Op Cn9-A?
#81
Posted 18 March 2013 - 05:30 AM
CN-9A aka. "zombie" build is something you don't wanna get closer than 200m.
Here's the base stats of mine:
90.8 km/h speed(mastered).
3xSRM6+Artemis, 500!! Ammo for it.
2xMed lasers in the torso.
And you know what? I often run out of ammo(considering that I got overall 55.51% accuracy with the SRMs, which probably means that not ALL the missiles I fire hit, not the volley itself) which, you can imagine, is a very scary scenario for the enemies.
I so rarely make games with less than 550 damage with this build, that I'm not considering mention it.
I have no fear from any mech in the game(splat cats included), I can oneshot any commando/spider(sometimes jenner) in the game if it's facing toward me. I can 3/4 shot any assault in the game if I get behind it.
And on the top of all the build have everything upgraded - armor, DHS, artemis, structure.
Does it feel exactly fair while I'm playing it?
Nope.
I still do it, because it's the only thing that can counter ravens tho.
And, funny thing, I had a game, when I was with 4 components destroyed(both hands, right torso and a leg) and still managed to kill two mechs, cause I still had my 100% effitiency.
Should you be scared?
Hell yea
#82
Posted 18 March 2013 - 05:36 AM
Kaarde, on 18 March 2013 - 05:00 AM, said:
I've been seeing many topics lately where people are discussing using LB-10X as a main large weapon in builds. Has it gotten a buff lately that increases its desirability? I used to use them quite a bit on my Founder's Hunch to scare lights away until they realized that the whole paper doll lighting up on a hit was accompanied by just a small amount of damage.
if you consider it getting some higher crit damage/chance a buff.
Voidcrafter, on 18 March 2013 - 05:30 AM, said:
my catapult C1 A-LRM15 x2+tag kills ravens spretty well. (provided I see them first)
Edited by Omni 13, 18 March 2013 - 05:37 AM.
#83
Posted 18 March 2013 - 06:54 AM
Omni 13, on 18 March 2013 - 05:36 AM, said:
if you consider it getting some higher crit damage/chance a buff.
my catapult C1 A-LRM15 x2+tag kills ravens spretty well. (provided I see them first)
I always refer to LRMs as an almost no-skill weapon, but to kill an ECM lights with it surely requires some skill.
If what you say is true, you got hats down from me.
#84
Posted 18 March 2013 - 06:56 AM
Voidcrafter, on 18 March 2013 - 06:54 AM, said:
If what you say is true, you got hats down from me.
Direct fire LRMs require about as much skill as any mid-long ranged brawling weapon. Point cursor at enemy mech, pull trigger, wait for cooldown, pull trigger. Indirect fire is avoidable as all hell, and if you're using that as the primary firing mode you're Doing It WrongTM.
#85
Posted 18 March 2013 - 07:06 AM
Voidcrafter, on 18 March 2013 - 06:54 AM, said:
I always refer to LRMs as an almost no-skill weapon, but to kill an ECM lights with it surely requires some skill.
If what you say is true, you got hats down from me.
LRMs aren't quite no skill, I think you need to go streaks for no skill...but yeah depending on the area and wether or not I see the raven first I can usually at minimum damage them enough to make them run away. It also helps that they aren't used to the incoming missle warning and tend to make piloting mistakes when they hear it (not all 3L pilots obviously but some)
Gaan Cathal, on 18 March 2013 - 06:56 AM, said:
Direct fire LRMs require about as much skill as any mid-long ranged brawling weapon. Point cursor at enemy mech, pull trigger, wait for cooldown, pull trigger. Indirect fire is avoidable as all hell, and if you're using that as the primary firing mode you're Doing It WrongTM.
I'm not dumb firring them I'm using the lock, dumb firring LRMs is damn near useless unless your targte is stationary and doesn't know you're there, especially with the stupid arc that they have (I wish they flew straight)
#86
Posted 18 March 2013 - 07:07 AM
#87
Posted 18 March 2013 - 07:12 AM
Omni 13, on 18 March 2013 - 07:06 AM, said:
Ah, I didn't mean dumbfiring. I'm just saying that holding the cursor over the target for ~1s to get lock isn't much easier than holding the cursor over the target for ~1s while the beam is on. They are, I'll agree, easier. I don't think that they're necessarily too easy. They're a lot more subject to defensive skill than other weapons, for one thing.
LRMs only, mind. SSRMs are the brainless child of the demon of lazynoskillpiloting.
#88
Posted 18 March 2013 - 07:14 AM
Jazzbandit1313, on 16 March 2013 - 07:47 PM, said:
My question to you all.....Is this build OP?
Centurion CN9-A
FF
Endo-steel
1-lb10-x AC-2 tons ammo
3-SMR 6-3 tons ammo
They were obviously horrible pilots. Centurions no matter what variant are far from OP.
Regards
#89
Posted 18 March 2013 - 08:42 PM
Kaarde, on 18 March 2013 - 05:00 AM, said:
I've been seeing many topics lately where people are discussing using LB-10X as a main large weapon in builds. Has it gotten a buff lately that increases its desirability? I used to use them quite a bit on my Founder's Hunch to scare lights away until they realized that the whole paper doll lighting up on a hit was accompanied by just a small amount of damage.
I've been mainly using the UAC 5 and the LB 10X AC as my balistic weapons on my trebuchet 7k, Centurion A, and Cataphract 2x. The Lb is great because in my style of gameplay I'm running forward with all my guns blazing and then i turn around and retreat. Rinse wash and repeat. Its nice to have that lb mounted on my cent's arm because i can guarantee 6-8 damage even if im slightly off target while in the motion of turning. Now keep in mind I love it because it fits my style of play well. And just to let you know, its great for swatting light mechs who think you're a terrible shot and they're too fast for your AC rounds. Scares 'em off of my Cataphract all the time. Also packs quite a punch when you can get up to close range and get all the slugs on target in one hit. Plus, its damage is 1 damage per slug and 10 slugs...same as the AC/10. So if you have brawler medium to close range mechs, the LB is perfect for you. Sounds like it'd be great on your hunchy! but if you're looking to do a long range mech use the normal AC's hands down
#90
Posted 19 March 2013 - 01:09 AM
Gaan Cathal, on 18 March 2013 - 07:12 AM, said:
Ah, I didn't mean dumbfiring. I'm just saying that holding the cursor over the target for ~1s to get lock isn't much easier than holding the cursor over the target for ~1s while the beam is on. They are, I'll agree, easier. I don't think that they're necessarily too easy. They're a lot more subject to defensive skill than other weapons, for one thing.
LRMs only, mind. SSRMs are the brainless child of the demon of lazynoskillpiloting.
I am not refering any laser weapons
I'm using mostly ballistics on my mechs or SRMs(which I tend to fire sometimes around 200m range) or PPCs - that's what I take for skill weapons.
And shooting a 3L in brawl range with an ordinary PPC, so you just get the chance to fire your SSRMs, with the long locking time on the lights, I actually think requires more concentration and skill than just to play with the LRMs.
I like versatile builds - ones that can fight (almost)equaly good as from 1400m away, to brawl range - those LRMs just don't fit in my playstyle, tho I've tryied them, and compared to all the rest of the weapons they are the ones delivering great punishment at (most of the cases > ~600m range)no price of putting yourself in serious danger.
I admit it, I do NOT respect boating, neither players who go that way, so I'm sure I could be a bit prejudiced
Back to the topic anyway:
9A is a good mech, almost versatile - I like to call it "the splat cat of the mediums".
Almost versatile, because it have a very good speed, so it can get in comfortable range fairly quickly, and it carries great firepower.
It is not OP - it's killing stuff mainly cause the wrongs your teammates do:
the 9A gets easly underestimated, which leads to players not paying attention to it and getting killed by it.
It has very "scary" looking right hand, and people, cause of bad habits probably, rip it's right torso first, while the cent is carring all it's firepower in the mid and left torsos and, believe me, I can kill any mech in the game in brawl range before it can rip of a torso part that I don't actually need.
There are more high priority targets on the battlefield - when most of the players have a visual on a splat cat, atlas, AWESOME, STALKER, even a cataphract - be honest here - how many of them you think will pay attention to a 9A?
Oh and I can give you that - it IS more dangerous than any AWESOME or phract(gauss ones excluded I guess), because when it gets behind someting, the something named is 5 secs away from oblivion.
That's why zombie cents are always in my top priority list. I allow myself to skip them for a time being while I had either a splat cat, or uncovered STALKER's back 150m away from me, or some very angry ATLAS around.
Not. In. Any. Other. Condition.
I sugest you do the same and after few games having this in mind, you can come back here and share your thoughts aight?
EDIT: typo.
Edited by Voidcrafter, 19 March 2013 - 01:20 AM.
#91
Posted 19 March 2013 - 03:48 AM
what is the problem is that SRM's are broken. IE they do to much splash damage and the devs ahve admited this. And its being fixed. IE you hit with srm volly and the splash damage is way more damage then the srm is suppose to make. Same goes for LRM's. So wait tell its fixed, it is bata. And to the person who is about to say "Beta in name only" sorry you feel that way but it has not been officialy launched, its beta, deal with it.
#92
Posted 19 March 2013 - 06:42 AM
Alistair Winter, on 16 March 2013 - 08:03 PM, said:
It's not that the CN9-A in itself is a problem, it's just the SRMs and SSRMs that are a problem right now.
Which is why every Cent pilot runs up and facehugs everything and no different than the A1 / C4s. Which is why I hope they add collision back in especially for light and medium pilots who facehug or the light pilots who like to do the timewarp through heavier mech legs.
I've had a Centurion pin my Trebuchet against a building once so he can splash me over and over.
#93
Posted 19 March 2013 - 06:51 AM
Ngamok, on 19 March 2013 - 06:42 AM, said:
Which is why every Cent pilot runs up and facehugs everything and no different than the A1 / C4s. Which is why I hope they add collision back in especially for light and medium pilots who facehug or the light pilots who like to do the timewarp through heavier mech legs.
I've had a Centurion pin my Trebuchet against a building once so he can splash me over and over.
Yeah, I can't help but feel like once they reintroduce knock downs this game will be so much better. I just wonder what the hell is taking so long.
An no it's not op by far. Never piloted them but run in to them often and I could care less. Die like every other mech.
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