Shumabot, on 25 March 2013 - 07:22 AM, said:
No, the issue is that PGI has mechanics in its game that are straight upgrades. Nothing should be a straight upgrade, everything should be choice driven because that is how you create depth. Pretending that "fluff builds are ok even though their bad" is stupid. They're not ok, this isn't a single player game and you are hurting other people when you use them. You should be encouraged to use varied and fun builds by the games mechanics and not punished for them. Double heat sinks and endo actively reduce variety and hurt players that want to have fun by creating tiers of quality in mechs tiers that shouldn't really exist. They are a bad and stupid mechanic.
Yes, that ABILITY TO EVEN UPGRADE is what causes that. It's not that Single Heat Sinks or Standard Internal Structure are bad... it's that you can even upgrade to them at ALL that is causing the issue. It is further compounded by keeping partial TT values. If they want weapons to fire X times in 10 seconds then divide the damage from the TT tables and the heat by that. Now you have balanced heat.
It's because people go, "You can't do it like TT." and then radically altering a working system without considering the consequences of it that the game is where it is at, not the opposite. How much easier would it have been to produce STOCK mechs than design mechs with changing weapons showing up on hardpoints? Tons easier and easier to balance.
Shumabot, on 25 March 2013 - 07:22 AM, said:
Heres a hint. I don't care. This game is a dying husk because people like you care too much about bad 80s yellow peril fanfiction and the devs are afraid of making this into a good game because in the end you don't want a good game you just want your nostalgia trip.
Pretending they are mutually exclusive is a False Dichotomy. You can have a good game and follow the lore.