Jagermech is, without any doubt, the ultimate ballistic platform among all announced IS 'Mechs. At least a pair - and up to three pairs - of ballistic hardpoints on every single variant, in the arms that are high above shoulder level, making them ideal for shooting from cover (unlike a certain Cataphract 4x, which has arm guns below waist and slow like a limp bulldozer). Also, as everyone should have noticed, there're are no lower-arms in Jagermechs.
Twin-AC20. Yeeeeeeah.
And if you ask me, Jagermech is the best looking 'Mech EVER.
But, enough of the merits, here are the drawbacks. Stock Jagermechs are extremely under-armored, and entirely impractical to bring into combat. To bring up the armor value during the modification, thanks to those heavy ballistics, chance is you're gonna load up an XL engine, which brings up the next point: Jagermechs are very vulnerable. The side torsos on a Jagermech are super easy to hit - in fact the upper torso of a Jagermech is basically equally divided into three sections. Not mentioning the massive flat surface on the back waiting to be stabbed, and its rather huge cockpit, like, Catapult-huge.
Also, even with XL engines it still can be tricky for a 65-toner to carry multiple ballistics, so use them conservatively.
Time to get to the builds. Again, these are my personal preference based on my style of 'Mech building: simple, steady, practical and effective. Alternative builds will be mentioned, but not necessarily recommended.
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JM6-A
XL265, 12DHS, Endo, 4xLRM5(3t), 2xAC5(4t), 1xML, TAG, AMS
(I didn't even think about building it all-missile without any ballistic. We already have Catapult C4 that can do that on the fly - JJ - and Catapults are very commonly used. What's the point? It's not like you get a ballistic+missile chassis very often)
Took me longest to experiment on 6A, and this is the best result possible. It may not have the highest DPS (both 2xAC2 and 2xUAC5 can do better), but the rhythm of these weaponry is harmony in its pure form. AC5 has an 1.7s cooldown and LRM5 is 3.25, thus you can basically fire a wave of LRM5s every two shots from the AC5s, if there's an easy target in sight. With theses ammo loaded, you get 27 shots of 4xLRM5 and 60 shots of twin-AC5. Trust me, you don't wanna ignore LRM5 rapid-fire.
Plus an MLas in there. Just cause.
Soften them up with your LRM and strike precisely with your main guns. For long-range support, this build has it all.
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JM6-DD
XL255, 10DHS(engine), Endo, 2xAC20(6t), 2xSL, AMS
(I'm using a slightly smaller engine, on once hand because I happen to have one in stock, o the other hand since most ammo are stored in the legs, it makes sense to give this brawler a bit more protection against ammo explosion)
Because why not.
And because there's no way you can utilize the six ballistic hardpoints. No, 6xAC2 glass turret doesn't count.
I really don't think there's a need to further explain how effective 2xAC20 is. It's not like we haven't seen enough of those on K2. And here, we have a faster, more convenient (shoulder-cannon!), if slightly less survivable version that can also shoot up/down slope. And guess what? Take off the AMS and you can easily get a pair of Gauss in there.
Yeeeeeeeah.
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JM6-S
XL265, 14DHS, Endo, 4xAC2(5t), 4xSL, AMS
(in case you didn't notice, most DD and S loadouts are interchangeable)
The obvious. My favorite variant. Makes every 4X Cataphract burn in jealousy, thanks to the higher weapon mount and better speed. The 4xAC2 loadout was proven, at least in my experience, to be a successful long-range tank-buster. It's horrendous DPS would chew through an Assault's CT front in the matter of seconds, given that you have a good aim. It also works nicely on LRM boats: with this kind of speed you can easily deal a lot of damage before those missiles get close, and tow yourself in cover. The only concern is the ammo count, which is somewhat low, so place your shots carefully.
I'd say no to quad-AC5 loadout, which is way too heavy and better suited for CTF-4X. For the same reason 4xUAC5 is not to be concerned.
Interesting though, there are plenty of 3xUAC5 builds out there that appear to be rather successful. On paper, 4xAC2 gets better damage output over single-shotted 3xUAC5, but they certainly deals massive damage if double-fired, given that they don't jam. I've seen my own Jager's front CT melted by 3xUAC5 in the blink of an eye; I've hunted down Jagers carrying the same loadout, watching their UACs jam twice. It is up to you whether you would like to place the bet.
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Jagermechs soon became my favourite chassis, mostly because you get the chance to actually shoot people. With guns. Lots of guns. With possible the exception of 6A that still gives you plenty of guns. What's the point of an FPS, if you don't get the chance to shoot people/deer/zombie/hundred-ton machine with guns?
Also, there should be a Hero variant coming down the way. Which means, guess what? More guns.
GUNS.
Edited by Helmstif, 28 March 2013 - 03:35 PM.