Missile Damage - Feedback
#161
Posted 20 March 2013 - 01:55 PM
Sub getMissileSpread(numMissiles As Integer, optional hasArtemis As Boolean, optional hasTag As Boolean)
Dim i As Integer
Dim hitLocation As Integer
Dim damageMultiplier as Integer
hitLocation = 0
damageMultiplier = 1.7
For Each i In numMissiles
hitLocation = Int(Rnd 9 - 1 + 1) * Rnd + 1)
Select Case hitLocation
Case 1 'Head
damageMultiplier = 15
'HAHAHA, FIRE ME WILL YOU? How do you like your code PGI?
'WHERE IS YOUR MECHA GOD NOW???
Call putZeMissilesIntoZeHead(damageMultiplier)
' Case 2 'CT
' Call applyDamage("CT")
' Case 3 'LT
' Call applyDamage("LT")
' Case 4 'RT
' Call applyDamage("RT")
' Case 5 'RA
' Call applyDamage("RA")
' Case 6 'LA
' Call applyDamage("LA")
' Case 7 'RL
' Call applyDamage("RL")
' Case 8 'LL
' Call applyDamage("LL")
' Case 9 'Miss
' Call applyDamage("THE GROUND")
End Select
Next i
End Sub
#162
Posted 20 March 2013 - 02:12 PM
On the upside, Ravens lose their legs quite quickly now. Very satisfying.
#163
Posted 20 March 2013 - 02:16 PM
while you're at it have you ever considered letting conventional weapons shoot down lrm's as well? the tradeoff being you have to be skilled, and you generate heat and use valuable ammo to do it. you know, an alternative for those who feel confident in our aim ability, or don't have room for ams. Regardless of how effective it is it would help alleviate the feeling of helplessness unless you've got a building made out of indestructonium nearby. because the hills and rock formations on the big maps sure aren't helping block anything.
Edited by Battlecruiser, 20 March 2013 - 02:38 PM.
#164
Posted 20 March 2013 - 02:24 PM
Hayashi, on 20 March 2013 - 08:37 AM, said:
One of my Jagermechs has a damage potential of 1,850 (not counting lasers) due to munitions and weapons carried.
Now not all of those rounds are going to hit, so obviously it'd have to be a perfect game to get anywhere close to that.
#165
Posted 20 March 2013 - 02:25 PM
Kiiyor, on 20 March 2013 - 01:55 PM, said:
Sub getMissileSpread(numMissiles As Integer, optional hasArtemis As Boolean, optional hasTag As Boolean)
Dim i As Integer
Dim hitLocation As Integer
Dim damageMultiplier as Integer
hitLocation = 0
damageMultiplier = 1.7
For Each i In numMissiles
hitLocation = Int(Rnd 9 - 1 + 1) * Rnd + 1)
Select Case hitLocation
Case 1 'Head
damageMultiplier = 15
'HAHAHA, FIRE ME WILL YOU? How do you like your code PGI?
'WHERE IS YOUR MECHA GOD NOW???
Call putZeMissilesIntoZeHead(damageMultiplier)
' Case 2 'CT
' Call applyDamage("CT")
' Case 3 'LT
' Call applyDamage("LT")
' Case 4 'RT
' Call applyDamage("RT")
' Case 5 'RA
' Call applyDamage("RA")
' Case 6 'LA
' Call applyDamage("LA")
' Case 7 'RL
' Call applyDamage("RL")
' Case 8 'LL
' Call applyDamage("LL")
' Case 9 'Miss
' Call applyDamage("THE GROUND")
End Select
Next i
End Sub
Is this actually the code for the game? I thought LRMs were supposed to be doing 1.8 damage and not 1.7.
#166
Posted 20 March 2013 - 02:28 PM
Kiiyor, on 20 March 2013 - 01:55 PM, said:
Sub getMissileSpread(numMissiles As Integer, optional hasArtemis As Boolean, optional hasTag As Boolean)
Dim i As Integer
Dim hitLocation As Integer
Dim damageMultiplier as Integer
hitLocation = 0
damageMultiplier = 1.7
For Each i In numMissiles
hitLocation = Int(Rnd 9 - 1 + 1) * Rnd + 1)
Select Case hitLocation
Case 1 'Head
damageMultiplier = 15
'HAHAHA, FIRE ME WILL YOU? How do you like your code PGI?
'WHERE IS YOUR MECHA GOD NOW???
Call putZeMissilesIntoZeHead(damageMultiplier)
' Case 2 'CT
' Call applyDamage("CT")
' Case 3 'LT
' Call applyDamage("LT")
' Case 4 'RT
' Call applyDamage("RT")
' Case 5 'RA
' Call applyDamage("RA")
' Case 6 'LA
' Call applyDamage("LA")
' Case 7 'RL
' Call applyDamage("RL")
' Case 8 'LL
' Call applyDamage("LL")
' Case 9 'Miss
' Call applyDamage("THE GROUND")
End Select
Next i
End Sub
Fixed by an aussie as usual
#167
Posted 20 March 2013 - 02:29 PM
LexLuther, on 20 March 2013 - 12:39 PM, said:
I've noticed there are less ECM mechs in the field btw. Exacerbating an already less then ideal situation.
Firstly, if you only ever run LRM or usually run LRM then it's not an exploit. You are not playing differently, PGI can see this from logs and you wouldn't be counted in the action.
If you start running mechs with LRM, to artificially inflate your Cbill earnings and score then you are, BY DEFINITION exploiting a known bug.
Why is it so hard to understand? If PGI expect this game to be taken seriously by competitive players they need to put in some sort of disciplinary system. It's that simple. Every MMO does it. If a bug is introduced, the devs acknowledge it and if you continue to knowingly and wilfully abuse it, then you get a punishment.
Its no different to many other situations I've seen over the years, where a patch makes X item or creature suddenly provide more rewards. If you go farm it, you will get suspended / banned. Happens all the time. No reason it shouldn't happen here also.
PGI can see the logs, it should be very easy to tell who is exploiting the bug and who isn't.
Finally, I never said anything about me complaining that it is unfair, or I got 'but hurt'. This is my feedback as a long time competitive gamer and providing my perspective on this sort if issue. This sort of problem will happen again, systems need to be put in place to deal with them.
This time it is LRM, next time it might be that crits on LB10-X are broken, instantly killing mechs say. If someone started running LB10-X to deliberately take advantage of that bug, it would be no different to this situation.
Please get over yourselves, if you think it is ok to abuse a broken game mechanic then you aren't doing this game or yourself any favours in the long term. If they want e-sports, they need to start planning how to treat this sort of thing now, not later.
Edited by Arcturious, 20 March 2013 - 02:37 PM.
#168
Posted 20 March 2013 - 02:31 PM
I mean should i dust off the ol jacakhammer and start rolling in damage making the game for others unplayable? or do i not play for two weeks and tell others who are thinking of trying the game to not bother because it's unplayable at the moment unless you want to use missiles?
and if you don't believe me i can gladly make a video of the games i'm getting that are nothing but missile stalkers, missile ddc atlas, and ravens.
i can deal with the dumps to mechlab. i can deal with occasionally not getting any money for a game, but the min maxing is out of hand, and it is by no means the fault of the players.
Edited by Battlecruiser, 20 March 2013 - 02:35 PM.
#170
Posted 20 March 2013 - 02:42 PM
#172
Posted 20 March 2013 - 02:47 PM
#173
Posted 20 March 2013 - 02:51 PM
#174
Posted 20 March 2013 - 02:54 PM
Omni 13, on 20 March 2013 - 12:26 PM, said:
Quote
then explain ECM countering ECM
Simple. OP ECM countering OP ECM is just as suboptimal as OP ECM countering OP LRMs. I never said I thought the current ECM mechanics were any better.
#175
Posted 20 March 2013 - 02:55 PM
#177
Posted 20 March 2013 - 03:00 PM
Arcturious, on 20 March 2013 - 02:29 PM, said:
Fixed that for you.
You really need to get over this exploit business. There's no exploit today with missiles, just business as usual with PGI.
#178
Posted 20 March 2013 - 03:02 PM
Arcturious, on 20 March 2013 - 02:29 PM, said:
If you start running mechs with LRM, to artificially inflate your Cbill earnings and score then you are, BY DEFINITION exploiting a known bug.
Why is it so hard to understand? If PGI expect this game to be taken seriously by competitive players they need to put in some sort of disciplinary system. It's that simple. Every MMO does it. If a bug is introduced, the devs acknowledge it and if you continue to knowingly and wilfully abuse it, then you get a punishment.
Its no different to many other situations I've seen over the years, where a patch makes X item or creature suddenly provide more rewards. If you go farm it, you will get suspended / banned. Happens all the time. No reason it shouldn't happen here also.
PGI can see the logs, it should be very easy to tell who is exploiting the bug and who isn't.
Finally, I never said anything about me complaining that it is unfair, or I got 'but hurt'. This is my feedback as a long time competitive gamer and providing my perspective on this sort if issue. This sort of problem will happen again, systems need to be put in place to deal with them.
This time it is LRM, next time it might be that crits on LB10-X are broken, instantly killing mechs say. If someone started running LB10-X to deliberately take advantage of that bug, it would be no different to this situation.
Please get over yourselves, if you think it is ok to abuse a broken game mechanic then you aren't doing this game or yourself any favours in the long term. If they want e-sports, they need to start planning how to treat this sort of thing now, not later.
Yeah, I catapult... exclusively.
I played yesterday and was getting 1000+ games, so today i've taken a break due to the damage output and the fact that I am grinding xp in my A1 and didn't want an unfair advantage. My point is you're calling for bans and that is a pretty serious request. Could it be that people already have missile heavy mechs and are using them right now for an advantage. You see this in competitive gaming all the time. If a unit in Starcraft is know to be strong, people create whole builds around it. When I started one unit in particular was quite OP and I used the **** out of it. It's natural for people to want an advantage in a competitive game. It's also normal for people to exploit it until the bug is fixed. Now if people were glitching into hillsides or something of that matter, sure call for a ban. But missile doing a lot of damage shouldn't be on that list
#179
Posted 20 March 2013 - 03:09 PM
#180
Posted 20 March 2013 - 03:13 PM
UberFubarius, on 20 March 2013 - 09:38 AM, said:
I love how Boaters are either screaming how balanced missles are when they are one shotting everything and then complaining about how useless they are when they are in line with every other weapon out there. When people use as many missles as they do machine guns and flamers, then cry about worthless.
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