Jump to content

Online Game Developing Is Difficult


163 replies to this topic

#81 zverofaust

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,093 posts
  • LocationMontreal

Posted 20 March 2013 - 11:47 AM

View PostMaddMaxx, on 20 March 2013 - 11:08 AM, said:

Dude. If you don't already, here is the tip of the week. DO NOT HAVE CHILDREN. They stumble too...


Why? I have a child already. And he doesn't stumble. He annihilates all obstacles in his way because I taught him from a very young age that failure is unacceptable.

#82 Grraarrgghh

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 829 posts
  • LocationCalgary, Alberta

Posted 20 March 2013 - 11:48 AM

Serious thread.

#83 Rakashan

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 333 posts

Posted 20 March 2013 - 11:48 AM

View PostxDeityx, on 20 March 2013 - 10:53 AM, said:

Sorry OP, but your argument doesn't hold water. I too have been part of development processes for other similar games and understand what is involved. Game development isn't easy but PGI has made many mistakes that were totally avoidable.

They also overpromised and underdelivered, which is pretty much the opposite of how you should treat your customers.

So what you are saying is that you've worked in software but never ever over-promised or underdeveloped. Ok, please tell me where this mythical coding shop is and I will apply. I'm ready to have managers who don't make unrealistic promises. I'm also interested in their ability to produce finished code for beta testing. I mean... Damn, PGI still doesn't have all the features they hope to implement and they're already in BETA. How could they be so foolish?

Am I the only one in the room who thinks the claims you're making here are absurd?

#84 Stone Profit

    Member

  • PipPipPipPipPipPipPipPip
  • Leftenant Colonel
  • Leftenant Colonel
  • 1,376 posts
  • LocationHouston, TX

Posted 20 March 2013 - 11:49 AM

View PostVassago Rain, on 20 March 2013 - 11:47 AM, said:


Uh-huh. So why didn't they use their money for this game, instead of starting up a cardgame no one cares about?



Why must you people always make personal attacks when what I say doesn't fit your twisted version of reality?

Did I make a personal attack? No. But you did in the very post attempting to chastise ME for making an attack, which I didnt. The irony here is so very very sweet.

#85 Jetfire

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,746 posts
  • LocationMinneapolis, MN

Posted 20 March 2013 - 11:50 AM

View PostVassago Rain, on 20 March 2013 - 11:47 AM, said:


Uh-huh. So why didn't they use their money for this game, instead of starting up a cardgame no one cares about?



Who is this "They" PGI or IGP. IGP likely funded the initial development and wanted their money paid back, that is what publishers do. IGP can take that money and put it anywhere they want. Do you think PGI did a bait and switch? MWO is their shot at glory. If you really believe they don't know that or that they don't care... why are you here at all? It just doesn't follow.

Edited by Jetfire, 20 March 2013 - 11:50 AM.


#86 Shumabot

    Member

  • PipPipPipPipPipPipPipPip
  • 1,695 posts

Posted 20 March 2013 - 11:50 AM

View PostRakashan, on 20 March 2013 - 11:48 AM, said:

So what you are saying is that you've worked in software but never ever over-promised or underdeveloped. Ok, please tell me where this mythical coding shop is and I will apply. I'm ready to have managers who don't make unrealistic promises. I'm also interested in their ability to produce finished code for beta testing. I mean... Damn, PGI still doesn't have all the features they hope to implement and they're already in BETA. How could they be so foolish?

Am I the only one in the room who thinks the claims you're making here are absurd?


You're the only one in the room that thinks the word "BETA" means something when the game is open to the public and is actively turning a profit.

#87 Grraarrgghh

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 829 posts
  • LocationCalgary, Alberta

Posted 20 March 2013 - 11:56 AM

You guys should really stop, take a look around, and dedicate your life to Christ.

#88 Shumabot

    Member

  • PipPipPipPipPipPipPipPip
  • 1,695 posts

Posted 20 March 2013 - 11:57 AM

View PostGrraarrgghh, on 20 March 2013 - 11:56 AM, said:

You guys should really stop, take a look around, and dedicate your life to Christ.


Lowtax pls go

#89 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 20 March 2013 - 11:57 AM

View PostJetfire, on 20 March 2013 - 11:50 AM, said:


Who is this "They" PGI or IGP. IGP likely funded the initial development and wanted their money paid back, that is what publishers do. IGP can take that money and put it anywhere they want. Do you think PGI did a bait and switch? MWO is their shot at glory. If you really believe they don't know that or that they don't care... why are you here at all? It just doesn't follow.


I didn't invest in MWT, and I'm still mad they put their dough into a DOA card game, when they have a literal goldmine sitting over here, just waiting for more miners to break it open.

I'm here because I like giant robots, and I paid 60 dollars. You think I'm gonna leave when I have money riding on something? Haha.

#90 Shumabot

    Member

  • PipPipPipPipPipPipPipPip
  • 1,695 posts

Posted 20 March 2013 - 11:58 AM

View PostVassago Rain, on 20 March 2013 - 11:57 AM, said:


I didn't invest in MWT, and I'm still mad they put their dough into a DOA card game, when they have a literal goldmine sitting over here, just waiting for more miners to break it open.

I'm here because I like giant robots, and I paid 60 dollars. You think I'm gonna leave when I have money riding on something? Haha.


Realistically you don't have your money waiting for a return on investment. You payed for access to the closed beta, which is over. You got your ROI and now you're in the phase where you're justifiably angry your purchase was of a poor product.

#91 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 20 March 2013 - 11:59 AM

View PostGrraarrgghh, on 20 March 2013 - 11:56 AM, said:

You guys should really stop, take a look around, and dedicate your life to Christ.


You goons would make excellent christians and mormons. It's basically what you've always been doing.

In MWOland, you're clowns who suck up to the overlords, no matter what. I guess some people will never change. A bit empty that Lowtax doesn't want to leave his crystal tower anymore?

#92 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 20 March 2013 - 12:00 PM

View PostStone Profit, on 20 March 2013 - 11:46 AM, said:

And in most jobs, when most customers stay and some customers have unreasonable expectations, the boss chalks that up to fools and morons. Cant please everyone. Im glad they stick to pleasing reasonable people, not doomsayers such as yourself.


Asking for better communication is unreasonable?

And in my job, my clients have HUGE expectations, and if I don't meet them; Another firm will. Then my boss comes and asks why we lost a client.

In the gaming industry, if PGI doesn't meet our expectations, we have about 30 new games per month coming out that we can spend our money on instead.

#93 roguetrdr

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 286 posts
  • LocationSydney Australia

Posted 20 March 2013 - 12:00 PM

Seriously Garth this is how you prevent this happening in two easy words-

Internal Testing

Just play it a bunch of times on a coffee break before patching it in. It's pretty obvious that never happened with this patch.

#94 xDeityx

    Member

  • PipPipPipPipPipPipPip
  • 753 posts

Posted 20 March 2013 - 12:01 PM

View PostJetfire, on 20 March 2013 - 11:37 AM, said:


Nobody is perfect, they are trying and they are getting better and faster all the time. It isn't like they have a $20 million dev budget and 2 years of closed door development. Call me an apologist, but it's just truth. If they can keep making maps like the last two... I will be a happy man.


I would probably think like you did too if I hadn't seen the amazing things that the even smaller MWLL team did with a $0 production budget in the same amount of time while not having full access to the engine. Another example that disproves your post is Unknown Worlds Entertainment's team that had less than 10 people yet created Natural Selection 2.

#95 Rakashan

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 333 posts

Posted 20 March 2013 - 12:01 PM

View PostShumabot, on 20 March 2013 - 11:44 AM, said:



http://mwomercs.com/...54#entry2084654

Here ya go. Most of these are spread sheet fixes that the devs could do with a hotfix. Most of them are things they won't do because they don't actually care about game balance in the slightest and/or are totally inept.

As for the typo, I fire the guy responsible. I also fire my QC staff. These things are easy to check for, and PGI doesn't do quality control testing (apparently).

Ah yes, a beautiful post that I ignored the first time because it didn't support itself then and still does not. Aside from the fact that these things might make you feel better, how do they actually change the game? Or the balance of mech builds?

Take your changes to Pulse Lasers. Pulse Lasers already do more DPS and more Damage per Heat (DPH). They require shorter time on target. If you actually crank out all the numbers for them for efficiency in terms of weight and space you find that they're comparable to their non-pulse counterparts. Was your goal to just make Pulse Lasers better in all ways? Or was that just an unintended consequence of your proposed patch without any actual work to back it up?

You made it look so easy and yet you made the exact mistake you won't forgive PGI.

#96 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 20 March 2013 - 12:02 PM

View PostxDeityx, on 20 March 2013 - 12:01 PM, said:


I would probably think like you did too if I hadn't seen the amazing things that the even smaller MWLL team did with a $0 production budget in the same amount of time while not having full access to the engine. Another example that disproves your post is Unknown Worlds Entertainment's team that had less than 10 people yet created Natural Selection 2.


Yeah the MW:LL is very true.

#97 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 20 March 2013 - 12:02 PM

While there are blatant fouls right now (Electronics/Missiles- ECM) Balancing is NOT easy.

There are different ways to balance, some appropriate, others not- for the game you're making or the thing you're balancing. I don't fault PGI for implementing things the way they do- my beef comes when certain things are recognized within a day or two, and others (just as pronounced) are recognized after months.

What players need to do, is objectively balance things. (Ofcourse Brawlers love ECM and hate missiles, and missileboats hate ECM and love missiles..) Players need to balance things according to overall game-play.

I personally think that any Dev that has an amount of control over balance should be required to learn and play every single role according to every mech. Before you can balance your material, you must know your material.

#98 Grraarrgghh

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 829 posts
  • LocationCalgary, Alberta

Posted 20 March 2013 - 12:04 PM

View PostVassago Rain, on 20 March 2013 - 11:59 AM, said:


You goons would make excellent christians and mormons. It's basically what you've always been doing.

In MWOland, you're clowns who suck up to the overlords, no matter what. I guess some people will never change. A bit empty that Lowtax doesn't want to leave his crystal tower anymore?


Well he has recently ascended to God-hood, and replaced his physical body with one made of energy and light.

A crystal tower sounds pretty appropriate once one loses corporeal mass.

#99 Shumabot

    Member

  • PipPipPipPipPipPipPipPip
  • 1,695 posts

Posted 20 March 2013 - 12:04 PM

View PostRakashan, on 20 March 2013 - 12:01 PM, said:

Ah yes, a beautiful post that I ignored the first time because it didn't support itself then and still does not. Aside from the fact that these things might make you feel better, how do they actually change the game? Or the balance of mech builds?

Take your changes to Pulse Lasers. Pulse Lasers already do more DPS and more Damage per Heat (DPH). They require shorter time on target. If you actually crank out all the numbers for them for efficiency in terms of weight and space you find that they're comparable to their non-pulse counterparts. Was your goal to just make Pulse Lasers better in all ways? Or was that just an unintended consequence of your proposed patch without any actual work to back it up?

You made it look so easy and yet you made the exact mistake you won't forgive PGI.


I'm pretty sure you're either a deluisonal sycophant, bad or unfamiliar with this game, or both. Large pulse lasers do more damage already and have a shorter duration. They also do less damage per ton than medium lasers with a similar range profile but harsher hardpoint requirements and more heat per dps.

It needs a buff. You don't understand this game. No one uses Large pulses because they're terrible, and you're trying to math out a false scenario because you feel the need to be right. You're not right and you look foolish.

I've thought out every change on that list considerably. You apparently can't do basic math. We're done here.

Go away.

Edited by Shumabot, 20 March 2013 - 12:05 PM.


#100 Stone Profit

    Member

  • PipPipPipPipPipPipPipPip
  • Leftenant Colonel
  • Leftenant Colonel
  • 1,376 posts
  • LocationHouston, TX

Posted 20 March 2013 - 12:06 PM

View PostNicholas Carlyle, on 20 March 2013 - 12:00 PM, said:


Asking for better communication is unreasonable?

And in my job, my clients have HUGE expectations, and if I don't meet them; Another firm will. Then my boss comes and asks why we lost a client.

In the gaming industry, if PGI doesn't meet our expectations, we have about 30 new games per month coming out that we can spend our money on instead.

Then go to those other games. Yes your expectations are unreasonable. You DEMAND more communication, and when they communicate, people flip out, or cry conspiracy, or any other of a number of foolish notions. Why should they communicate more? To catch MORE flak from grognards? They have EXCELLENT communication. Just because you desire more does not mean they need to. YOU ARE UNREASONABLE AND DEMANDING. why dont you take a break for a while and go back to your so called "Huge expectations" which I would imagine you are blowing out of proportion, as those huge expectations come from the large price they pay for your firms services. Since this is a f2p game, your price is minimal, and certainly no greater than the price I have paid. However, you feel you deserve MORE because youre special. Except your not. So enjoy the game or dont. stop crying about how you wish they would talk to you more. The used to do that, and then people acted like douches. So they stopped. Now they have people acting like douches because they DONT communicate as much. Cant please everyone, and when you are the minority who isnt please, you need to ask yourself, is it them, or you? I know which it is.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users