Faldrin, on 17 March 2013 - 04:38 PM, said:
LLasers fired 490 hit rate 95.92%
LPulse Laser 373 hit rate 94.10%
Hmm Direct fire weapons are OP the need a nerf with hit rates like that it means no skill needed!
While yes it is known that splash damage is too high I don't really notice it as I very rarely get hit by them!
Edit
The point of this post Is LRMs require more skill to use than any other weapon. As a person who sucks with LRM's with timing and other such things. Almost no direct fire weapons require any type of skill other than facing a target at less than 1000! But LRM's at 500+ requires more planing (not by much true) than any other weapon system in game. So the no skill stuff is rather silly from people that just want brawler online.
Eeer... yea.. you need JUST to face the target, keep it under your cursor, not caring if it's a raven, traveling with 150km/h, or an atlas, who makes your whole cockpit shake with AC20 or SRMs, while you can't see a thing from the smoke.
Ooh not to forget you should calculate the distance you gotto have, leading the target so your ballistics actually hit.
Or both, providing most mechs have both ballistics and energy.
Or that and choose a different lead distance to fire your SRMs so they can land a hit.
Oh, forgot to mention that your trajectory weapons should hit a PARTICULAR part from the enemy body, not just hit it at all - or you won't be effitient as you should be to just survive.
And all that for a second before or after you get in/out of cover, so you don't take all the punishment this game land on your head.
And all that while a red text "WARNING: INCOMING MISSILES" blinks at the top of your screen, making your am-I-friggin-covered paranoia kick in.
But hell... how can you know that, while you're sitting tons of meters away from any fighting at all?
I think most of the new players, having been in few games already will always jump to the same conclusion:
"Damn... I can be 700m away, not putting myself in danger and actually (occasionally) able to kill stuff? Why the hell not!!" - thus leading to a game with ~4 LRM boats.
I like the guys who keep blaming people for their lack of skill, since they get hit from LRMs.
To the same ones:
Have you payed attention to the map design at all?
Your missiles aint going, like any other weapon in the game btw, in a straight line. They draw the rainbow of doom on the sky, making ANY cover not enough, demanding you got THE. PERFECT. cover. or get obliterated.
How many situational perfect covers do you think all the maps have?
Yes. It's Alpine Peaks's fault partially - it's the worse map in ~500m range in terms of cover, especially with the long distances to cross. Yes, you can stay behind a giant hill for like 7 mins and not get hit by a single missile but I don't think that's the point of this topic is it?
I, as I said before not a single time, think, that LRM boating should be punished somehow.
And every single player, that blame my(or any of the other players - since talking so much about skills leaves the overall feeling, that this game is ran by 90+% of completely brain damaged people, or so these people are saying...) skill for not being able to evade any LRM on any map, 100% of the time... well...
You can leave your ingame name after that post - I'll remind your words the next time we meet, I promise you that
Edited by Voidcrafter, 19 March 2013 - 04:47 AM.
























