more firepower than the Dragon ever could. The Centurion also has better combined speed/firepower while the Catapult has the advantage of way more firepower and jumpjets.

Because SRM6s are so ridiculously powerful compared to the Dragons ballistic slots, theres just no reason to ever choose the Dragon right now. Even if you want to make a ppc sniper the Cataphract-3D is way better than the Dragon.

Edited by Khobai, 17 March 2013 - 02:28 PM.


#65 Davers

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Posted 17 March 2013 - 02:24 PM

View PostKhobai, on 17 March 2013 - 02:20 PM, said:


Well there might be if SRMs were nerfed. If the Centurion-A didn't have flat out more firepower than the Dragon, the Dragon might actually have a role in the game again.

Yeah, SRM damage is really very out of whack compared to energy and ballistic. In a game where everyone maxxes out their engine size Dragons really come up with the short end of the stick.

#66 Revorn

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Posted 17 March 2013 - 02:26 PM

Benefitt for Dragons comes back with Knockback.

#67 HankTheTank22

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Posted 17 March 2013 - 02:27 PM

I run have been running a similar build which uses 2x Srm6 1x srm2 (300 ammo) and an Ultra Ac5 with 100 ammo. When I first started using this build a few months back, it was mostly for fire support. The SRM's were just there as emergency weps in case some nosy hunchie got too close. I never really noticed that my build was OP though.

#68 Khobai

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Posted 17 March 2013 - 02:38 PM

Quote

I run have been running a similar build which uses 2x Srm6 1x srm2 (300 ammo) and an Ultra Ac5 with 100 ammo. When I first started using this build a few months back, it was mostly for fire support. The SRM's were just there as emergency weps in case some nosy hunchie got too close. I never really noticed that my build was OP though.


Its not the Cent-A thats overpowered. Its SRM6s that are too good. If the individual weapons are balanced then boating them shouldnt be a problem . Its just the SRM6 isnt balanced, its way better than any other weapon right now in terms of damage per ton. And pretty sure its second only to the gauss rifle in damage per heat. SRMs just need their damage reduced to something reasonable... like 2 damage per missile.

Edited by Khobai, 17 March 2013 - 02:41 PM.


#69 operator0

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Posted 17 March 2013 - 03:07 PM

The people here bashing Dragons are forgetting a few things.

#1 The Dragon is faster than the 9-A and much faster than the Cat.

#2 The Dragon has better armor and better side torso hit boxes than the Cent which allows it to legitimately carry an XL engine.

#3 Because the Dragon can legitimately carry an XL Engine, they have the ability to mount long and medium range weaponry in abundance.

#4 The combination of Speed and great ranged firepower can make the Dragon a legitimate choice for DCs looking to out maneuver their opponents.

The things that makes the Dragon a poor brawler are the same things that makes the Dragon such a good ranged fighter...the XL engine and lack of missile hard points.

Her are some videos demonstrating what the Dragon can do:

4 man Forest Colony
4 man Frozen Night
4 man Frozen Night, Really shows off the firepower of 4 LL
PUG match on River City

Now, tell me. Which Centurion can fill that role? And don't say the 9-AL, it's not even on the same playing field

For those that attempt to run your Dragon as a brawler, you give the chassis a bad name, which is why so many poo-poo the mech. The 9-A and A1 are much better brawlers. End of story.

#70 Kaarde

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Posted 17 March 2013 - 03:25 PM

Taking notes and learning some good points here. I have a Cent and Dragon build planned for the near future .

Btw..I do think people are correct in their assessment of srm's in general. My SRM Hunch is hitting pretty hard lately, though I expect that to be fixed in the upcoming patches.

The best Dragons I've run into were scathing fast and hitting at medium to long ranges. Cents aren't really balanced due to srm strength but I do not believe they are OP. Good Cent pilots hit and fade, then hit hard again.

Cool thread.

#71 Chemistry Warden

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Posted 17 March 2013 - 03:51 PM

Does anyone remember in closed beta when everyone thought the centurions were trash?

#72 operator0

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Posted 17 March 2013 - 03:54 PM

View PostChemistry Warden, on 17 March 2013 - 03:51 PM, said:

Does anyone remember in closed beta when everyone thought the centurions were trash?




If I'm recollecting correctly, they nerffed the SRM heat a bunch. That made SRMs a viable weapon. Without SRMs, the Cent is a minor role player....at best.

#73 Davers

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Posted 17 March 2013 - 04:00 PM

View Postoperator0, on 17 March 2013 - 03:54 PM, said:




If I'm recollecting correctly, they nerffed the SRM heat a bunch. That made SRMs a viable weapon. Without SRMs, the Cent is a minor role player....at best.

No, the 3SRM6/2ML build has been around a while, and I remember it being one of the only medium builds in competitive play. But with the engine buff, you see a lot more of them now. It's all about speed. Before engine caps having Hunchbacks running almost the same speeds as Jenners was pretty common, and deadly. It's a shame that we will never see Panthers since slow light mechs just won't cut it.

#74 LordBraxton

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Posted 17 March 2013 - 04:16 PM

View PostYokaiko, on 17 March 2013 - 01:55 PM, said:



I can usually tell XL builds just by the loadout.

If you have a stack of heavy weapons I'm no longer aiming at your Ct.


thats if you ever target me, between ECM, staying with my team, and staying at range, usually I'll be shooting you while you are busy with someone else.

also you are probably better than most of the pilots I see in PUG matches because they barely seem to aim at anything, much less decipher that I have an XL and focus on a side torso

#75 Jazzbandit1313

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Posted 17 March 2013 - 08:44 PM

View PostDr Killinger, on 17 March 2013 - 10:18 AM, said:

It's a sad day when we see the venerable Centurion running around, stuffed to the brim with SRMs, and no ballistic weapon in it's arm... I think mid-range ballistics need some help as well.


View PostDr Killinger, on 17 March 2013 - 10:18 AM, said:

It's a sad day when we see the venerable Centurion running around, stuffed to the brim with SRMs, and no ballistic weapon in it's arm... I think mid-range ballistics need some help as well.

This is why i still have my lb 10x AC and i havent replaced it with 2 Mlas and a bigger engine. i love the balistic in the arm

#76 p00k

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Posted 17 March 2013 - 10:09 PM

View PostChemistry Warden, on 17 March 2013 - 03:51 PM, said:

Does anyone remember in closed beta when everyone thought the centurions were trash?

for most of closed beta they were

#77 Kaarde

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Posted 18 March 2013 - 05:00 AM

View PostJazzbandit1313, on 17 March 2013 - 08:44 PM, said:



This is why i still have my lb 10x AC and i havent replaced it with 2 Mlas and a bigger engine. i love the balistic in the arm


I've been seeing many topics lately where people are discussing using LB-10X as a main large weapon in builds. Has it gotten a buff lately that increases its desirability? I used to use them quite a bit on my Founder's Hunch to scare lights away until they realized that the whole paper doll lighting up on a hit was accompanied by just a small amount of damage.

#78 Sayyid

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Posted 18 March 2013 - 05:14 AM

View PostSierra19, on 16 March 2013 - 07:55 PM, said:

Not really. You had a lucky match, plus you're getting the "splash damage" broken mechanic, where SRM's are dealing anywhere from 3X to 10X damage per missile. So instead of each SRM doing 1.5 points per missile, they are doing 3.9-13.9 points per missile. This is why SplatCats are all the rage right now. But don't get used to it, because a fix is due out in one of the April patches, to remedy the situation. So in about a month, all of the SplatCats will mysteriously disappear, along with all of the other SRM/LRM boating issues.


SRMs should be doing 2.5 per missile, unless they made them weaker than LRMs. But knowing PGI anything is possible.

#79 PurpleNinja

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Posted 18 March 2013 - 05:27 AM

View PostRevorn, on 17 March 2013 - 02:26 PM, said:

Benefitt for Dragons comes back with Knockback.

Which probably will not happen.

:) :)

#80 Gaan Cathal

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Posted 18 March 2013 - 05:27 AM

View PostKaarde, on 18 March 2013 - 05:00 AM, said:


I've been seeing many topics lately where people are discussing using LB-10X as a main large weapon in builds. Has it gotten a buff lately that increases its desirability? I used to use them quite a bit on my Founder's Hunch to scare lights away until they realized that the whole paper doll lighting up on a hit was accompanied by just a small amount of damage.


Nope,still terrible. Now has 'crit seeking' in place of 'effectiveness'.

View PostSayyid, on 18 March 2013 - 05:14 AM, said:


SRMs should be doing 2.5 per missile, unless they made them weaker than LRMs. But knowing PGI anything is possible.


They're not, is the problem: http://mwomercs.com/...ted-2013-03-15/

Hopefully once April2nd rolls around, the Dragon and it's ilk will be more viable, since missile carriers won't be benefiting from inflated damage.





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