Thontor, on 25 March 2013 - 11:04 AM, said:
I agree with everything you said except this
I believe its bad game design to give players fewer avenues of improving a mech after purchasing it.
There's also the part where this game is based on a universe where they exist, where DHS are an upgrade in every way, and that's the way it should be, because that's the way it is.
Then argue for dubs to be changed out from being a pure upgrade. Or for matchmaking to take mech cost into account. Dubs are really damaging to this game. They drive new players away by making new mechs and trial mechs dramatically worse than the mechs that they will be facing. A bad mechanic is a mechanic that is bad for the game, and this is damaging at almost every level, conceptual, functional, and ideological. The current implementation is bad, if we want to maintain the idea of having other technology to swap into then the devs should create something where choice isn't an illusion and where systems aren't confusing and contradictory. A straight upgrade creates a system of haves and have nots, makes new mechs bad, old mechs good, and reinforces the idea that this isn't a game for new players and that you should only buy a a new mech when you have that extra 1.5 million to throw at it.
Joseph Mallan, on 25 March 2013 - 11:07 AM, said:
Better, but not a necessity. Cause in the Caldera I can just fire the Gauss. The mech is perfectly capable of delivering the Gauss with no drawbacks.
Edited by Shumabot, 25 March 2013 - 11:12 AM.