There IS a smallbalance issue, primarily vs lighter mechs, that will almost certainly alleviated when splash damage is patched out on April 2nd.
BUT: if you`re in a light mech getting hit by LRMs at more than 200-250m, the problem is behind the keyboard anyway, not the weapon. And even at 200m, WTF are you doing charging an LRM equipped mech head on, are you daft? At 200m the 2xArtemisLRM20 of my ATL-7D is one of the heaviest single hits you can take, and at that range you WILL eat most it if you`re charging. If the gauss and LLS are also on target you just ate. Assuming some of the missiles miss, you``ll die in a roughly 100 pt fireball. So, yeah, not really a good idea for a light to be anwhere other than behind anything with multiple LRM racks, and definitely not to charge it or stand still.
Then again, every other mech pilot and weapons system will do the exact same thing to you under those circumstances.
I take a hit every so often in my Atlases, which is a direct result of their record setting speed and my immense stupidity. I have NEVER taken one in the trial Commander or Trebuchet, and feel really stupid when I take one in the Hunchback. And I`m at best a "better n00b", but I know where the throttle is and how to spell and take cover, None of these mechs are superfast, the commando barely does 81.
TBH I get all giddy with joy when I ruin some Raven, Jenner or Commando`s day with LRMS, simply becasue a light should not ever die from an Atlas except by an insanely lucky shot or pilot error. So I either have a 5 leaf clover in my pocket or I killed the skilless insect that still could have crept up on my *** later and made a general nuisance of himself, Win-Win, break out the champagne, the whiskey if it was dumbfired salvo from 600m+.
Edited by Zerberus, 17 March 2013 - 06:06 PM.