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Lb 10-X Ac Dmg Spread Test Results
#21
Posted 23 March 2013 - 01:21 PM
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#22
Posted 23 March 2013 - 01:21 PM
Mister Haha, on 23 March 2013 - 11:04 AM, said:
The question isn't "how well do you use the LBX-AC10," it is instead "to what lengths do you have to go to use the LBX-AC10 well."
And the answer isn't "you're all trolls lololol," It's "good question, let's find out!"
#23
Posted 23 March 2013 - 01:23 PM
FrostCollar, on 23 March 2013 - 01:17 PM, said:
I tried the LBX 10 a number of times, tempted by the siren song of "it's good against lights!" However, one of it's most unique attributes is its ability to spread around and therefore dilute its damage even at closer range. This makes it uniquely bad. Given the LBX's already low damage, that's not good enough for its weight.
At the very least, it needs a tighter spread and/or, as some have suggested, a cylindrical rather than a conical spread. Personally, I think it needs a damage buff too.
EDIT:
Again, good points. If you're going to have a weapon that spreads its damage around, it should at least be pretty powerful.
That damn thing actually costs 800K, it's the most expensive weapon and it's also the worst for it's weight. It's really amazing how anyone could make that weapon and think "Hey here's a weapon worthy of being the most expensive!"
#24
Posted 23 March 2013 - 01:33 PM
armyof1, on 23 March 2013 - 01:23 PM, said:
That damn thing actually costs 800K, it's the most expensive weapon and it's also the worst for it's weight. It's really amazing how anyone could make that weapon and think "Hey here's a weapon worthy of being the most expensive!"
the weapon hasn't been implamented properly it lacks it slug mode and is not effective at range as it should be the only reason i wouldnt use it on table top is it can,t get ap ammo which i realy want in mwo
#25
Posted 23 March 2013 - 01:45 PM
#26
Posted 23 March 2013 - 01:53 PM
Mister Haha, on 23 March 2013 - 11:04 AM, said:
Nah, (2) LBX-10s were used along time ago in my Atlas, and revisted many times to see what has changed, and I can say for certain that the LBX-10 lacks the concentrated punch to make it effective even at 100 meters where it should shine like the Sun.
Been over, and over on this issue, done many runs with it, and (1) AC-20 versus (2) LBX-10s is a no brainer, the AC-20 wins, and I have watched it win against bigger targets over, and over, and over, and over, and over again.
For the tonnage it takes for (2) LBX-10s to be mounted, you're going backward for the rest of your loadout on "WHATEVER" Mech you are loading out..
The dice roll for (crits) is a joke sometimes, I hit an Atlas with what appeared to be bright red to no CT armor, missng left arm with (2) LBX-10 shots (at the same time) at 90 to 110 meters, while my (2)ER-Large Lasers were recycling, and it didn't drop, I got killed by his AC-20, and as I died a Raven on my team hit him with (2) medium Lasers and he dropped (friend). The same kind of scenario played out many times, so this isn't isolated, it's not an issue, and much has been posted about the LBX-10 lacking punch, so discussion on the matter just seems pointless by those that would praise it's supposed advantages that do not show themselves in practice.. Looks good on paper, fails in reality compared to the hype.
The (2)LBX-10 loadout isn't worth it, anyone that likes to use that setup indeed has my blessing to continue to do so.
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Edited by Odins Fist, 23 March 2013 - 01:58 PM.
#27
Posted 23 March 2013 - 02:59 PM
#28
Posted 23 March 2013 - 04:38 PM
StandingInFire, on 23 March 2013 - 12:02 PM, said:
Edit:
This also prevents a repeat of the AC5/UAC5 case where 1 is better than the other in all situations since it will have a unique role.
While this would be cool, I think it would be hard to implement. The slug would have to constantly be calculating if a mech was within proximity and within trajectory.
That said, I have no idea how they stacked code to make MWO. There could be someone on staff who readis your post and shouts "BRILLIANT!" before pounding a Guinness.
Edited by Mikallo, 23 March 2013 - 04:39 PM.
#29
Posted 23 March 2013 - 04:44 PM
Mikallo, on 23 March 2013 - 04:38 PM, said:
While this would be cool, I think it would be hard to implement. The slug would have to constantly be calculating if a mech was within proximity and within trajectory.
That said, I have no idea how they stacked code to make MWO. There could be someone on staff who readis your post and shouts "BRILLIANT!" before pounding a Guinness.
Couldn't they just make a big hitbox, and as soon as something enters the hitbox, the spray is calculated as if the projectile was the barrel of a current lbx)?
#31
Posted 24 March 2013 - 08:28 AM
Ialti, on 23 March 2013 - 01:21 PM, said:
The question isn't "how well do you use the LBX-AC10," it is instead "to what lengths do you have to go to use the LBX-AC10 well."
And the answer isn't "you're all trolls lololol," It's "good question, let's find out!"
Oh, so it shouldn't matter how well you're supposed to use a weapon? Why? All of these weapons take a certain amount of skill to wield, and really, the LB10 doesn't take that much. You just have to carry ordinance up to the enemy as a Splatcat would.
According to the stats I've hit 80% of the time with the LB10X (703/870) shots, and it comes out to 5,206 damage. That's 7.4 out of 10 damage every shot. I'd say that's very decent.
No this isn't a brag, but it definitely shows its effectiveness - I'm ranked #28 in my Jager w/o TAG so clearly the weapon works out just fine when stacked against the other configurations. I took out 5 of the 7 players descending upon me in a last stand yesterday with it.
But nooo... you have to go to serious lengths to walk into an enemy mech! Nobody ever walks into each other in a brawl, no sir.
Damage is fine, weapon is fine.
#32
Posted 24 March 2013 - 08:41 AM
Mister Haha, on 24 March 2013 - 08:28 AM, said:
I agree you don't have to have much skill to do some damage with LB 10-X AC (was one of my first favourite weapon on trial CN9-D).
Mister Haha, on 24 March 2013 - 08:28 AM, said:
Seems like you're quite a skilled LB 10-X AC user. I think one could conclude your average distance to target for LB 10-X shots is less than 200 m. The questions are 1) are the dmg statistics reliable and 2) what can they tell us about the weapon.
Mister Haha, on 24 March 2013 - 08:28 AM, said:
There are some issues with the metric used in the tournaments regarding their use as an argument here. One is: The LB 10-X AC simplifies to do some damage, that is, kill assists. My secondary test was conducted to show a possible problem of the LB 10-X AC: you cannot focus damage at about > 150 m distance to target.
Mister Haha, on 24 March 2013 - 08:28 AM, said:
At 300 m, the LB 10-X AC does about the damage of an AC/5 or ML against a large target mech. Nobody complains about these other weapons inflicting too few damage. Of course, you can do damage with the LB 10-X AC. The question is, is it balanced?
Edit: I think, with enough skill, you can do the same amount of dmg average with the AC/10 at close range. But whatever skill you might have, you cannot do the same amount of dmg with an LB 10-X AC at more than, say, 150 m (actually, more than 50 m) compared to AC/10.
Edited by Phaesphoros, 24 March 2013 - 08:47 AM.
#33
Posted 24 March 2013 - 09:03 AM
I think it's okay that the LB10 won't do as much damage as an AC10 from distance. If they all did the same thing there'd never be a reason to pick one of them.
I'd actually like for the falloff of the LB10 to be more interesting - greater damage than 10 at distances less than 90 meters (maybe 13 or 14), and much weaker over 200 meters. This would give it a very clear shotgun feel and role.
That said, I'm going to go give the AC10 a better look since it's probably better to be pinpointing an area as an overall strategy.... though if you miss the entire set of damage goes to 0, whereas the LB10 might still pick up some slack and do 3 or 4.
Edited by Mister Haha, 24 March 2013 - 09:08 AM.
#37
Posted 24 March 2013 - 09:35 AM
LBX-10's spread allows you to at least do some damage to the place you were aiming.
edit: one more thing I will say in the LBX-10's defense is that it has a much, much tighter spread than the SRM-6.
Edited by Jman5, 24 March 2013 - 09:54 AM.
#38
Posted 24 March 2013 - 09:36 AM
Mister Haha, on 24 March 2013 - 08:28 AM, said:
According to the stats I've hit 80% of the time with the LB10X (703/870) shots, and it comes out to 5,206 damage. That's 7.4 out of 10 damage every shot. I'd say that's very decent.
No this isn't a brag, but it definitely shows its effectiveness - I'm ranked #28 in my Jager w/o TAG so clearly the weapon works out just fine when stacked against the other configurations. I took out 5 of the 7 players descending upon me in a last stand yesterday with it.
But nooo... you have to go to serious lengths to walk into an enemy mech! Nobody ever walks into each other in a brawl, no sir.
Damage is fine, weapon is fine.
Alternatively, for one ton and one crit slot more, you could use an AC/10 and get 10 out of 10 damage every time with a much greater effective range.
#39
Posted 24 March 2013 - 10:23 AM
Jman5, on 24 March 2013 - 09:35 AM, said:
LBX-10's spread allows you to at least do some damage to the place you were aiming.
The real trouble on the severs is lag, and the only solution for that will be host state rewind implementation for ballistic weapons (which is the next part of HSR on the dev's list). If the server says that Jenner is a bit to the left of where you think it is, the LBX-10's spread won't save you.
Your argument also works for the other side. Yes, the LBX 10 allows you to do at least some damage to the place you were aiming, but it also means a perfect shot will still spread a lot of damage to where you don't want it. In a game where aiming at damaged parts of your enemy is a core mechanic, that's a serious drawback.
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