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[Guide] The Ultimate Jagermech Guide


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#101 Hex Pallett

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Posted 08 April 2013 - 12:36 PM

View PostShuyen, on 08 April 2013 - 11:52 AM, said:

I added DHS to my JRM-6S and dig it. The build I am going to try later today when I leave work is going to replace the 2xAC/5 and 1xLL with 1xAC/2 and 1x/Gauss Cannon. So, from:

2xAC/5
2xMG
1xLL
2xML

To:
1xAC/2
1xGauss
2xMG
2xML

I liken it to a long distance boxer, constantly jabbing with the left (AC/2), ready to unleash the right hook (Gauss) as soon as some poor fool sits still for just a second too long. :angry:


You know what's better?

#102 Kevin Harxen

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Posted 08 April 2013 - 12:55 PM

Helmstif, what do you think about this build that I am testing? I am not worried too much about the back side armor just on the weaponry.

#103 Hex Pallett

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Posted 08 April 2013 - 12:57 PM

View PostKevin Harxen, on 08 April 2013 - 12:55 PM, said:

Helmstif, what do you think about this build that I am testing? I am not worried too much about the back side armor just on the weaponry.


Too hot.

Also an experieced shooter won't really need more than 3 tons of any ammo per AC.

Edited by Helmstif, 08 April 2013 - 12:58 PM.


#104 Kevin Harxen

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Posted 08 April 2013 - 01:01 PM

View PostHelmstif, on 08 April 2013 - 12:57 PM, said:


Too hot.

Also an experieced shooter won't really need more than 3 tons of any ammo per AC.


Is it? I have only overheated so far on caustic valley at the top of the hill.

Also, does the ferro armor offer same protection as standard but just weighs lighter and as a trade off takes more slots?

Edited by Kevin Harxen, 08 April 2013 - 01:01 PM.


#105 Hex Pallett

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Posted 08 April 2013 - 01:09 PM

View PostKevin Harxen, on 08 April 2013 - 01:01 PM, said:


Is it? I have only overheated so far on caustic valley at the top of the hill.

Also, does the ferro armor offer same protection as standard but just weighs lighter and as a trade off takes more slots?


Well, in order to acheive the same burst damage of what dual-AC20 can do - and I don't see the reason why anyone would ever trade that off with SRM - you gotta fire them pretty often. And dual-AC20 poops a lot of heat, yet 2xSRM6 generates even more than a single 20.

FF gives you a few more points of armor per ton, and the weight saved is no where close to Endo. Just play with Smurfy's and you'll see.

#106 Kevin Harxen

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Posted 08 April 2013 - 01:17 PM

View PostHelmstif, on 08 April 2013 - 01:09 PM, said:


Well, in order to acheive the same burst damage of what dual-AC20 can do - and I don't see the reason why anyone would ever trade that off with SRM - you gotta fire them pretty often. And dual-AC20 poops a lot of heat, yet 2xSRM6 generates even more than a single 20.

FF gives you a few more points of armor per ton, and the weight saved is no where close to Endo. Just play with Smurfy's and you'll see.


I am probably not overheating as much as expected because of the second or two it takes to aim the AC20. I sort of have to alternate fire between the SRMs and AC 20 because of their cooldowns and I like the SRMs because they are a bit forgivable when trying to hit a light mech in the legs and I feel compelled to use missiles because I have 2 missiles slots.

#107 Hex Pallett

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Posted 08 April 2013 - 01:21 PM

View PostKevin Harxen, on 08 April 2013 - 01:17 PM, said:


I am probably not overheating as much as expected because of the second or two it takes to aim the AC20. I sort of have to alternate fire between the SRMs and AC 20 because of their cooldowns and I like the SRMs because they are a bit forgivable when trying to hit a light mech in the legs and I feel compelled to use missiles because I have 2 missiles slots.


Then you're probably better off with 4xSRM4 plus a pair of smaller ballistics. Also I like my 'Mech with symmetric hardpoint to have symmetric weapons, but that's just me.

I've been playing with my AC20 Wang for so long that AC20 has grown into me. I don't spam my big guns over Lights, but when I fire, there will be fireworks and there will be smashed tables.

#108 Kevin Harxen

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Posted 08 April 2013 - 01:23 PM

View PostHelmstif, on 08 April 2013 - 01:21 PM, said:


Then you're probably better off with 4xSRM4 plus a pair of smaller ballistics. Also I like my 'Mech with symmetric hardpoint to have symmetric weapons, but that's just me.

I've been playing with my AC20 Wang for so long that AC20 has grown into me. I don't spam my big guns over Lights, but when I fire, there will be fireworks and there will be smashed tables.


I used to care about symmetry but now it's more of the AC 20 being my sword and my SRMs being my shield type thing going on.

#109 Shuyen

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Posted 08 April 2013 - 02:08 PM

View PostHelmstif, on 08 April 2013 - 12:36 PM, said:



That's very stylin'! :D

My only problem with that is not having the dinero for the XL engine, which (I think) is what gives the space for the 2nd AC/2. I should be able to convert over to FF armor sometime soon, but the small bit of tonnage I get from that is going straight into armor and ammo or somesuch.

Official Addendum:
A Gauss w/4t of ammo and an AC/2 w/2t of ammo is a very, very fun combination. That is all. :angry:

Edited by Shuyen, 08 April 2013 - 07:33 PM.


#110 Ryuji Do

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Posted 10 April 2013 - 03:50 AM

http://mechromancer....1,1,1,0,0,0,0,0
Going to try this one, it looks funny.
Mlas & Streak against annoying Lights, AC & LRM against the Big Ones.

#111 Urdnot Mau

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Posted 10 April 2013 - 04:39 AM

AC/20 + Gauss anyone? Maybe even Gauss + Dual (ER)PPC.
i've tried the 20+G and i can say it's better than dual 20's or dual G's. The only problem is having to fire them in different times most of the times because of the convergence issues and bullet speed.

#112 Sovery_Simple

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Posted 10 April 2013 - 05:05 AM

View PostKevin Harxen, on 08 April 2013 - 01:01 PM, said:


Is it? I have only overheated so far on caustic valley at the top of the hill.

Also, does the ferro armor offer same protection as standard but just weighs lighter and as a trade off takes more slots?


It's not too hot by a long shot. Used to running 35% heat eff. mechs, and the cooling on that is perfectly fine for a longer engagement. Also, I went ahead and tweaked it a bit (removed some excess ammo, especially since you said you use the srm's as a shield) adjusted the leg armor a little, and bumped you up in speed. You can reduce the engine and bump the leg armor up some if you want, but I was figuring people would be more prone to owning a std 300 over an std 295.

Refined "This Build"

Edit: Forgot to move some of the different ammo types around. The srm ammo is in your head because I figure you may not go 9 srm shots without losing your RT on a really bad day, so moved it headward so yuo have more time to dump the ammo. Feel free to move head ammo back to the LT if you're more worried about losing your head than the side torso before said shots.

Edited by Whoops, 10 April 2013 - 05:10 AM.


#113 Xenon Codex

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Posted 10 April 2013 - 09:02 AM

Howdy all, new Jager pilot here! :D Thought I'd not like this chassis but it's definitely growing on me!

Started out the JM6-DD. Didn't want to run the typical flavor of the month build, so tried a number of things, some of them from this excellent thread. Didn't have a lot of luck.

Then I spawned this build, out of my love for hot & heavy lasers:

JM6-DD - AC/20, 2 LPL
AC/20
2 x LPL
XL280

It's a really simple build that I haven't seen posted here yet. Hits like the dual AC20, but the LPL fire faster and are easier to pinpoint. Decent cooling, can spam lasers for quite a while. Has a nice shield arm that keeps my XL alive and lets me reduce armor for another heatsink. Not a long range mech, but I play it sneaky, trying to ambush mechs from hills and such, or just run in guns ablazing with the assaults. XL engine has not been a problem, damage tends to spread pretty evenly across my torsos, probably because I'm used to playing Dragons.

Only 18 matches so far in the DD, last 10 or so in the build above. Total of 24 kills, 10 deaths including my test builds (FWIW my overall KDR is 1.0, pretty sad). Just got elite finished and played one match on the JM6-A with another 3 kills out the gate, I'm lov'in it!

#114 Munk8

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Posted 11 April 2013 - 01:10 AM

Cliche i know, but this direct fire support mech is sure a hoot to pilot. Also, if you can support your brawlers with dakka dakka unimpeded, you can rack up around 800 damage a match with it! Very fun!

http://mwo.smurfy-ne...c3a384ed44cc0d9

It's an iteresting platform, full of weaknesses: XL engine, weak leg armor, ammo dependecy, team dependency.

But, it's strengths inculde: dakka dakka cockpit shaking, constant damage output, range, and believe it or not, if a Cent rushes up on you, he'll be regretting it. Keep that firing control spot on, and you'll have a cored out assailant in no time.

Cheers.

#115 ho1mes

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Posted 11 April 2013 - 08:06 AM

View PostArmageddonKnight, on 08 April 2013 - 12:33 PM, said:

..
That said....a fun , though not efficient, setup is 5xAC2's on a Macro fire rotation. Dakka Dakka Dakka :rolleyes:
Again its not efficent, nor a setup u would want if ur in battle for performance, though tbh, on a unbalanced Beta, i dont think any1 should be thinking about using setups that r super effcient and deadly..the game is currently more for fun and testing atm than for a truely competative game.

;)


I concur on the fun factor for the 5xAC2 build with the DD. You will find this is a difficult build to excel consistently in, but if you find yourself in optimal cover at mid to long range on a big target too busy brawling to know where that storm of rounds is coming from you will make them cry. The cons are this build makes you fair game against lights and a brawler inside 300m will probably take you out. But if you focus on not attracting attention and play a supporting role and stay in your optimal range, I think it can turn the match in your team's favor.

#116 Shuyen

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Posted 11 April 2013 - 09:42 AM

View PostRyuji Do, on 10 April 2013 - 03:50 AM, said:

http://mechromancer....1,1,1,0,0,0,0,0
Going to try this one, it looks funny.
Mlas & Streak against annoying Lights, AC & LRM against the Big Ones.


You've got alot of ammo for the missiles. 360 rounds is a TON for the 2xLRM5's, 36 salvos. Have you ever used all of it? Same question for the streak ammo. :rolleyes:

I'd be tempted to run 1 ton of LRM ammo and add another ton of AC/5 ammo instead. The AC's can be used at close range, but the LRM's can't.

#117 Hex Pallett

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Posted 07 May 2013 - 06:18 AM

Is it okay to request this post to be moved to heavy subforum?

#118 Moonraven83

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Posted 11 May 2013 - 07:13 AM

Running around with this Build
The Shotgun

You have to switch the lasers to chainfire on hot maps or it runs to hot.
I tried other Builds but with this one i perform best.

#119 oldradagast

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Posted 12 May 2013 - 07:15 AM

The Jagermech is a fun mech - it looks like a giant, walking gun turret, it encourages crazy builds that might not work but always draw interest, and it can be deadly in the right hands.

After having my eyes opened to the fun of AC2's, I put this together:

http://mwo.smurfy-ne...5b1f2781545c730

It's probably been mentioned before on this thread, but it works well for folks who don't want to risk the Xcel engine for the 4th AC2, and the medium lasers are useful backup weapons. Note that this build works in the S or DD Jagermech, and you could (if you wanted to) put all the AC2's on one arm in the DD version. You're more vulnerable to disarming, though you also have better convergence, I assume.

Edited by oldradagast, 12 May 2013 - 07:15 AM.


#120 J I N

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Posted 15 May 2013 - 09:37 AM

I see all these XL Engines and I don't understand, why I should use one...
Double AC/20 needs it and I get killed by these guys most of the time, but it's a pretty boring build in my opinion. (no flaming, but it sucks to face two of them without any chance to cause damage -.-)
I face other Jagers by shooting their sides. ;-D

My build is pretty basic: JM6-S --> 2x UAC/5 & 3x ML

And it seems to work: Posted ImagePosted Image

The mech doens not have modules yet, and I learned that shooting the RT or LT depending on the mech (take the left side of a Highlander or Atlas and he's easy to kill, or any side of a Stalker... quite funny^^) is the best idea, to survive much longer.
My tactic is a classic hit and run from any distance: Get up and shoot the UACs as fast as you can... jamming means getting down.
Brawling is possible too, if u are lucky and don't get too much jamming for both UACs at the same time. (took down a 92% Atlas today on that hot map without any cover in 2-400m distance... my teamnmates couldn't believe it ^^--> first Screenshot)

PS: AC/2 makrofire is very annoying... my No.1 hate-enemy in any mech under 100kph.





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