

About the first-person view and 'mech control.
#1
Posted 31 May 2012 - 12:02 PM
I am probably spoiled by MW4 in that it is impossible for me to play properly with the keyboard + mouse unless its on third person. I like to run parallel to my target or circle it while shooting it, and when i do that while on first person mode i always bump into stuff since my 'mech's torso is twisted all the way to the left or to the right.
I can't remember how i used to play MW2 and MW3 since i did it so long ago ... so i'm here to ask you. How do you control your 'mech while in first person mode AND using only keyboard and mouse? Light and medium 'mechs as far as i can tell rely on speed to avoid being killed, and on MW4 i can only seem to do one of two things while on the cockpit. Run or fight.
#2
Posted 31 May 2012 - 12:06 PM
#3
Posted 31 May 2012 - 12:09 PM
Before you ambush an opponent make mental notes of the surrounding terrain so that you can make quick desicions on what to do once he starts figthing back without having to refer to the map or look around.
It is that simple.

#4
Posted 31 May 2012 - 12:13 PM
#5
Posted 31 May 2012 - 12:14 PM
Spleenslitta, on 31 May 2012 - 12:09 PM, said:
This will be epic.

Assuming the stupid single-pane cockpit design on the concept Jenner was changed to actually take advantage of the cockpit position on the 'mech, I'm going to love strafing with a Jenner.
Edited by Raalic, 31 May 2012 - 12:16 PM.
#6
Posted 31 May 2012 - 12:15 PM
#7
Posted 31 May 2012 - 12:15 PM
#8
Posted 31 May 2012 - 12:18 PM
Q. Will MechWarrior have support for custom mapping joysticks/other input devices? (multiple device support?)
A. We have partnered with some of the industry’s biggest hardware manufacturers and will be doing our best to support all types of joysticks and flight systems.
#9
Posted 31 May 2012 - 12:19 PM
#10
Posted 31 May 2012 - 12:20 PM
You don't want third person view anymore, that was playing a game through some video screen, not a pilot of a robot.
Furthermore, a joystick, will increase immersion(the feeling of being there and operating the vehicle) over a mouse.

Edited by MadBoris, 31 May 2012 - 12:23 PM.
#11
Posted 31 May 2012 - 12:21 PM
#12
Posted 31 May 2012 - 12:21 PM
#13
Posted 31 May 2012 - 12:22 PM
Corpsecandle, on 31 May 2012 - 12:15 PM, said:
Good point Corpsecandle. i found this simple in previous MW games, but it might not work out so well in urban enviroments since there might be smaller distances between buildings than previous MW games.
That just means i could get a further use for my old monitors.
But in open terrain? It's become natural for me.
#14
Posted 31 May 2012 - 12:22 PM
#15
Posted 31 May 2012 - 12:24 PM
A combination of map awareness, spatial awareness, minimap, and if it's really unfamiliar ground, sacrificing a chance to make a shot to turn back to see where you're moving.
#19
Posted 31 May 2012 - 12:26 PM
HellKaiserZero, on 31 May 2012 - 12:22 PM, said:
Last I heard, there wasn't going to be; the reasoning for that being third person view could provide additional battle information by virtue of it's different camera angles.
Incidentally this may be one of the things that keeps a mech unique. If there's two mechs with additional loadout, player selection may come down to the view that's provided by the cockpit.
#20
Posted 31 May 2012 - 12:28 PM
Quote
I do not, unless its attached to a recon drone. In which case a lot of the time its not going to be where you want it.
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