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Conquest Mode Is Killing My Stats


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#1 Mazzyplz

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Posted 18 March 2013 - 06:04 PM

first hear me out a bit

i am one of the few players that always chooses ANY as game mode before launching the game.

usually it's ok and it results in a close match won by caps or a heart racing hunt to destroy the last remaining mech.


but lately i have been seeing my team spread off in different directions, all in groups of 1.
this results in a massive defeat, generally with these guys not even listening to suggestions and will insult you if you try and set up a game plan


i suspect this has a lot to do with capwarriors playing on conquest mode only a lot of the time, and of these capwarriors, usually a large number of them are scrubs who think they can get a win by going rogue with their light mech, it's really frustrating, and i'm starting to get discouraged by the whole ordeal

i don't want to play assault game mode only but what am i supposed to do?


conquest capwarriors are allergic to tactics and don't even realize that fights end the majority of the conquest matches- even when they themselves lose to it over and over


what to do? what to do...

just venting some frustration here, but really should i go assault always?

what do you do?

#2 Mechwarrior Buddah

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Posted 18 March 2013 - 06:06 PM

Yeah I dont play that mode anymore.
Unless the MM forces me into it when I have assault only selected (which does happen).
I got sick of watching one 3l win versus two full lances after we've killed the entire rest of his team and my team is too stupid to figure out that zerging wont work.

#3 Commander Kobold

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Posted 18 March 2013 - 06:10 PM

your choice are play assault or conquest...so in a way, you don't relly have a choice.

#4 DaisuSaikoro Nagasawa

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Posted 18 March 2013 - 06:17 PM

View PostMazzyplz, on 18 March 2013 - 06:04 PM, said:

first hear me out a bit

i am one of the few players that always chooses ANY as game mode before launching the game.

usually it's ok and it results in a close match won by caps or a heart racing hunt to destroy the last remaining mech.


but lately i have been seeing my team spread off in different directions, all in groups of 1.
this results in a massive defeat, generally with these guys not even listening to suggestions and will insult you if you try and set up a game plan


i suspect this has a lot to do with capwarriors playing on conquest mode only a lot of the time, and of these capwarriors, usually a large number of them are scrubs who think they can get a win by going rogue with their light mech, it's really frustrating, and i'm starting to get discouraged by the whole ordeal

i don't want to play assault game mode only but what am i supposed to do?


conquest capwarriors are allergic to tactics and don't even realize that fights end the majority of the conquest matches- even when they themselves lose to it over and over


what to do? what to do...

just venting some frustration here, but really should i go assault always?

what do you do?


First thing, you really lost me when you wrote "I am one of the few..." I'll leave you to figure out why.

Second thing, what you can do is at the beginning of the game, ask people to go to a certain dz "theta and epi first? don't go/careful with/go in pairs to x" at the beginning of the danged game.

This is what I do, usually followed up with "Lets get to sigma" ... occasionally I'll throw an "A" or a "T" depending on if we encounter a mech I am hopeful we can focus fire on.

I will also at times put out markers (Hit the B, upper left hand "take control" and the rest comes with practice..) which helps with people seeing what you're typing (Take Note PGI: The BLUE ON BLUE IS HORRIBLE FOR IN GAME TEXT). I also keep an eye on people with the function and will sometimes refer to warriors who are not following along by name. It shows you're paying attention to the whole field.

You don't have to hit the chat key, just click on team and type it out. Takes ~8 seconds, but can be meaningful for the whole game.

Btw, another option could be that you have low ELO and that the players around you somehow represent that (or high ELO).

Another option is that people will do what they think best left to their own devices and the lack of a unifying voice (it IS a capture of bases game).

I can think of a few more possibilities, mind you.

Edited by Daisu Saikoro, 18 March 2013 - 06:23 PM.


#5 Willie Sauerland

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Posted 18 March 2013 - 06:19 PM

There are two options to win:

Cap to 750 points

or

Kill the other team.

If I am playing a light,

I see it as my responsibilities to

scout and cap.

If I am playing anything else,

I'm going to join the fight.

Both are valid strategies.



#6 Suprentus

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Posted 18 March 2013 - 06:19 PM

Your stats are being killed? Now you'll never get your epic mount!

#7 Vermaxx

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Posted 18 March 2013 - 06:19 PM

Join two to three other players in Teamspeak, and give no fk s.

#8 Sybreed

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Posted 18 March 2013 - 06:19 PM

I hear ya bro. In a Frozen City Conquest game we had a Stalker who said: "I'll go tunnel to cap their first base" and I was literally /facepalming, telling him "Dude, we kinda need your firepower here"

And he went for the tunnels anyway...

#9 Corbon Zackery

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Posted 18 March 2013 - 06:27 PM

Its really how they set it up. That kills the game.

1st. there suppose to be a respawn
2nd. everyone dies before 750 resources are collected.
3rd. most rookie player spread out to capture objectives while the vets stay together and kill off the other team while there spread out since you can kill them before 750 resources are collected.
4th every time your toggle a objective your lighting off a flare saying were over here.
5th I can spend a whole day in a light mech messing with objectives and get screwed on EXP and money since I never fired a shot.


Now they made it more profitable to play but that's just because it was a total fubar when it launched.

Edited by Corbon Zackery, 18 March 2013 - 06:28 PM.


#10 Homeless Bill

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Posted 18 March 2013 - 06:32 PM

I have the opposite problem. If I ever accidentally drop in Assault, someone will try to back-cap 80% of the time, and my glorious brawl is ruined.

Sure, you'll get a few morons spreading out in Conquest, but the other team does it as often as yours. If you're really unhappy with the split-up, take command and give some orders. I've found most players (newbies and veterans alike) are happy to take orders as long as you aren't a **** about it.

#11 Zervziel

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Posted 18 March 2013 - 06:32 PM

First off forget your stats. That's nothing but a damn e-peen crutch anyway. If you don't like games going that way then join a team and communicate with them. The game has C3, but I do believe that the old MWO TS3 server is still up. Drop with a team if you don't want to deal with people going off on their own.

#12 Mazzyplz

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Posted 18 March 2013 - 06:40 PM

thanks for the replies;

i often give commands; people tend to listen in assault mode even ask for a plan but in conquest mode i am met with tons of insults when i try to give any directions



actually only 40% of the time do they even acknowledge i'm there, the rest of the time they do the exact opposite of what i suggest, not kidding - exact opposite

Edited by Mazzyplz, 18 March 2013 - 06:44 PM.


#13 Suprentus

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Posted 18 March 2013 - 06:44 PM

Ok, I'm starting to wonder if some of you people are mentally damaged. If you're playing conquest, you're supposed to spread out! I can't believe I have to make the point that if the objective is to cap multiple points, it's best to cap more than one at a time.

I laugh at enemies whose entire strategy on conquest is just sticking together. All your team has to do is withdraw and keep fighting sparse or held up at choke points while your faster 'Mechs cap. Then they lose, and then they QQ and call BS that their infallible strategy of sticking together hasn't paid off for them.

Listen, numbskulls. Slow 'Mechs stick to fighting. Faster 'Mechs (doesn't even have to be scout, even a fast Centurion or Dragon works) split up and cap, then return to the fight once they've capped. Learn to play.

Sometimes sticking together does pay off if they can wipe out your main force in 2 minutes, then they just spread out and cap, but that's more a problem with the main force sucking, not with the tactics.

Basically, if your plan for conquest hinges on plowing through with full force, you're doing it wrong. Ideally, conquest is a well executed tug of war with smaller fights all over the map. If you don't like it, then play Assault, because you obviously don't get conquest.

View PostSybreed, on 18 March 2013 - 06:19 PM, said:

I hear ya bro. In a Frozen City Conquest game we had a Stalker who said: "I'll go tunnel to cap their first base" and I was literally /facepalming, telling him "Dude, we kinda need your firepower here"

And he went for the tunnels anyway...


Now this, I have sympathy for, because the Stalker is the one you do NOT want splitting up.

#14 Mazzyplz

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Posted 18 March 2013 - 06:47 PM

View PostSuprentus, on 18 March 2013 - 06:44 PM, said:

Ok, I'm starting to wonder if some of you people are mentally damaged. If you're playing conquest, you're supposed to spread out! I can't believe I have to make the point that if the objective is to cap multiple points, it's best to cap more than one at a time.


nice gratuitous insult, i love free stuff.
i'm guessing you pilot a fast mech, but often you don't even care what the fate of the assaults on your team end up being huh?

#15 Suprentus

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Posted 18 March 2013 - 06:50 PM

View PostMazzyplz, on 18 March 2013 - 06:47 PM, said:


nice gratuitous insult, i love free stuff.
i'm guessing you pilot a fast mech, but often you don't even care what the fate of the assaults on your team end up being huh?


You are quite welcome. I am always happy to school.

And yes, I do play fast 'Mechs. I play a Cicada, Jenner, Raven, Spider, and Dragon.

However, I also play a Hunchback, Catapult, Cataphract, Awesome, Stalker, and Atlas.

All of these 'Mechs are mastered too, btw. So I know a little something about what each role should be doing.

#16 Revolver Kirin

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Posted 18 March 2013 - 08:16 PM

First thing I do in a match: See if there is anything resembling communication. Second thing: I pick out one other player on my team, and tag along with him. Two mechs are better than one. I don't know anyone who plays this game, all my friends are playing Hawken, so I try to follow a few simple rules. Stay with the group, don't engage until everyone else does, and failing those previous, do as much damage as possible. I think if more people who dropped solo were to follow those, there'd be less complaining all around. At least about people doing stupid things. I have nothing good to say about my skill as a pilot.

#17 Deathlike

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Posted 18 March 2013 - 08:26 PM

The general issue with Conquest is that the splitting off is natural, but splitting off completely (players soloing by themselves) is a recipe for failure. Rule #1 for any fast scout is that unless you are superior to them (like a 3L), you will very likely lose the battle. You are better off retreating and getting numbers behind you. In many instances, losing the battle can actually contributing to losing the war/match. Retreating is not always cowardly... it's smarter to stay alive. Then go gangbusters on the opposing team later on.

#18 Mechwarrior Buddah

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Posted 18 March 2013 - 08:27 PM

View PostDeathlike, on 18 March 2013 - 08:26 PM, said:

The general issue with Conquest is that the splitting off is natural, but splitting off completely (players soloing by themselves) is a recipe for failure. Rule #1 for any fast scout is that unless you are superior to them (like a 3L), you will very likely lose the battle. You are better off retreating and getting numbers behind you. In many instances, losing the battle can actually contributing to losing the war/match. Retreating is not always cowardly... it's smarter to stay alive. Then go gangbusters on the opposing team later on.


unless the last guy left IS a 3l then you HAVE to split up or he just caps where you arent and ONE 3l wins the entire game. Ive seen it over an over an thats why I play assault only

#19 Sean von Steinike

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Posted 18 March 2013 - 08:33 PM

When I am in a fast mover I usually try to grab one resource area then rejoin the main party or scout around on Alpine if the main force hasn't made contact yet.

#20 Deathlike

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Posted 18 March 2013 - 08:35 PM

View PostMechwarrior Buddah, on 18 March 2013 - 08:27 PM, said:


unless the last guy left IS a 3l then you HAVE to split up or he just caps where you arent and ONE 3l wins the entire game. Ive seen it over an over an thats why I play assault only


That's why I like being the 3L on Conquest. I could be the last guy and still feel invincible vs the 2 or 3 mechs left on any map. :unsure:





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