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Jagermech - Effective Builds


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#421 mad kat

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Posted 12 January 2015 - 03:07 AM

Odd ball Jagermech, relies on your team to make some holes in the enemy. You can then sweep in and kill steal till your hearts content:

http://mwo.smurfy-ne...91d3c82021d2f6b

Worth noting you can swap around to get two LPL in instead of the MPL with a slight adjustment to the engine however it proves to be not as heat efficient, like this:

http://mwo.smurfy-ne...d35ee66f1ea4011

Edited by mad kat, 12 January 2015 - 03:09 AM.


#422 Punk Oblivion

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Posted 12 January 2015 - 11:55 PM

I, until recently, forgot about the improvements to SRM's. I took the JM6-A out with a std 275, 4-ASRM6's and 2 ML's and ended up having two matches in a night with over 1000 damage!

Good build but you have to get in close. So a lot of patience and reading the flow of combat is needed.

#423 Bigbacon

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Posted 15 January 2015 - 10:33 AM

been trying the A and I don't get it... it is completely a situation mech. like either the stars align or you just get pummeled because you have no real fighting ability if you try to use the missiles. SRMs are too short of range, LRMs require LOS or locks, you torso lasers are so low they get blocked a lot.

#424 Punk Oblivion

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Posted 15 January 2015 - 11:48 AM

I was never any good with LRM's. But with SRM's you have to force yourself into the right position. A 275 engine on a jager moves it fairly well. And if you take off artimis you can fit an even bigger engine in.

Stay near the front of the pack, but behind some other mechs (hopefully an assault) When the assaults push in, push in right behind them and let loose chainfire SRM's.

If the other team pushes in, try to stay out of the cone of destruction as the other team walks into your team, then try to get behind/beside them to start ripping off arms and get kills from behind.

Otherwise with SRM's you have to be patient. Wait until the enemy mechs have lost some armor to make your move, SRM's will rip apart low/un-armored mechs like crazy. You just have to make it later into the match, hopefully most your armor left.

#425 Bigbacon

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Posted 16 January 2015 - 10:06 AM

I ended up with 2xAC10 + 2ML + 2SRM2s and it is so far the only A build that actually works for me.

about the best I can do in it. I am not a very aggressive player.

Edited by Bigbacon, 16 January 2015 - 10:07 AM.


#426 Titmoszisz

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Posted 21 January 2015 - 06:36 AM

My JM6-A is a face climbing grape-shooter, with 70+ alpha strike and a little snipe capacity (+AMS):
http://mwo.smurfy-ne...c0f58a1fd86c3fe

With modules even harder!

#427 Bluttrunken

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Posted 07 March 2015 - 08:53 AM

Firebrand Variant. Incredibly fun to play. Incredible for late game. You might want to fit in an AC10 instead of LBX but LBX in >300m is fine.

http://mwo.smurfy-ne...2e0ba4e5d3b5a10

Edited by k05h3lk1n, 07 March 2015 - 08:53 AM.


#428 shwolf

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Posted 02 January 2016 - 11:27 PM

View PostTitmoszisz, on 21 January 2015 - 06:36 AM, said:

My JM6-A is a face climbing grape-shooter, with 70+ alpha strike and a little snipe capacity (+AMS):
http://mwo.smurfy-ne...c0f58a1fd86c3fe

With modules even harder!


I see AMS but doesn`t see AMS ammo

#429 jonfett

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Posted 09 January 2016 - 11:20 AM

I purchased Firebrand a month ago, but I've struggled w/ different load-outs, never finding one I liked, until I really stared at the Firebrand "dekal". It cried out "Flamers!" at me. So, I put 6 flamers on it, 2 AC/2's and a butt-load of ammo and heatsinks. It looks awesome in this role BTW. Helps light the way in nighttime battles too. It's also running a std210, so it is slower, but keeps me as a support mech for the assaults, since I'm stuck w/ them at their speed. I can watch their backs for pesty cockroaches. I found that when the Ar Cheetars would come by to try and rekk us, I would hit them w/ a full alpha of flamers and ac/2. Since the cheetah builds are usually always meta 6-spl's, the flamers would overheat them when they fired at us and stop them in their tracks. AC/2 dakkadakka would finish them off. This also succeeded against other larger medium and heavy mechs that were primarily meta lazer vomit builds. This build doesn't get a lot of DMG points, but it is fun.

#430 Mech42Ace

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Posted 11 January 2016 - 05:55 PM

View Postjonfett, on 09 January 2016 - 11:20 AM, said:

-Snip-
Sounds like a fun loadout... And I hate the backstabbers will have to steal this loadout. Thanks!

#431 Mannson

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Posted 14 January 2016 - 12:25 PM

My JM6-A is a dedicated firesupport and scout magnet. It comes with 2x UAC5s, 2xMPLs and.. 4x LRM 5s
Why 4 those? They spread less, so the 2 tons of ammo isn't wasted. I even chainfire those when a target isn't protected by AMS to have this constant rain on enemy and if they are in the range of UACs, it's even more barrage.

Pulse lasers are used when target is too close for missiles OR when they're at 220 and UACs have jammed.

It has served me well, giving me quite respectable damage, averaging around.. I dunno.. 450. Not a frightening build alone, but can combine its armaments with both lurmers and direct fire mechs for some quick destruction.

#432 Ryder67

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Posted 14 January 2016 - 03:25 PM

View PostMannson, on 14 January 2016 - 12:25 PM, said:

My JM6-A is a dedicated firesupport and scout magnet. It comes with 2x UAC5s, 2xMPLs and.. 4x LRM 5s
Why 4 those? They spread less, so the 2 tons of ammo isn't wasted. I even chainfire those when a target isn't protected by AMS to have this constant rain on enemy and if they are in the range of UACs, it's even more barrage.

Pulse lasers are used when target is too close for missiles OR when they're at 220 and UACs have jammed.

It has served me well, giving me quite respectable damage, averaging around.. I dunno.. 450. Not a frightening build alone, but can combine its armaments with both lurmers and direct fire mechs for some quick destruction.



How? I try and load that into smurfy's site and your at 63 tones without any armor!

#433 Windscape

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Posted 17 January 2016 - 10:15 AM

DeathJager

You will have guaranteed fun in this

JM6-DD

ill record a game sometime :P

#434 Mannson

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Posted 19 January 2016 - 07:15 AM

View PostRyder67, on 14 January 2016 - 03:25 PM, said:



How? I try and load that into smurfy's site and your at 63 tones without any armor!


Should've also mentioned XL engine (I think 230-250 range) and the quite necessary upgrades of DHS and Endo steel. Sure, won't definately have the armor to take frontline tanking, but atleast can survive wolfpacking by lights and mediums enough to either epel them or lure the assailants deeper into your group >.>

And no artemis, to me, Artemis benefits with LRM 5s seems almost non signficient since when you can chainfire all four of them for constant harass (No AMS near your target), they mostly hit the torsi with some going towards arms.

Thoough I should try SRMS with my build I've been having some succesful games with my fast moving SRM hunchback and ohboy, SRMS sure wreck some metal butt when properly employed! Then again, going SRM kinda lessens my Jager's role as 300-600 metre fighting "wing man", but on other hand.. they'd bring pretty nasty surprise to brawlers.. and lights when a salvo hits them dead in the centre.

Do wish we had MRMs though

#435 Glaucon

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Posted 19 January 2016 - 12:53 PM

I having fun with this build:

http://mwo.smurfy-ne...1ae37c0f9cd4a2e

STD270, 2xAC/5, 4xMedium laser. I could not make the XL engine work, I died too fast...

#436 derMartini

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Posted 07 February 2016 - 10:23 AM

I like the Firebrand most of all Jagers.

Took me awhile but this is my most successful build:

[smurfy]http://mwo.smurfy-ne...28581f71c0dd500[/smurfy] 5 ML, 1 AC20 + 4t ammo, XL330 ~ 88,4 kph ( with speed tweek)

I find this one incredible effectiv as a direct-fire-supporter. I have around 600-800 average-damage and 970 top-damage with usually 2-3 solo kills
Its really fun to play because it is fast, does lot of damage and dont run hot. You just have to stick with an assault and when he engages an enemy help him.

Here an alternative with an STD-engine 280: [smurfy]http://mwo.smurfy-ne...e08d34de417d4a1[/smurfy]

Its still decently fast with 75 kph but has only 2 tons of ammo.
Its a little more durable under heavy fire but if you get under heavy fire you did something wrong with that build. Its not a brawler, ist a very heavy supporter.

Edited by MartiniDestroyer, 07 February 2016 - 10:49 AM.






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