Solis Obscuri, on 20 March 2013 - 07:08 PM, said:
Last night I ran 16 matches with SRM-6s (I had also run 2 matches with them last week), and overall I hit with 523 missiles for 1863 damage - or 3.56 damage per missile. That's definitely coming in high!
Likewise, I ran 16 matches with LRM-15s last night, and 2 last patch - overall I hit with 1865 missiles for 4328 damage, or 2.32 damage per missile, again, that looks like it's coming in higher than it should.
As a control, two weeks ago I used an LRM-5s in two matches, and hit with 45 missiles... for just 42 damage, or 0.93 damage per missile.

So if I can trust the data is recording correctly (my MG damage is coming in at 0.037 per bullet, so it seems like it's recording fairly close to listed values), then missiles are definitely hitting harder than they should (about 150% of listed damage)... and they were possibly hitting below listed damage values last patch.
Of course, the really depressing statistic is that I only was able to make time for 27 matches over the course of the last two weeks...

You could have been shooting entirely different targets during playtesting. The borked nature of splash damage at present means different targets take different damage from the same missiles.
For instance, Atlases take about 2.3 damage per missile from LRMs, and Commandos take 16, while Centurions seem to be taking about 1.6, as an estimation from Amaris' test values.
Edited by Hayashi, 20 March 2013 - 07:15 PM.