Vassago Rain, on 18 March 2013 - 11:01 AM, said:
http://mwo.smurfy-ne...f23d254bdca2232
No, it doesn't work like that. I see a giant arm and a giant nose. You're dead before we even make it into medum laser range. Dragons went extinct a long time ago.
While you're certainly entitled to your opinion, I don't think it's extinct. Perhaps on the verge, but not entirely so, simply because min/maxers can find a way to be more effective in another chassis. It comes down to preference. I like to pilot the best 'Mech that I can, like everyone else does, but just because the competitive 8v8 community looks down their nose at the Dragon doesn't mean that everyone feels the same way.
I think the main "problem" of the Dragon can be boiled down to what people have already mentioned: implementation. Because of its role as a jack of all trades in terms of hardpoint loadout, it can be hard to utilize well in a setting where everyone else is boating for the maximum alpha possible (I'm looking at you A1's). It can be hard for some players to utilize all of the Dragon's hardpoints and advantages in speed or armor to its best ability and they merely find it easier to use one or two weapon systems en masse as opposed to covering their bases across the board.
I personally pilot a Flame with a 350XL, 4 ML's, an AC/10 and an SRM6 and I have a fair amount of success in it because of the amount of mobility that engine can give you and the pinpoint accuracy of the lasers combined with a torso mounted AC. That being said, I can understand why people feel it's an underpowered 'Mech, because it requires you to constantly assess the situation you find yourself in and determine if its best to engage or back off.
Chances are against an A1 with SRM's, a Phract with a pair of Gauss or a couple of boated UAC/5's you'd be in trouble against a pilot of equal skill, but the advantage of the Dragon is being agile, decently armored, and with enough weapons that you can be mobile support for your
team and not a one man army like many people attempt to play. It's considered poor because it can't so readily capitalize on weapon convergence in this game like so many other successful builds. So rather than it being underpowered because it's a "horrible" design, I see it as being more a factor of game balance and player implementation than anything.