My biggest fear is a PUG queue dominated by 3rd person users.
I refuse to play a match featuring third person, and I mostly play PUG casual matches.
If I can PUG all night casually with 1st person only I wouldn't rage quit etc
Your post however, as well thought out as it is, misses my biggest problem
3rd Person will Divide the community, this community isn't big enough yet to be divided in such a way.
Though they are planning on dividing it up regionally as well, another travesty in my eyes.
So divided regionally and then divided based on vision mode....
I already run into the same faces all the time and half the people I know in this game are from UK\Germany
If they implement the regional divide and the viewpoint divide this game will never grow.
My Reply
I agree with you about a divided community, and certainly the vast majority of playing should be in 1.p.v. but with low enough rewards I feel 3.p. and mixed views could find a niche for those who want to play them whilst learning or for novelty value.
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Nathan Foxbane wrote
Locking CW for only first person is a bit drastic of an incentive. There are players like myself that would like to do CW casually if at all possible and some of them might simply not want to play first person just to participate in CW. Coming from WoT I have played with people more than willing to throw money at the game so they can get into Clan Wars faster and play Clan Wars casually rather than competitively just for a different experience than they get with the usual PUGs. PGI would prefer to get that cashflow.
Personally I have always played first person as I grew up on sims including MW and third person actually makes the piloting harder for me because I need to shift my point of spacial awareness and targeting is not straight from my view. However there are people who simply do not play well in first person because it does not feel natural to them.
If, as suggested by others, parity can be acheived in what you get with both views there actually should be very little if any advantage to playing in either view. A suggestion to prevent abuse by switching between the two I posted here.
I do like the idea of incentives to move to first person and made a my suggestion here. No damage displays is definately too drastic for third person as glowing damage spots tell you are hit, but not how badly until you start loosing things and completely removes your ability to judge if you are doing damage at all as HSR works only so well.
Stock only is more of an addition to a game mode type that you would filter for more advanced play and requires a much larger player base than MWO has now or will probably have at release.
Instead of segregation I would personally like integration where it is a matter of preference rather than what gives more advantages and if the Devs want players to go first person then weight things a little more in first person view's favor. Third person is still the best training wheels I can think of for a Battlemech's rather unique torso twist mechanic.
Edited by Heeden, 28 March 2013 - 08:32 PM.