

#1
Posted 31 May 2012 - 04:38 AM
#2
Posted 31 May 2012 - 04:39 AM
#3
Posted 31 May 2012 - 04:39 AM
Q. Will you be able to switch from first-person to third-person views?
A. The game is played from the first person. We’re exploring ways to have a third person camera that make sense from a gameplay point of view.
Please see the official FAQ, and the 'new players start here' thread for answers to the most-asked questions
http://mwomercs.com/support#faq
http://mwomercs.com/...-pretty-please/
Edited by Redshift2k5, 31 May 2012 - 04:41 AM.
#4
Posted 31 May 2012 - 04:40 AM
The way it should be.
#6
Posted 31 May 2012 - 04:44 AM
#7
Posted 31 May 2012 - 04:51 AM
#8
Posted 31 May 2012 - 04:53 AM
I always played MW4 as 1st person. People will get used to it pretty quickly.
#9
Posted 31 May 2012 - 04:56 AM
#11
Posted 31 May 2012 - 05:11 AM

#12
Posted 31 May 2012 - 05:16 AM
Redshift2k5, on 31 May 2012 - 04:51 AM, said:
Duuuuuhhhh its a Fairy. Nothing can see it and nothing can kill it.
#13
Posted 31 May 2012 - 05:19 AM

#14
Posted 31 May 2012 - 06:05 AM
First person for everything else.
Edited by Afoxi, 31 May 2012 - 06:05 AM.
#15
Posted 31 May 2012 - 06:55 AM
Redshift2k5, on 31 May 2012 - 04:51 AM, said:
My theory regarding any game that has 3rd person camerais that there's a baloon with a camera tied to it, which is tied to yor character
#16
Posted 31 May 2012 - 06:55 AM
#17
Posted 31 May 2012 - 07:28 AM
The simplest solution is this, visibility limits, In MW4 thrid person was treated as if you had someone hovering over and behind so you could see around, over and some times through obstacles no matter what, needless to say big problem as it encouraged bad gameplay.
For example Fog of War, if I'm on one side of the corner and an enemy mech is on the other, if say neither of us peeks about the corner for Maybe ten seconds we both would visually disappear unless something was sticking around the corner or a third unit does some spotting. The effect is that that spotting units become important and the visibility mode makes no difference as you get no advantage from it.
Now what I havent heard is what part of the mech determines what you can see, ie and I know some of you are gonna groan but WoT for instance requires that you get one of your observation devices around a corner to see something, that could be the driver, but generally is some aspect of the turret or commander's observation devices. Generally you cant see that well unless a signifigant part of the tank is around the corner. For instance if I put a BAP in my mechs arm does that mean that sticking that around a corner allows me to see around it without exposing the centermass of the unit?
just a thought.
#18
Posted 31 May 2012 - 07:38 AM
#19
Posted 31 May 2012 - 07:41 AM
#20
Posted 31 May 2012 - 08:04 AM
Third Person grants an elevated view of the battle which is a dominating advantage. It is best utilized by 'mechs with jump jets, hiding behind a hill or obstruction, targetting their opponent, then popping up just high enough to clear their line of fire, then dropping back down behind the obstruction before they can be fired upon. It alters the gameplay into this tactic predominating battles and that's not what MechWarrior is about.
I am sure players will still do this tactic in FFP, they just won't have the advantage of seeing over the hill before they are seen.
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