I never claimed we can't have DHS trial 'Mechs. I say bring them on. There are a few stock 'Mechs available already that are designed with DHS. I just don't like the idea of custom-built trial 'Mechs in general, but that's more because I'm a fiction purist and enjoy seeing stock builds on the battlefield. Half the incentive of building up C-bills is to get your own stock 'Mech and finally get the chance to customize it to your heart's content.
You just have to be careful about buffing SHS and still keeping DHS a worthwhile purchase. Too much heat dissipation on SHS, and the difference between them is negligible. As it is DHS aren't even true "double strength" and is a bit of a misnomer by name.
I know I used to run a stock Jenner first starting out. I realize the heat dissipation is god-awful. Having to wait so many seconds before you make another shot. Or, alternatively, are forced to chainfire your lasers and ride the peak of your heat scale. It's not really fun, I can't disagree with that. But people need to realize the ramifications of buffing SHS.
Personally, I think the problem is in the heat scale more than anything. Dissipation in general is slow, even with DHS. Make heat more meaningful. Have it make your 'Mech slower, distort your aim. But at the same time, buff dissipation in general, because I do at least agree that the heat scale feels balanced towards the assumption of DHS being present. Single heat sinks should maybe be regulating heat as fast as DHS is now, and DHS somewhere around 1.5 times faster than that, both internal and external. DHS -needs- to be an advantage, otherwise, why take it? But at the same time, SHS are indeed slow as molasses in doing anything worthwhile.
The problem with heat right now and I feel the reason why PGI has balanced heat the way it is is because there are only two states heat causes: you're either online, or shut down. They nerfed DHS because heat was no longer a factor under that circumstance. If you never reached 100%, then heat was being ignored. If there are other penalties up the scale besides hitting that 100% mark, then you've got a more meaningful experience, and also a stronger reason for heat sinks to do what they're intended to do. Heat is no longer "meaningless" just because you're dissipating it faster. That second or two of slowed speed or distorted aim suddenly becomes a factor.
Heat, in general, is a feature that I feel is sitting incomplete at the moment, which is likely why DHS and SHS feel so out of whack with each other. The whole system needs a hard look to make it more in-depth than it currently is, and then DHS and SHS can be balanced around that.
Edited by SteelShrike, 24 March 2013 - 10:43 PM.