3RD Person could be a cool addition, but must be made so that one cannot use it to see too much more than one might use it to tactical advantage.
One thing that you can do in MWO at the moment is sneak behind unsuspecting players. Giving a 3rd person mode buffs static noobs and other oblivious players in this aspect.
Also, after adding a 3rd person mode, you will be swamped with messages from 12 year olds asking why you can't use it in freelook, and how you can do that in WoT or other such games. Be wary of this.
Basically PGI, I hope you read my post because here is the most important thing you must not do. DO NOT alienate your current playerbase and your hardcore mechwarrior fans with game design decisions. You may well be looking for ways to cater to the masses to get a brief player increase and noob influx, but just look at Tribes Ascend. They made many decisions that angered old-school Tribes players, regen health, limited to 2 weapons per class, no modding etc. After an initial run of good reviews, they barely have enough players to keep the game running. I know this very well since I was part of that game since early Beta and have since left in disgust along with a whole host of other disappointed Starsiege fans.
This game could very well find itself in a similar situation, being that it is a good game with a hardcore fanbase but has a huge learning curve, just like Tribes. Be careful with how you play your hand and 'dumbing down' the game, because noobs are only in it for the short term, your core fanbase are the ones that keep buying MC and if you forget this don't plan on them staying around forever. I mean sure, you already have my $150, but I am far more likely to invest more in future if things evolve in a way that is good for the game. Honestly I understand how annoying and hyperbolic the hardcore are, but please don't forget that they only hate on you because they love you
And finally, I will take this opportunity to say that, in general, I think this game is indeed heading in the right direction. If 3rd person support is added, it can't just be slapped in there. It must come along with other features that ease the pain. Don't just put 3rd person in followed by a huge advertising campaign. Announce it alone with a single-player campaign
Finally, your netcode is the biggest issue for noobs in my opinion. The netcode fix for lasers has been a godsend to all players above 100 ping (I myself have 300+), and I imagine many new players could not understand why their shots are flying through targets with no damage. There is still a HUGE problem, however, with PPCs, missiles, and especially ballistics. Those weapons just fly through targets and have a huge delay when firing. I finally know how these weapons are supposed to work having used the training grounds. I never knew PPCs are supposed to fire directly where you fire, for me they wait a second to fire and fly through the target 50+% of the time, rendering them a massive heat-waste.
Edited by raptorak, 28 March 2013 - 03:01 AM.