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Lrms Need A Nerf Now


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#161 armyof1

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Posted 20 March 2013 - 06:50 AM

All can say is if they don't fix this real quick but instead wait around two weeks, the fail can only be described as epic. Oh and also guys like clownwarlord just makes me facepalm, how freaking lame must one be to applaud an obvious bug and be happy about reaping the rewards of it. That's one small step from being a hacker and being proud of it.

Edited by armyof1, 20 March 2013 - 06:54 AM.


#162 Clownwarlord

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Posted 20 March 2013 - 06:50 AM

View PostGevurah, on 20 March 2013 - 06:42 AM, said:

My understanding is that the reason LRMs did increased damage (1.7 vs 1) is that they were not guided.

However, in practice, they are completely guided. If you are using artemis for grouping, tag for acquisition and you fire on a moving target, the missiles will track as long as it targets(well, even without artemis - artemis just helps with the end resulting damage being concentrated as F***). If you have the advanced target decay module (which let's be honest, you'd be bad if you didn't take that as an LRM boat). Meaning you can track for a significant duration of the flight behind a hill. The missiles will track until you stop tracking as a boat (reticle goes away/LOS'd). At which point they continue on their path. And possibly hit anyways because they were already oriented towards the enemy player.

They are fully guided missiles and TBH probably should have been doing this level of damage to begin with. I assume they 'fixed' the bug and now are discovering their numbers were out of balance for the play mechanic used.

Couple that with broken hitbox issue for the cockpits, broken splash damage, and a preponderance of 'direct fire mechs' that everyone is testing out resulting in an LRM boat's paradise and you have... well ... let's call it 'forum splatter.'

I still advocate a buff to AMS though a reduction in LRM damage is probably in order, or a return to pre-patch damage levels.

OK, splash is an issue which is affecting head shot and core hit box. Do not change hit boxes just get rid of splash. Otherwise it would be taking it to far and lrms then become useless like machine guns.

As for AMS yes needs a buff.

As for ECM needs the nurf bat of line of sight mechs should be able to be shot ... really he is 200 meters away and I see him ... I can shoot him? REALLY? REALLY!?!?!?!?!

Other than that not bad.

Hey guess what they said they would get rid of splash next patch. So hot patch or 2 weeks? Please be 2 weeks.

#163 John MatriX82

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Posted 20 March 2013 - 06:51 AM

View Postraptorak, on 19 March 2013 - 04:08 PM, said:

LRMs are a constant annoyance and only fun for the guy firing them. They either need a major nerf to their damage or tracking ability, or the AMS system needs a massive buff.

View PostDCM Zeus, on 19 March 2013 - 04:29 PM, said:

Thats 2 weeks of absolute hell from people who have no skill in aiming anything but LRM's.


Each time I've forced myself to employ them.. I still wonder where's the fun to employ them. Artemised launchers were hellishly effective with the previous patch, now I've experienced even to be headshotted by lrms and streaks. How nice.

#164 Ashvins

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Posted 20 March 2013 - 06:55 AM

OK was just in a match where i was hit from behind with 2 LRM-15's in a JM6-S and Died to a Headshot!

BROKEN BROKEN BROKEN

PGI FIX THIS NOW

#165 Clownwarlord

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Posted 20 March 2013 - 06:56 AM

View PostAccident, on 20 March 2013 - 06:50 AM, said:

Yeah I'd assume it is an issue with the splash damage, but not really sure. Let me ask this, were LRMs ok before this patch? I'm back to the game after playing CB last. I've run a treb with a single LRM15 on it prepatch and thought it seemed pretty reasonable. Same thing for incoming LRMs. I could get tagged with a volley and live, and if I hung around out in the open I'd get chewed up by LRMs. They seemed like you wouldn't want to boat them unless you had a team with a plan, but taking one or two was a decent way to punish people who hung out in the open.

Were LRMs considered useless last patch?

-Accident

It was good last patch current patch has caused splash to be an issue and then add that with less ECM and then add that with jager mechs need a rework on head hit box ... equates out to an issue which can be resolved with a change to ONLY splash and the head hit box of a jager mech. Other people complain about hit boxes on other mechs are referring to splash issue or they really are dumb enough to take lrms to the face.

Edited by clownwarlord, 20 March 2013 - 08:23 AM.


#166 OriginalCharun

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Posted 20 March 2013 - 07:00 AM

Do they even test the patches for they go live? Almost each patch gives something game breaking superiority. And they almost never fix these things, ssrm's are still easy mode untill they stop hitting only torso area's. And now they, srm's and lrm's do even more damage...

Just played two match, first match a Raven needed only 6 ssrm's to kill my full armor jenner, second match I got hit by one salvo of lrm's that instantly killed my full armor jenner. AMS didn't even help and it was just one mech that fired one volley. This game rewards lazy people that can't aim, these weapons can overpower anyone that doesn't use a mech with ecm. And seeing how I don't like the ECM mechs, I can't even play this game... such a shame that this game keeps dissapointing, I guess that I will just have to give up on Mechwarrior untill we get a proper new game in a few years. These devs are clearly not up for the job or don't have the needed resources and funds to make a working and balanced game.

#167 Clownwarlord

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Posted 20 March 2013 - 07:14 AM

Well you are looking at 2 weeks for each patch ... so it depends how big their team is? If they create the patch in one week it gives a week for testing but usually from experience you can spend that entire week just trying to get the patch to take and fixing its own bugs to prevent it from crashing. So it really depends if they stick with time table.

As for your Jenner ... are you taking the shots to the face? and do you have ammo stored there? If so you could be running into explosion due to weaker armour and then further damage. Also there is the current splash issue which will be fixed; two weeks or hot patch?

#168 Cest7

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Posted 20 March 2013 - 07:43 AM

LRM Warrior online :x

Hotfix plz?

#169 MN03

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Posted 20 March 2013 - 07:49 AM

I just calculated the damage i accumulated since last night;

LRM 10: Hit = 2366 damage = 6458 . 6458 / 2366 = 2.73 damage per missile
LRM 15: Hit = 3016 damage = 8454 8454 / 3016 = 2.80 damage per missile.

Conclusion: Missiles are doing ~1.0 damage more (2.8 instead of 1.8),

#170 Haitchpeasauce

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Posted 20 March 2013 - 07:56 AM

Just pulled 1700 damage in my LRM D-DC ...

Medium and Heavy mechs are wrecked in two volleys.
Light mechs are lucky to survive the first volley.
Hundreds of missiles all arc on the same spot as soon as a teammate has a lock, and the target dies immediately. It's insane.

it's pretty obvious there's waaaaaayyyyy too much damage going on here.

#171 Evax

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Posted 20 March 2013 - 08:27 AM

Hot Fix Bump.

#172 Clownwarlord

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Posted 20 March 2013 - 08:35 AM

  • Quote

    • Explosive weapons do not do proper splash damage to moving Mechs
    • SRM/SSRM/LRM missile damage is shown at the End of Round as doing more damage than intended.
Found this in the 100% Grade A Bug which is admins so ... it sounds like they are going to get the nurf bat out and beat the lrms, srms, and streaks down

Only hope they don't make them as bad as machine guns but because they have it listed in both splash (since missiles explode) and a separate bullet point they probably will go hard core after it.

#173 StillRadioactive

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Posted 20 March 2013 - 11:01 AM

View Postclownwarlord, on 20 March 2013 - 08:35 AM, said:

[/list]Found this in the 100% Grade A Bug which is admins so ... it sounds like they are going to get the nurf bat out and beat the lrms, srms, and streaks down


Only hope they don't make them as bad as machine guns but because they have it listed in both splash (since missiles explode) and a separate bullet point they probably will go hard core after it.



Imagine that, the LRM apologist hoping that they don't go TOO hard after missiles.

Look, there's a serious problem when an LRM boat can alpha strike me and kill me in one shot even when I'm behind cover. Stop trying to deny it.

#174 haseeb

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Posted 20 March 2013 - 11:13 AM

View PostJakob Knight, on 19 March 2013 - 05:10 PM, said:

Hardly. The same old arguments, and the same old problems with people simply not understanding that LRMs are -supposed- to be dangerous. They -are- supposed to kill you, the same way that if you let an autocannon or laser blast into you, you have to worry about dying.

People were given ECM, AMS, the ability to actually -move out of the way-, to break the locks that LRMs require to actually do damage to targets, a minimum range that extends well into typical combat ranges, and it is still not enough.

Bottom line: LRMs don't need a nerf. They are already the most nerfed weapon in the game. If you are still having problems, with all the game has provided to let you defeat them, then it's your own fault for not using what you have been given. That, or the LRM pilot is simply better than you.


your points are totaly lame and how can a camper Auto lock noob can be better then those who play in field of fire. do you why LRM was kept at bay so everyone doesnot become a lame LRM noob and after this patch i see significant increase in LRM usage actully full LRM users nothing else which is b.s u have 1 ECM raven that can easily help u take out whole team without seeing what you actually hitting thats a **** game if u ask any pro

#175 Felicitatem Parco

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Posted 20 March 2013 - 11:20 AM

I'd just like to drop in again and provide a link to the new Developer Update on the excessive LRM Damage:
http://mwomercs.com/...srmssrm-update/

#176 haseeb

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Posted 20 March 2013 - 11:23 AM

i was also what F*** after first match and after few more i decided ok so be it i bring the heaviest rain down
-i cleaned my Stlaker STK-5M
-loaded LRM20 x 2 LRM15 x 3 which actaully makes the firepower 173 or something its huge enough

Result Atlas Down in hardly 3rd volley not even all hit before he touched the ground heavies droping instantly

before when i tested this config i had reach 500dmg total maybe but now 800-900 straight without even joing the fight

conclusion this is pathetic and hopeless its like those missles now pack some nukes

we need a fix on this crap NOW NOW NOW

#177 Corvus Antaka

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Posted 20 March 2013 - 12:01 PM

View Posttuokaerf, on 19 March 2013 - 04:27 PM, said:

I think there's a removal of splash damage in the next patch...


A hotfix rather than a 2 week wait would be nice. This is beta afterall.

#178 PanzerMagier

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Posted 20 March 2013 - 12:14 PM

24 hours later, still no hotfix?
I mean I'm getting legged by lrms. LOL

Wow they're really gonna make us play this rubbish and wait a whole week for a patch?

disgraceful.

#179 TheSupergeek

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Posted 20 March 2013 - 12:16 PM

Just wanted to say, it's no fun playing anymore. The last few matches have been nothing but LRM spam that crushes me almost instantly.

Let me know when this has been fixed. Until then, I'll be spending my spare time elsewhere.

#180 Charles Benedict

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Posted 20 March 2013 - 12:17 PM

So.. i was very happy with my new ppc/gause build in my atlas. Until this patch came...
Seems almost everyone is abusing the lrms now.
I never liked lrms and ill be damned if i start using/abusing them now.

Anyway, i found a way to enjoy myself again. Hopped in my atlas, put a 360 engine in, ECM, 3x Artemis srm's 6, AC20 and medium lasers. I ignore the group (cause most of my teammates are lrm abusers anyways..) and go lone wolf and try to get behind the enemy lrm abusers (which there are plenty of) I get in there face and 2 shot them. Heavy mechs take 3-4 shots. I actually blew up a 100% armor atlas in 4 shots just now.

srms also seem to be affected by this patch. it's crazy. Anyway, my point is instead of raging and not enjoying your game, make a build to counter lrms and try to have some fun that way. It's the only way your going to enjoy yourself until a hotfix comes. Either that or join the mindless hordes of lrm boats. Allot of these people are heaving tremendous fun abusing this bug and nothing pleases me more to get in there face and 2 shot them.

Last match was in the new map (which is gods given gift to lrm boats), i walked all the way around and climbed a mountain where there were 3 lrm abusers. I got in there face and killed all 3. God, i cant tell you how good that felt after 30+ games of rage and being pwned by lrms.

Short version: Hate lrms? Make an anti build and hf.





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