Very disappointed with the Hot-Fix. I liked what Artemis and TAG were doing to modify the functionality of LRMs.
MWO's LRMs take great skill to use in direct line-of-sight combat with other Mechs so the Artemis buff, prior to the Hot-Fix, was very balanced. (The Bug issue did make them over-powered though.) If MWO's LRMs were fire and forget like all previous MechWarrior games, I would not be saying they are a high skill weapon system, but when you consider that you have to maintain the lock the whole time they are in flight and in doing this you are completely exposed to direct fire, no turning away, and the travel time is so long the target mech will often find cover before they arrive, MWO's LRMs become a very high-skill weapon system.
Now I know players who don't use them mostly think they are an annoyance to be nerfed, but that is not how LRMs have been portrayed in previous MechWarrior games.
MW4 had easy to use LRMs, fire and forget, they rarely miss, medium damage.
MW3 LRMs were hard to hit with, but were fire and forget, and if they did hit they were devastating. To anything. But they were easy to evade so the huge damage was acceptable by the players. And MechWarrior 3 was a game where you measured the lag-shooting in Mech-lengths, so a tracking weapon was immune to a serious defect.
MW2 had good LRMs, fire and forget, high damage, hard to dodge.
MWO has the hardest LRMs to use, they are not fire and forget, they are very weak especially now, and they are so easy to evade unless you get surrounded, but that's a case of numbers. Why all the paranoia? Missiles are part of MechWarrior and the missile tech only gets better from this point on. If it's all just fluff and flash, take LRMs out of MWO entirely. Don't offer them up as being what they are not.
In a game with no lag, players who say it takes more skill to aim an AC or Laser than keep a lock with LRMs while moving in direct fire combat are deluding themselves. Even a novice marksman will have an easy time in MWO with ACs or Lasers. And maybe that's the core issue. It is so easy to hit targets with direct fire weapons in MWO that LRMs need the ability to compete fairly with them. Artemis and TAG are supposed to do that when you have Line of Sight to the target. So make Artemis and TAG do their jobs when you release the Fix for the Hot-Fix.
Don't listen to players who are just unhappy they were hit by missiles, who were probably in mechs configured for brawling. It's not up to LRMs to be nice to players who like Brawling ranges. Don't give in to missile paranoia.
One final note. In that whole two weeks everyone was whining OP, OP, I quit!!! I was killed only once by LRMs, and it was by the BUG. I was in an Awesome which is really weak to LRMs, if they ever hit. Pilots need to learn to evade LRMs instead of crying nerf, nerf. Don't listen to them. MechWarrior is multi-faceted gameplay and we all have to learn how to survive at first.
Edited by Lightfoot, 26 March 2013 - 10:01 AM.