JustPyro, on 24 March 2013 - 10:03 PM, said:
1: 3rd person should be allowed in the training grounds, and in any single player aspects to allow for pretty pictures. A mode locked only to your mech that removes the HUD and allows for marketing style photographs. No targeting or firing should be allowed, and the camera always looks at your mech. Anything not visible from the cockpit should not be visible in this mode. It allows a new player to check the orientation of the mech and admire the mech.
To reduce friction of the learning curve is a weak reason. Learning is doing, and practice makes perfect. Make a quick in-game tutorial going over weapons groups, targeting, heat management, and movement, like most FPS games. Even a game like Call of Duty with simple FPS controls had a quick tutorial. Make it skippable. This is the easiest way to get players used to Mechwarrior. Players can start in 3rd person mode to see how movement affects their mech. Then move to the cockpit.
Something I'll tag onto this while we're beating the "new player experience" (NPE) horse to death: movement is NOT the only thing that is confusing to new players. There's a lot of things in MechWarrior that we sorta know from experience and take for granted that new players will have NO idea existed. Things like weapon grouping, heat management, arm convergence, location-based damage and how to kill a 'Mech (ESPECIALLY this; the whole "destroy STD/XL engine or two legs" thing is WAY different than most games; when's the last time you played a game with location-based damage that wasn't a MW title?), target acquisition via lock-ons, ECM...all of these gameplay elements are explained NOWHERE, and all of them represent a MASSIVE learning curve when thrown at a new player all at once with no way to learn the system.
Then you get into the actual construction of a 'Mech once they've grinded through the 25 horrible, horrible games in 'Mechs that are rarely anywhere near newbie-friendly, much less competitive in the current metagame environment. Most people are going to just boot the uninstaller rather than come here to ask for help or blunder through another 25-50 games before they finally figure out "oh hey my 'Mech sucks," then suffer through yet ANOTHER round of grinding to fix said 'Mech.
Learning movement is easy as sin in comparison, especially to anyone who's ever driven a tank in a modern game like Battlefield or World of Tanks. It's the actual art of building and piloting a 'Mech that goes right over everyone's heads and causes new players to quit in frustration, NOT "oh I can't get the hang of looking one way while my legs go the other". To say 3rd person is here to fix the NPE is to completely miss the actual issue with the NPE. Sure, we have videos, but people's attention spans are a lot longer when they can go hands-on right away.
We need a tutorial mode for EVERYTHING. Simple as that.
Edited by valkyrie, 24 March 2013 - 11:22 PM.