Bryan Ekman, on 21 March 2013 - 04:09 PM, said:
We have discussed internally releasing 3rd person via the training grounds first. This would allow the player base to provide useful feedback on the implementation.
Having it on the training grounds would help to teach the details of torso and leg movement. But of course, adding it
only there would cause problems, because players would naturally expect to be able to play 3rd Person perspective even later, and when they can't, would get frustrated.
But for testing the implementation, it's a good approach.
I still think 3rd person perspective will cause a lot of issues:
The extra information gained by 3rd perspon perspective will always lead to an advantage. So yes, segregation will be necessary. But segregation is problematic as well, because it will make match-making harder.
Furthermore, what do you offer new players first - if they start with 3rd person, they might not want to play 1st person. That means all the current players that want to keep playing 1st person only might be out of luck in finding new players.
But if you don't show 3rd person perspective to new players, they might never really learn that it exists, and the planned advantage of making it easier to teach torso and leg movement might be lost.
There are no good solutions to these issues. What you might consider...
1)
Tutorial
You need a Tutorial. You need it with or without 3rd Person anyway.
1.1) I would start the Tutorial by zooming the player in from an outside view into the cockpit and into the FPS perspective.
1.2) You teach the player the general movement controls and let him walk around. Lock the Torso and Arm Movement for now. But teach him how to look around (assuming yo ucan lock torso and arm movement and still enable mouse-look.)
1.3) Now you teach him the torso movement controls. Let him walk around at a path while facing a certain object. Now present him 3rd Person Perspective and explain how to activate it, and explain that the game has modes/leagues where you can use it, and modes where it cannot be used.
EDIT:
Optional: Let's say you don't go with Full 3rd Person Mode - then you only activate this view for the player to let him see how his mech moves. He never gets to fully play in this mode - he just sees his mech from the outside for the purpose of this training exercise and can see what his actions are doing. At this step, you only need to enable torso movement, you can still keep the arms locked.
1.4) Next teach weapon controls.
EDIT:
Optional: If you don't go with FULL 3rd Person Mode - then a part of the weapon training exercise could also involve changing the perspective to teach the value of torso movement. This can also help explain the Dual Cross-Hairs, by only now unlocking the arm movement and teaching him how that works.
If your Tutorial actually contains scripted mechs shooting their guns and using torso twist and arm movement, you might also teach a lot.
2)
Game Modes or Leagues
For any match, a player can select whether he wants 3rd Person available or be limited to 1st Person Perspective.
I think there should be some additional incentives for each game mode, so players have a reason to do either, without feeling forced or punished into one. Say:
3rd Person View League: +25 % C-Bill Bonus for the first 50 matches, any further matches receive a a 10 % C-Bill Bonus.
1st Person View League: +25 % XP bonus for the first 50 matches, any further matches receive a +10 % XP Bonus. (That means that in the 1st person league, people can quickly earn XP.)
ELO Rankings may need to be tracked seperately between both. Not sure if it's absolutely necessary, but I could see it being so.
3)
3rd Person Perspective in General
The big question is probably- will you have solid line of sight rules (that can also not be "hacked") so that there is no direct advantage in seeing mechs behind cover (or behind you)? You don't have 360° RADAR, but 3rd person perspective will lower this drawback, at least at short ranges - maybe you need to revise this decision?
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I'd still prefer you didn't do this, but it seems that ship has sailed..
Edited by MustrumRidcully, 22 March 2013 - 12:04 AM.