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How Much Longer?


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#41 Kaldor

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Posted 21 March 2013 - 04:56 AM

View PostKrellek, on 20 March 2013 - 11:35 PM, said:

Unless they suddenly started budgeting for things like $100 toilet seats I'm pretty sure the 5+ million from founders packages could have ridden them until the game went live.


Um yeah, that money didnt get spent on MWO.... Hookers and blow?

#42 Syllogy

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Posted 21 March 2013 - 04:57 AM

View PostKaldor, on 21 March 2013 - 04:56 AM, said:


Um yeah, that money didnt get spent on MWO.... Hookers and blow?


Proof?

#43 Lyrik

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Posted 21 March 2013 - 05:03 AM

View PostKrellek, on 20 March 2013 - 11:35 PM, said:

Unless they suddenly started budgeting for things like $100 toilet seats I'm pretty sure the 5+ million from founders packages could have ridden them until the game went live.

That excuse doesn't fly at this point in the game.

Besides, what does that have to do with GIVING US A COMPLETION DATE?

Rofl, 5millions is not enough money to develop any meaningful MMO. It will last PGI for only a year .

#44 Vermaxx

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Posted 21 March 2013 - 05:29 AM

One year damn well better be enough to get some entertaining form of community warfare released, or they can kiss this license goodbye.

The open beta tag is there to offset complaints about lack of balance, bugs, errors, design issues, etc. it is f2p, so they also have to produce a regular income stream. Hence we have patch after patch adding cockpit trash and color sales. At this point they're really damned if they do or don't. They NEED the tag to protect themselves from self important Internet reviewers, but they need to drop it to be taken seriously.

Everyone can be on the same page. Those of you who aren't worried have no reason to post, because all the op really suggested (politely or not) is that PGI could do with giving us some hard dates. Those of you who are easygoing shouldn't object to some hard dates. Yes, quotes get PGI yelled at. They also show some willingness for accountability, even if it is baby steps like hitbox calibration.

As someone suggested, PGI (not the community) came up with the idea to start the game day-for-day in a virtual 3049. That was both an incredible marketing scheme and a really cool game premise, but it is falling flat. We are now well into the Clan shadow war portion of the invasion, and we don't even have a galaxy to fight over...let alone hard info on how the Clans will be implemented for player access. I think a reset is going to have to happen, making 2014 the new 3050, but it would be nice to hear that from PGI.

We know it's a small company, and they're operating like terrorist cells and cannot simply move people, hire more, or do things faster. It probably would have been better to focus on back end designers rather than all the extras. Having finished the major back end work by now would have allowed them to catch up on premium items.

#45 Kaldor

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Posted 21 March 2013 - 06:24 AM

View PostSyllogy, on 21 March 2013 - 04:57 AM, said:


Proof?


Ale and whores then?

#46 Kingdok

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Posted 21 March 2013 - 07:31 AM

View PostKrellek, on 20 March 2013 - 10:41 PM, said:

I think the majority of us understand the notion that PGI has different people / teams working on different projects (ie: someone creates bobble heads, someone else makes a map, someone works on the geometry of a new mech etc etc). We get that concept. We have dealt with it since closed beta.

But now we find ourselves how ever many months into an open beta that continues to push MC related product on us while major issues are 'worked on' with no real improvements being made.

Where is the end of the tunnel?

When will this game be finished?

Rumors aside (3rd person view, MC ammo, etc etc), I think it's time PGI takes the dozen or so people that work for them and decide if finishing this game within a reasonable time frame is something they can actually accomplish.

Stop trying to balance a game that doesn't need balancing at this stage. Fix mechs after you've made this game playable.

How hard is it to push a UI 2.0 on us?

How hard is it to implement 12 v 12 so your newest maps aren't a waste of 15 minutes?

How hard is it to accept the notion that the community wants to pick its own maps and set the number of pilots used for a particular drop?

Your ELO system is a joke. 6 assaults vs 1 assault every other round is a joke.

You don't have months to fix these issues and progress. Units have been splintering for the last few months and pilots have been leaving their accounts inactive in the droves.

How many more units need to disband until PGI figures out they need to HIRE MORE PEOPLE TO HELP?

Stop hiding behind the PC and give us a projected date of completion, a LEGITIMATE DATE.

Chances are PGI continues to go back on their initial stances taken on touchy subjects but none of that means squat if we continue down this path of perpetual BETA.

No PGI, you won't get everything right and YES you'll tick off people in the process. But for the love of the GENRE, get your act together and finish this game in a timely fashion because in reality you don't have long and MWO could very well be the last time PGI takes on a project solo.


Building something like MWO is Hard Work. If it was easy, anyone could do it. It also costs money, some of which came from my pocket. What the developers have done with my money to date is astounding. The game is beautiful, crashes rarely, and I am having a ton of fun playing it by myself, with my son, and with a loose group of like-minded players on C3 who haven't even gotten around to forming a 'unit' yet.

I am very much looking forward to enjoying more content, more immersion, and a meaningful Community Warfare environment. It's taking longer than anticipated, yes. So do most complicated projects that are actually worth doing well. Hating on the developers is not making it any easier. Submit resume and salary requirements to PGI or shut the hell up...

#47 zverofaust

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Posted 21 March 2013 - 07:35 AM

View PostVermaxx, on 21 March 2013 - 05:29 AM, said:

One year damn well better be enough to get some entertaining form of community warfare released, or they can kiss this license goodbye.

The open beta tag is there to offset complaints about lack of balance, bugs, errors, design issues, etc. it is f2p, so they also have to produce a regular income stream. Hence we have patch after patch adding cockpit trash and color sales. At this point they're really damned if they do or don't. They NEED the tag to protect themselves from self important Internet reviewers, but they need to drop it to be taken seriously.

Everyone can be on the same page. Those of you who aren't worried have no reason to post, because all the op really suggested (politely or not) is that PGI could do with giving us some hard dates. Those of you who are easygoing shouldn't object to some hard dates. Yes, quotes get PGI yelled at. They also show some willingness for accountability, even if it is baby steps like hitbox calibration.

As someone suggested, PGI (not the community) came up with the idea to start the game day-for-day in a virtual 3049. That was both an incredible marketing scheme and a really cool game premise, but it is falling flat. We are now well into the Clan shadow war portion of the invasion, and we don't even have a galaxy to fight over...let alone hard info on how the Clans will be implemented for player access. I think a reset is going to have to happen, making 2014 the new 3050, but it would be nice to hear that from PGI.

We know it's a small company, and they're operating like terrorist cells and cannot simply move people, hire more, or do things faster. It probably would have been better to focus on back end designers rather than all the extras. Having finished the major back end work by now would have allowed them to catch up on premium items.


Very well said. I disagree on the hard dates though; more often than not, especially with a company like PGI (small, inexperienced, prone to delays) they do more harm than good.

I, and I'm sure many others, would be satisfied if we were given occasional "inside peeks" at the current ongoing development process involving CW and other features. Like the way SOE is very forthcoming about up-and-coming features long in advance, showing lots of concept art, WIP gameplay videos and talking a lot about their future plans and ideas -- without giving any hard dates.

But it shows progress is being made.





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