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How Is The Jagermech? [Poll Added!]


136 replies to this topic

Poll: ... (145 member(s) have cast votes)

10 being best mech, 1 being worst

  1. 10 Absolute best mech (11 votes [7.59%])

    Percentage of vote: 7.59%

  2. 9 (3 votes [2.07%])

    Percentage of vote: 2.07%

  3. 8 (32 votes [22.07%])

    Percentage of vote: 22.07%

  4. 7 (29 votes [20.00%])

    Percentage of vote: 20.00%

  5. 6 (19 votes [13.10%])

    Percentage of vote: 13.10%

  6. 5 (15 votes [10.34%])

    Percentage of vote: 10.34%

  7. 4 (14 votes [9.66%])

    Percentage of vote: 9.66%

  8. 3 (6 votes [4.14%])

    Percentage of vote: 4.14%

  9. 2 (5 votes [3.45%])

    Percentage of vote: 3.45%

  10. 1 Absolute worst mech (11 votes [7.59%])

    Percentage of vote: 7.59%

Vote

#81 Dexion

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Posted 19 March 2013 - 04:53 PM

View Postjakucha, on 19 March 2013 - 04:52 PM, said:

It can put out a lot of damage but it's really fragile, and the cockpit hit box is too big. Back armor is maximum of 10, I've bumped everything but legs to max so I mostly die from back now.


Lower your front armor, and you can raise your rear.

#82 Crayzed Lyon

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Posted 19 March 2013 - 04:58 PM

The JM's torsos in regard to XL engines are fine, but the head seems to be a missile magnet. The head attracts LRMs from the front and even takes splash damage when missiles hit the rear torso. Also, the head is easier to hit than a catapult's >_>

#83 Monky

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Posted 19 March 2013 - 05:29 PM

I see lots of people complaining about low armor... Everyone does realize, you can change your armor to match what you want, right?

#84 Sleepy Head

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Posted 19 March 2013 - 07:31 PM

View PostMonky, on 19 March 2013 - 05:29 PM, said:

I see lots of people complaining about low armor... Everyone does realize, you can change your armor to match what you want, right?

I think people are angry about how for a viable (because everyone is obsessed with that word), load out you need to sacrifice a lot of armor.

#85 unusedname

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Posted 19 March 2013 - 07:33 PM

View Postjakucha, on 19 March 2013 - 04:52 PM, said:

It can put out a lot of damage but it's really fragile, and the cockpit hit box is too big. Back armor is maximum of 10, I've bumped everything but legs to max so I mostly die from back now.

It seems that it's a glass cannon.

#86 Serapth

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Posted 19 March 2013 - 07:33 PM

I have a feeling the biggest problem with the Jager is going to be the one model is absolutely superior to the others...

I was running with 2xAC20... then thought to myself, with missiles being this borked, Ill go back and buy the missile variant for some quick exp... go to the store and... VOILA...same variant!

#87 RiceyFighter

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Posted 19 March 2013 - 07:47 PM

Terrible torso twist speed combined with large hitboxes makes this mech not worth much. A cataphract can still out fire support it and dies too fast from skirmishers.

#88 The Silent Protagonist

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Posted 19 March 2013 - 07:47 PM

Where's the "0/10, would not bang" option? The Jagermech is just too damn ugly for me. No point killing if you ain't killing in style.

#89 Kaemon

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Posted 19 March 2013 - 07:56 PM

It's appropriate that the JM6-DD can rock the AC/20 x2 cheese build to lethal effect.

DD's have always been the death of me.

#90 Protection

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Posted 19 March 2013 - 07:57 PM

It's a 65 ton Awesome with slightly more interesting hardpoints, but hitboxes that make it very vulnerable.

#91 nanoreaper

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Posted 19 March 2013 - 08:00 PM

Posted Image

Dakka Dakka Dakka

#92 Stoicblitzer

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Posted 19 March 2013 - 08:04 PM

i'd be more interested in how the new map is.

#93 Lycanstrom

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Posted 19 March 2013 - 08:08 PM

There is no feasible reason to choose a Jagermech over a 'Pult or 'Phract.

6 ballistic slots aren't worth a whole lot on a 65 ton mech. Dakka all you want with 6 AC2s if you must, but it's a beast on heat and if you carry 4 tons of ammo the max damage you can put out if you hit with *every single round* is 600 points.

The armor is craptacular as well. Load up 4 AC5s and enough ammo to last through a match, but you're gonna need an XL and you can't get anywhere even NEAR max armor, so your engine is gonna be toast in a hurry (not counting the massive issue with the head hitbox..... yes, this problem again).

#94 Royalewithcheese

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Posted 19 March 2013 - 08:13 PM

View PostLycanstrom, on 19 March 2013 - 08:08 PM, said:

There is no feasible reason to choose a Jagermech over a 'Pult or 'Phract.


AC40 + XL

Don't get me wrong, the hitboxes look atrocious, but 40 points of precision damage at splatcat speed is going to see use. Cataphract's viable with similarly terrible hitboxes, after all.

#95 Serapth

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Posted 19 March 2013 - 08:14 PM

View PostRoyalewithcheese, on 19 March 2013 - 08:13 PM, said:


AC40 + XL

Don't get me wrong, the hitboxes look atrocious, but 40 points of precision damage at splatcat speed is going to see use. Cataphract's viable with similarly terrible hitboxes, after all.



3xLRM15(20) + self tagging. Catapult cant do that either.

#96 Royalewithcheese

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Posted 19 March 2013 - 08:16 PM

View PostSerapth, on 19 March 2013 - 08:14 PM, said:



3xLRM15(20) + self tagging. Catapult cant do that either.


Can't C4 do that tho? But I did hear that the missile version of the Jagermech has a hilarious number of tubes.

#97 Inappropriate1191

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Posted 19 March 2013 - 08:17 PM

View PostPsikez, on 19 March 2013 - 02:26 PM, said:

Clearly this is the answer


You clearly do not understand the true nature of Dakka. THAR IS NEVAR ENUFF, YA GIT!! YA NEEDS MOAR DAKKA! ENUFF DAKKA IS MOAR'N YOU GOT, AND THERE'S NO SUCH THING AS ENUFF DAKKA! Say thar is again, and me squiggoth's eatin' good tonight!

Truth be told, I don't seen any viable build but an XL engine (Since, no matter what, the damn thing is dying quickly, anyways), and either 2 UAC/5 + whatever else, or 2 AC/20 with medium lasers, with armor as high as possible (I recommend an XL280, since it leaves you with enough tonnage to make up for the crap armor)

#98 FrostCollar

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Posted 19 March 2013 - 08:19 PM

The Jager's head seems to be an LRM magnet. Until that's fixed, I can't rate it very highly.

#99 Royalewithcheese

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Posted 19 March 2013 - 08:20 PM

View PostFrostCollar, on 19 March 2013 - 08:19 PM, said:

The Jager's head seems to be an LRM magnet. Until that's fixed, I can't rate it very highly.


That may or may not be everyone's head right now :P But it would 0% surprise me if PGI released the Jagermech with a huge head because that would be, what, the 5th mech they've done that with?

Edited by Royalewithcheese, 19 March 2013 - 08:20 PM.


#100 FrostCollar

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Posted 19 March 2013 - 08:21 PM

View PostRoyalewithcheese, on 19 March 2013 - 08:20 PM, said:


That may or may not be everyone's head right now :P

Perhaps. I usually play lights and when they get hit with the LRM rain somehow my head remains unscathed. Everything else however...





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