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Jagermech - Effective Builds


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#361 LiGhtningFF13

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Posted 15 March 2014 - 07:25 AM

Easy one, 2xAC20 or 2xGauss. Enough said!

#362 Wintersdark

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Posted 15 March 2014 - 07:27 AM

View PostSug, on 15 March 2014 - 06:25 AM, said:

...Why take lasers for backup weapons when you can use that tonnage for more ammo?

Buckminster makes a good point for some.

In addition, adding two more tons of ammo is 100% useless in many fights, unless you're a terrible shot (in which case you're just enabling yourself to remain bad). Adding 2 tons of Medium Lasers adds 10 points to any strike within 270m. More frontloaded damage is always a useful thing to have, be it early in a fight or late.

#363 Sug

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Posted 15 March 2014 - 07:42 AM

View PostWintersdark, on 15 March 2014 - 07:27 AM, said:

Buckminster makes a good point for some.

In addition, adding two more tons of ammo is 100% useless in many fights, unless you're a terrible shot (in which case you're just enabling yourself to remain bad). Adding 2 tons of Medium Lasers adds 10 points to any strike within 270m. More frontloaded damage is always a useful thing to have, be it early in a fight or late.


Except when those 3 tons of ammo run out after about 60 seconds of firing you now have 16 tons of waste in your arms. If he wants back up weapons he should replace the LLasers with mediums and add more ammo.

Or drop the meds and add more ammo. Or just drop the lasers entirely and use more ballistics. : /

Edited by Sug, 15 March 2014 - 07:42 AM.


#364 TimePeriod

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Posted 15 March 2014 - 07:48 AM

I <3 guns atm so my next build will be the JM6-DD with a mix of AC2/AC5 on all ballistic slots with no armour <_< Will be epic fun.

#365 Clownwarlord

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Posted 15 March 2014 - 07:52 AM

View PostSug, on 15 March 2014 - 06:25 AM, said:

...Why take lasers for backup weapons when you can use that tonnage for more ammo?

Because your medium lasers are in your torsos where as your arms can get blown off so back up in the since of not only when ammo runs out but when guns are destroyed.

#366 Clownwarlord

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Posted 15 March 2014 - 07:56 AM

View PostLiGhtning90, on 15 March 2014 - 07:25 AM, said:

Easy one, 2xAC20 or 2xGauss. Enough said!

I have tried both and a third option is duel AC10s as well. No heat penalty so bang away.

As for the AC20s you run into heat issues constantly mostly when light mechs throw themselves at you. As for Gauss the light mechs throw themselves at you and then it makes it harder to focus one down due to charge of the weapon. Although I do have to admit the Dual Gauss is very effective against anything at range with its 30 pin point damage.

#367 Sug

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Posted 15 March 2014 - 08:00 AM

View Postclownwarlord, on 15 March 2014 - 07:52 AM, said:

Because your medium lasers are in your torsos where as your arms can get blown off so back up in the since of not only when ammo runs out but when guns are destroyed.


No one's shooting at Jags arms.

#368 TimePeriod

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Posted 15 March 2014 - 08:31 AM

JM6-DD
Stats
  • Free slots 0
  • Engine (130-315) XL ENGINE 130
  • Speed 32.4 kph 35.6 kph
  • Heatsinks 10
Armaments
  • ULTRA AC/5 1
  • AC/5 2
  • AC/2 3
Ammunition
  • AC/2 AMMO 300
  • AC/5 AMMO 120
  • ULTRA AC/5 AMMO 60
It's going to be so much dakka that the dakka-gods themselves will recoil and banish the dakka from all realm.

Edited by TimePeriod, 15 March 2014 - 08:33 AM.


#369 Sug

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Posted 15 March 2014 - 09:01 AM

View PostTimePeriod, on 15 March 2014 - 08:31 AM, said:

It's going to be so much dakka that the dakka-gods themselves will recoil and banish the dakka from all realm.


Hang out with turrets and you'll do fine.

#370 Wintersdark

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Posted 15 March 2014 - 09:22 AM

View PostSug, on 15 March 2014 - 07:42 AM, said:

Except when those 3 tons of ammo run out after about 60 seconds of firing you now have 16 tons of waste in your arms. If he wants back up weapons he should replace the LLasers with mediums and add more ammo.

Or drop the meds and add more ammo. Or just drop the lasers entirely and use more ballistics. : /

I wasn't discussing a particular build, rather just the backup weapons comment applied overall.

My point in the post is that taking a couple lasers as "backup weapons" isn't just to have weapons left if/when you run out of ammo, it also increases your alpha strike potential - kill faster, you need less ammo, and more importantly you/your team take(s) less damage in return.

#371 Sug

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Posted 15 March 2014 - 10:04 AM

View PostWintersdark, on 15 March 2014 - 09:22 AM, said:


I wasn't discussing a particular build, rather just the backup weapons comment applied overall.

My point in the post is that taking a couple lasers as &quot;backup weapons&quot; isn't just to have weapons left if/when you run out of ammo, it also increases your alpha strike potential - kill faster, you need less ammo, and more importantly you/your team take(s) less damage in return.


Meh. Maybe if the devs add multi match campaigns I could see using backup weapons. There's really no reason to use them when matches are so short. 10 damage spread over four sections of a mech isn't going to save you if you let someone get that close.

#372 Wintersdark

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Posted 15 March 2014 - 10:25 AM

View PostSug, on 15 March 2014 - 10:04 AM, said:

Meh. Maybe if the devs add multi match campaigns I could see using backup weapons. There's really no reason to use them when matches are so short. 10 damage spread over four sections of a mech isn't going to save you if you let someone get that close.

Its either not spread, or they're not firing at you. Realisticaly, it shouldn't spread over more than 2 sections at the worst, maybe 3 on a small mech.

You can't seriously be arguing that adding 10 points to your alpha is a bad thing, are you? More damage done faster is always better. You may not always want it (at range, laying down the dakka, you want heat efficiency more). But particularly on smaller maps it's often not a matter of "let someone get close" - you can't stop them if they want to be close - you're generally only firing at one mech at a time, after all.

#373 Sug

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Posted 15 March 2014 - 10:49 AM

View PostWintersdark, on 15 March 2014 - 10:25 AM, said:

You can't seriously be arguing that adding 10 points to your alpha is a bad thing, are you?


On the mech in question, yes. The meds on that jag serve no practical purpose.

#374 Buckminster

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Posted 15 March 2014 - 11:04 AM

It's pick on Sug time! <_<

View PostSug, on 15 March 2014 - 07:42 AM, said:

Except when those 3 tons of ammo run out after about 60 seconds of firing you now have 16 tons of waste in your arms. If he wants back up weapons he should replace the LLasers with mediums and add more ammo.

Or drop the meds and add more ammo. Or just drop the lasers entirely and use more ballistics. : /

If you go through 3 tons of ammo in 60 seconds, you've either just thrown 450 damage into enemy mechs (plus the lasers), which means no one is left, or you've missed an appalling amount of the time, and an extra two tons of ammo won't help. The large lasers are a large part of the success of that I have.

The fact is my AC/5 & large laser Firebrand consistently outperforms my all-dakka -DD.

View PostSug, on 15 March 2014 - 10:04 AM, said:

Meh. Maybe if the devs add multi match campaigns I could see using backup weapons. There's really no reason to use them when matches are so short. 10 damage spread over four sections of a mech isn't going to save you if you let someone get that close.

I don't find the matches to be that short, most of mine last in the 8-10 minute range. And 10 points spread across 4 sections won't do much, but 28 (including the large lasers) over 2 sections will. They also make a nice finishing shot against heavier mechs while everything else is cycling.

View PostSug, on 15 March 2014 - 10:49 AM, said:

On the mech in question, yes. The meds on that jag serve no practical purpose.


Let me meet you on the field then. I use my medium lasers - a lot. They're worth a lot more to me than some extra ammo.

#375 Sug

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Posted 15 March 2014 - 11:34 AM

View PostBuckminster, on 15 March 2014 - 11:04 AM, said:

Let me meet you on the field then. I use my medium lasers - a lot. They're worth a lot more to me than some extra ammo.


Yes please keep an eye out for me.

#376 BigFatGator

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Posted 15 March 2014 - 01:39 PM

View PostSug, on 15 March 2014 - 06:25 AM, said:

...Why take lasers for backup weapons when you can use that tonnage for more ammo?


Because Rifleman.

#377 TimePeriod

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Posted 15 March 2014 - 01:41 PM

View PostSug, on 15 March 2014 - 09:01 AM, said:

Hang out with turrets and you'll do fine.


Heh yeah I know <_<

#378 Xarian

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Posted 15 March 2014 - 01:56 PM

The lasers are nice so you don't have to sit around and do nothing (or waste ammo) when you and your buddies are being harassed by a spider or three.

#379 Buckminster

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Posted 15 March 2014 - 03:11 PM

View PostBigFatGator, on 15 March 2014 - 01:39 PM, said:


Because Rifleman.


Actually, this *is* the real reason. :D

#380 Lumicko

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Posted 15 March 2014 - 06:09 PM

View PostBuckminster, on 15 March 2014 - 05:34 AM, said:

what's the distribution on your torso armor? I tend to have it fairly heavy towards the front, with maybe 8-10 in the back. It gets hairy if a light gets behind you, but for the most part that isn't a huge issue, and if you're running 3 UACs you should be keeping the enemy in front of you.

Around 75 armor.. The maximum. ( front ) I actually do a lot of dmg , like +700 depends... If they notice or focus me etc.. Btw what is the difference beetwen UAC and AC ?





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